Unreal Tournament 2004 Goes Gold 480
psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
Vehicles (Score:5, Interesting)
Hardware requirements? (Score:0, Interesting)
I'm thinking about buying a new system and want to make sure UT2004 will run well.
It looks really nice... (Score:5, Interesting)
Speed Hack (Score:1, Interesting)
This is great! But not for the basic game (Score:5, Interesting)
But when I play it now, there's usually only one server with people playing on it. It's ashame because this is such a great game that tries to be more realistic. Like no floaty crosshairs, get shot with a bullet and you die...not 50 bullets while you jump around like a chicken.
It still needs work, but the guys making it are listening to the people playing it. And with ut2004 and all kinds of tanks sitting around, can't wait to see what they do with the new engine.
Mac (Score:5, Interesting)
hope they fixed the audio cpu usage (Score:5, Interesting)
Which versions? (Score:3, Interesting)
Or are the Mac and Linux versions also gold? The article didn't specifically mention, but when that happens I usually suspect it referring to window's only
OSX desktops, hints and gaming [slashdot.org]
Naming Conventions... (Score:5, Interesting)
Re:It looks really nice... (Score:5, Interesting)
Most places are urged to provide the maps on a standard web server.
Of course I haven't managed a UT2kx server so what do I know.
Including Linux? (Score:5, Interesting)
Unreal (Score:2, Interesting)
Re:Vehicles (Score:5, Interesting)
everybody interested in having more games on Linux (Score:5, Interesting)
Bacially, thank them for their support of your favorite platform. And let them know you are always looking for quality game titles running linux to buy.
That won't hurt the chances of future ATARI distributed games being ported to Linux.
Re:assault rifles (Score:2, Interesting)
The Bushmaster Carbon 15 [bushmaster.com] weighs only 4.3 pounds. Throw in a 30 round clip, and you're probably up to 5.
They're also
The accuracy would most likley go down quite a bit, even with a restraining strap. Likley to the point where it's not worth it, unless you're in a crowded room.
Re:Linux??? (Score:2, Interesting)
I dual boot Win2000 and Linux, and it plays fast on both. It plays faster with better transparency and OpenGL rendering on Linux than Doze. My Claw controller works better on Doze, however, so it is a coin toss for me.
I definitely plan to play more under Linux than Windows. I contributed to a thread on the uT2004 forums with FUD spreader n00bies like this troll, and intelligent Linux users could make good points for the uninitiated there.
I specifically PAID my money to Epic games _because_ they gave such a great Linux and Mac OS X demo. Companies who "get it" regarding Linux should be rewarded and pubblically thanked and respected. We need to broaded the community for gaming. Far too many k1dd13z believe that GNU/Linux doesn't support great games.
Thanks Epic/Atari!!
"Near-Simultaneous" Release on Mac (Score:2, Interesting)
Re:Vehicles (Score:2, Interesting)
Re:Vehicles (Score:5, Interesting)
The way all games should be developed. Kudos to Epic/Atari.
-- james
voice recognition (Score:4, Interesting)
ALPHA GET OUT! the bot will exit the vehicle, or
EVERYONE DANCE!, lol
http://www.beyondunreal.com/content/articles/74
Re:Vehicles (Score:5, Interesting)
Yes I know the pros of using DX as the windows based render (there are hooks in it to take advantage of DX9...but the game doesn't show it now) but with opengl having shader support, I think they should return to OGL.
Just one mans uninformed, uneducated opinion.
Does anyone remember the original Unreal Tournment (Score:4, Interesting)
Re:Does anyone remember the original Unreal Tournm (Score:3, Interesting)
Although they kept the "lightning gun" sniper rifle clone in the game for some maps. I guess to keep down on the campers in certain areas. It can be hard to see snipers in the foliage in certain areas (I know first hand, even with the lightning trail giving away your position, someone has to be looking to see it
All in all, must of my gripes about 2k3 (which I didn't buy) are gone now, and I'm almost certainly going to buy it. I just hope they fix the lag that makes it hard to walk on an elevated platform without falling to your doom.
Re:hope they fixed the audio cpu usage (Score:2, Interesting)
Great Game (Score:5, Interesting)
I still haven't played the standard "deathmatch" and "capture the flag" modes (and I am not really in a hurry to try them).
There is much more to be had here then in previous Unreal titles.
Mouse-gesture aim (Score:5, Interesting)
[...] but my favorite is the ability to carry dual assault rifles.
I'm guessing this is like in every other game, you still aim them together?
I was thinking that it would be interesting to experiment with individual aim for dual-weapons. You could have 'hold RMB and move mouse to aim second gun' (would subsume looking around) and 'hold RMB and press LMB' to fire.
But it guess it would be odd to controll one weapon as "an arm" and the other like usual (that is "where you look you fire"), so then you'd have to do the same but in reverse for the "left" gun, which I'm sure few gamers would like. Maybe for an option...
Just a thought.
Re:Vehicles (Score:1, Interesting)
OpenGL is a great 3D API. No complaints here.
Re:This is great! But not for the basic game (Score:3, Interesting)
Jaysyn
Re:A deeply disappointing game IMHO (Score:3, Interesting)
I tried to get used to 2k3, but it's just a pretty looking, bad playing quake clone with short people players.
I still play UT on the net. Lots of great servers & good players.
Re:Vehicles (Score:3, Interesting)
A sniper rifle by any other name is still a sniper rifle - even if it shoots lightning.
The lightning gun is a simple case of overcompensation - it was extremely overpowered in the first Unreal Tournament. As proof, play CTF-FacingWorlds against Godlike bots - it is no problem to enter a killing spree with 25+ kills.
In UT2003, it's much harder to do so on the same map (although it can be debated that the central Pyrmaid cuts down on available targets.) Since the firing rate is cut down, the supporting enemies of the recently killed have a chance to return fire against the sniper using almost any weapon they choose - including superweapons.
Re:Vehicles (Score:5, Interesting)
What is cooler still is that this philosophy goes all the way up the corporate tree. A while ago I wrote a letter to their support department asking about Mac ports, and I didn't get a friendly, personal letter confirming the Mac and Linux ports from some guy in the trenches, I got one from Mark Rein, Epics V.P.
A company whose big-wigs take the time to answer mail, and who understand the importance of supporting minor platforms is definitely a company I enjoy giving my money too.
"Biggest thing to ever hit multiplayer?" (Score:3, Interesting)
Why is it always idsoft and Unreal? (Score:5, Interesting)
Meanwhile, BF1942 and others get little coverage -- even though other titles were the ones to pioneer 64 player servers and larger maps.
The only thing I can figure is the old school FPS game with a gun that fires the EXACT same while running at a scale speed of 38mph, jumping, etc.
I remember posting the same question about Counter-Strike getting no
Personally, being a seasoned player of FPS titles since Wolf3D, I prefer games that have some level of chance when it comes to firing a perfect shot. Getting 18 consecutive headshots in MP with a sniper rifle is just lame after a while.
I also play paintball a lot, which is fairly inconsistent when it comes to accuracy. I've also got a couple of scoped rifles I enjoy doing some target practice with sometimes. Even with the bipod extended and laying prone, I can't hit consistently within a foot at 100 yards. Mind you, I have some eyesight problems.
This just makes the running and shooting perfectly thing in Unreal and Q3 just too cartoony for it to be fun.
Linux OpenAL driver (Score:2, Interesting)
Re:Vehicles (Score:2, Interesting)
What? We've only had one map to play on for 2 weeks, what better things do we have to do than balance a manta on a plane?!?
Re:Vehicles (Score:3, Interesting)
original UT (Score:3, Interesting)
That's one good reason why I like the original UT better than either 2k3 or 2k4. Others include the ability to boost the game speed up to... something like 200%, and older but much much less graphic-intensive graphics engine. My computer will theoretically run 2k3 and 4 just fine, but I still like the original's gameplay much better.
Re:Unreal (Score:2, Interesting)
Re:Vehicles (Score:3, Interesting)
Re:everybody interested in having more games on Li (Score:3, Interesting)
Re:Vehicles (Score:2, Interesting)
-Mr Lizardo
Re:Vehicles (Score:3, Interesting)
Mind you, the dune buggy with a flickknife on the door is new.
(BTW I do like the Onslaught Demo myself a lot, except for the buggers at round start who drive off in the Warthog, sorry Hellblazer, without waiting for a crew)
Re:Vehicles (Score:3, Interesting)
What I really miss from the original UT is the secondary fire from the rocket launcher. Rather than rockets, it would launch grenades. These were really handy for firing around a corner. As much as I liked the number of rockets you could fire in the original UT, I agree that it was too powerful.
I hated the pulse guns in the original and UT2K3 (well, they are called link guns now). In UT2K4 Onslaught, they are actually useful.
Now for the superweapons. The redeemer is, as always loads of fun. Portable nukes...fun for the entire family. In UT2K3, the Ion Painter was interesting, but wasn't on enough maps for me to really play with it. I would like to see a 3rd superweapon. Perhaps not an instakill. I think a fairly quick-acting biological or chemical weapon would be interesting. Fire a canister, and watch your enemies die as their health slowly drains away. It should take something like 20-30 seconds, and then dissolve to skeletons then to vapor.
Re:Vehicles (Score:3, Interesting)
*2* people take the Manta to node 3, at least. That way less of your crew has to walk. Just slam it down when you get in, and let them jump on the wings.
I've carried 4 on it, thats the most so far.
OTOH, one thing that annoys me is when people jump out of badly damaged vehicles up by the tank node, and jump in the tank, letting the manta or other vehicle coast into the bushes. As long as it is damaged, and not dead, it will *not* re-spawn back "wherever" you took it from for another player on your team. That leaves people walking, and less effective.
Then again, on the other other hand, it is an effective way to gain mobile superiority against your enemy. Hijack thier damaged vehicles, find a hiding place, and leave them there. There are some good ones.
(damn, I suddenly feel like I should not have said that)