EA and Sony's Video Game/Music Convergence 33
WebGangsta writes "Yahoo! News is reporting that Electronic Arts and Sony are collaborating on cross-promoting music and videogames. The just released EA title NFL Street 'will feature an original score from Sony artists X-ecutioners and tracks from Sony musicians including Korn, Fuel, Killer Mike and Three 6 Mafia.
Two songs from the soundtrack will be turned into music videos featuring gameplay footage and will be released as singles for radio.
To promote the game, EA said certain Sony Music releases would come with a bonus disc featuring a demo of NFL Street, and the production of the game and involvement of Sony artists will be featured in an MTV special.'
This is just the beginning and an ideal way for Sony to cross-promote their artists with gamers (Amplitude, SSX3, DDR, etc)."
Music Industry Shovelware, or Creative Comingling? (Score:5, Insightful)
If they really want to integrate and crosspromote effectively, then they have to do one of two things...
1. Actually pick a genre or artist that makes sense for the game and be consistent about it! DDR works great because it uses dance music for a dancing game -- go figure. Same goes with the Wipeout series, which presented a techno style from the soundtrack right on down to the visuals. Wipeout wouldn't have been as good if you got Fluke and the Chemical Brothers next to Sum 41, Linkin Park, Snoop Dogg and Enya...
2. Create NEW MUSIC just for the game, specifically for the game. Sign an artist and have them work the soundtrack for you. NIN's collaboration with id for Quake produced an amazing ambient score -- more projects like that, where the music is completely tied into the concept, would sell both the game AND a soundtrack full of this never-before-sold material. This doesn't just mean get them to record any old original song, it has to integrate perfectly into the game to justify the process.
Of course, the easiest and cheapest solution is to just use the game as a dumping ground for bands the label wants to promote. And the end result is a completely forgettable, bloated, schizophrenic game soundtrack -- which looks groovy on the back of the box and sells the thing, which is all that matters. And hey, if they just care about making money (which is reasonable & proper in a capitalistic society), that's fine... but it's empty, too. Very empty.
Putting music where it doesnt belong. (Score:4, Insightful)
Re:The EA Model (Mainstream) v. the MS Model (Indi (Score:2, Insightful)
As for your idea that the consumer is getting screwed - don't forget that the music EA is using is called mainstream for a reason. The majority of people like the music so I don't think they'd describe themselves as getting screwed.
Final note on an already too long post, EA games are fairly notorious at this point for including an options screen for selecting which songs you want played and which ones you don't. Obviously this comes nowhere near as close to letting you play your own music of a HD but it would allow a game with Korn on the soundtrack to still be playable even if you hate Korn.
Just my two cents.