Are Modern Games Too Easy? 179
bippy writes "Game critic Brian Crecente's weblog Red-Assed Baboon asks if modern video games are too easy. He argues, after playing the new Pitfall game, that what made the games from the '70s and '80s such as the original Pitfall! so much fun to play was 'because the game is so hard - brutally, temper-tamper inducing hard' - Crecente goes on to conclude: 'I'm not saying we should go back to the days of Donkey Kong and [the original] Pitfall!, but maybe developers need to worry a little more about challenging a gamer, instead of plopping them into something that is little more than an interactive movie'."
Not Necessarily (Score:5, Interesting)
maybe (Score:2, Interesting)
In terms of difficulty of the games these days, I dont really see much of a difference.Some games like rpgs,fps are a lot easier whereas other genres like adventure,strategy are quite tough.
these days they have diffulty settings wherein you can tweak the settings (ie easy,normal or hard).It started with Wolf3d if I remember.Before that it,all games were of default difficulty.
Saved Games! (Score:4, Interesting)
Hard games (Score:2, Interesting)
Pointless Article (Score:3, Interesting)
No game balance is just hard to do right. (Score:5, Interesting)
Of course this is just how I experienced those games. Other players may rate them completly differently.
A good example is perhaps the C&C series. Despite the fact that it is now in its 1 millionth release the games still follows the exact same structure. First mission 2 units. Second mission 3 units. Third mssion 4 units. And so on. Frustating for seasoned players who already know how to play the game but needed to not alienate new players. Some games use tutorials for this. C&C wastes the first few missions on this.
I recently played the platformer Prince of Persia. Well partially. Upto the second timed bit. 2 tries and then I gave up. To fucking hard I am not a 12 year old boy anymore. That game for me was totally wrongly balanced. To much work to little fun. However the owner of that game had no troubles with it. Faster reflexes the timed bits were easy for him.
I seen only a handfull of games that really had good difficulty settings. Good difficulty settings go further then just easy normal hard. They allow you to say disable certain aspects of the game that you may find annoying. Flightsims are usually very easy to setup. Don't like blacking out? Disable it. No rudder? Disable drift. The ancient System Shock allowed you to alter the amount of puzzles vs combat vs exploring. If only some designer had thought of allowing me to disable timed sequenzes from Prince of Persia. Had thought of making the first game started in UFO Aftermath not to be on the highest difficulty level or even better have presented the selection screen to the user. Deus EX 2 is probably beyond saving.
Games that are to hard are usually the fault of the designers being unable to fathom that gamers perhaps do not have the experience with the game that they do. Games that are to easy are either trying not to alienate new players or just lack good coding to have effective AI.
Oh well thank god for the PC and modding. UFO Aftermath has a lot of mods out that rebalance the game. Making your weapons just a tad more powerfull and the aliens weapons just a little bit less. If you played it then you should be able to appreciate slower alien rockets with less power while your guns generally do more damage. The offical patches also address the game balance but don't go far enough. Perhaps this is the future? Rather then get it right out of the box games will be balanced by playtesting by the gamers?
The best of both worlds (Score:5, Interesting)
However, there were a decent amount of very difficult mini games(chocobo taming?) and all sorts of extra aeons, ultimate weapons, etc that entertained the hardcore gamer. I never bothered with most of this, but I know people who have just insane amounts of this stuff and can beat those monsters in the arena. I think that the main game should be easy, but there should be enough optional, challenging(and of course rewarding!) side quests/mini-games etc to satisfy the more hardcore gamer like this author.
Kudos to Square.
Re:They still exist, just not in quantity. (Score:5, Interesting)
Lack of memory was often the reason why they was made like this. Sure, it would have been great to have tons of different levels and enemies in a game like Bruce Lee, but there just wasn't enough memory to support all that. Making games harder was the only way to prolong the experience, short of multiloading disks/tapes, which really were a pain in the a**.
Re:MDK2 (Score:2, Interesting)
...after a MONTH of trying.
I do agree somewhat with the article. The new Metroid (Zero Mission) is WAY too easy, because of the automap and the helpful "Hey, go here now" messages. Luckily, it has the original on it, so I can get butt-lost for days again.
Ninja Gaiden (Score:1, Interesting)
Hells Yes (Score:3, Interesting)
There are other types of games where the lack of difficulty ruins the game. But I must also note that the wrong kind of difficulty can ruin a game also.
Look at FF:CC. The game is great and all, but only because its multiplayer gameboy element makes up for what it lacks elsewhere. All the best items and secret happenings can only be found in stupid arbitrary ways. They aren't a puzzle you solve like in Wind Waker, they are something you have to know. Information you can't possibly have unless you read a FAQ or strategy guide or come across completely by accident.
Another thing I think is that sometimes game quality is not the top priority of game designers. Why make a great game that is hard? People will keep playing it and take all year to beat it, they sure as heck wont give up. If they're still playing that one why would they buy a new one? If people beat their games they'll stop playing them and buy new ones.
Pretty much I agree with this guy a whole lot. In my
Re:Different kinds of hard. (Score:5, Interesting)
Re:BS (Score:2, Interesting)
Whereas alot of "difficult" games nowadays depend alot on chance, and timing, the challenge in older games tended to be a learning issue. If you could recognize patterns, you survived. The development of modern AI has created more realistic and believable enemies, but at the same time, removed a factor of problem solving skills from most modern action games. Honestly, you mention dying over and over to figure out some pattern, but I didn't play terribly many games where you couldn't avoid shots/attack/whatever long enough to see the pattern.
Most importantly, the question isn't the starting difficulty, but the ending. Alot of old games had a sharp difficulty ramp, where the beginning levels were (fairly) easy, but completing the game actually felt like a solid accomplishment. If you learned the skills, you could beat it on the first try, and that was something to BRAG about. And beating it at all still felt good. Now you have to beat it at least once, just to replay the same crud on a challenging difficulty, and most games I've completed have left me feeling grimy and bored, wondering what developer thought this would inspire any REAL sense of accomplishment.
Beating a game should be like that final warning-free compile, it's done, there may be room for improvement, but at least this time nothing went wrong, and damn do you feel good about it.
Re:The best of both worlds (Score:2, Interesting)
FFX-2, if you're not very good with your dress spheres or are just plain to slow, you'll get stomped very quickly.
I think i was killed more times in FFX-2 than any other FF series, including the original
oh, and want to talk about a hard game! the first FF !!
Boredom with todays games (Score:2, Interesting)
I also really liked playing games on the Master system, games like Alex Kid were really quite challenging, the controller wasn't great, you had to have real good finger control on the D-pad to be able to get Alex to do a full height running jump, I remember spending literally hours playing that game with a group of friends and we all used to watch each other and cheer each other on.
These days I find games are too easy, the movement is perhaps too slick, too smooth, too automated. It's gotten to the point where I dont really play games anymore, I cant be bothered with them.
A good example I can think of... Street Fighter 2 (back on the NES or SNES). SF2 was challenging because you had to practice the moves, pulling off a good combo was an art that was hard to master.
Now, the latest SF game on the Game Cube is the complete opposite, you just change the groove and you can pull off any of the special moves by pushing a single button, there is nothing challenging about that, it just means that there are more button hammering newbies that think they are the dogs doo-dahs.
When it comes to FPS games, I dont really hold much with the current crop, games like UT or Quake 3, you run around and shoot, jump in the air a bit and do some circling, it's not really a test of how good at a game you are, it's just set of strategies that anyone worth their salt knows how to use, you can move from one game to the next and not much will have changed, you just have similar controls, similar functions, similar weapons and similar opponents.
Now, think of a more advanced game... e.g CounterStrike, this is a much more challenging game, because you have things like smoke bombs and flash bangs which you can use more strategically, the game goes at a slower pace, but it allows for a better development of your skills, I have always seen Half Life as by far the best First Person game as yet developed, HL2, when it's realeased will probably be the first game that'll interest me in quite some time, I just hope they dont make it too easy.
My take (Score:3, Interesting)
I'm currently playing Final Fantasy IX (I'm a little behind the times still). If you're diligent the game is wicked easy, as you're gaining skills and abilities that make the party incredibly strong.
I'm also playing Earthbound Zero, which is incredibly hard as the random battles are fairly numerous, and there are a lot of modern conveniences not present in the game due to its age (1990).
But there are still some games with challenge. F-Zero GX is by far one of the harder games I've acquired recently. I would also put the Zelda: Oracles pair in there as well.
But in all honesty, I think difficulty is sacrificed for length or story. Who wants to try and beat a 40 hour game if it's going to take you 60 - 80 hours overall due to Game Over screens and reset button hits?
prince of persia was waaay too easy. (Score:3, Interesting)
back when I was in school I used to play 3 hours or more every day.
Now I havn't played properly on almost 3 years and was greatly looking forward to playing Prince of Persia after the glowing reviews it had received.
It was a walkthrough!
I don't mean to say that I never needed more than one attempt, but the jump sequences were ALL too easy. (I needed 6 attempts only once - the timed run with the collapsing floor outside the tower walls - for those who played it).
The riddles were not riddles but wastes of time... (who ever thought of having a character in the game tell you whenever you were gong wrong - like in the 'arming the palace' sequence).
I only needed ONE attemt for the last fight.
:-(
but I have not had so much fun playing a game for ages and I can't wait for a mission/add-on pack that is hopefully a bit harder.
cheers
AntiNeutrino
Games that get easier if you're not very good... (Score:3, Interesting)
For example in Broken Sword 3 I failed a small stealth puzzle (I've never been good at stealth) about 3 times so I got to see a cutscene of my character completing the puzzle without my assistance. And then in another game which involved memorising a sequence and then duplicating it, the sequence became increasingly simplified until it was virtually impossible to get wrong. Have any other slashdotters experienced this?
Proof that Pitfall was tough (Score:4, Interesting)
definition of fun? (Score:3, Interesting)
I don't see that as fun at all. When a game is so difficult that I want to smash things, I typically do. If I'm angry, then I'm not having fun.
Frustrating != fun
Impossibly hard != fun
however, if you do want impossibly hard, MOST games have Easy, Medium and Hard modes. Try changing them. Some games have a Nightmare/Insane mode. I think that's what you're after. Quoting one game as being too easy and using that to justify your statement of all modern games being too easy is just bullshit.
Re:It's about the money (Score:3, Interesting)
I suppose it goes without saying I preferred the old days.