EverQuest Sequel Gives Voice To NPCs, Original Turns Five 30
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th.
Annoying (Score:2, Insightful)
Re:Annoying (Score:1)
"Stay awhile and listen..."
Re:Annoying (Score:1)
I wouldn't mind if, say, when I finish my "epic" quest which I may have spent 40 hours on, I get the 30 seconds of speach. And obviously, if there is just an on/off button I'm going to have it off.
So if anyone is listening, you may want to put a slider in:
All speach
Some speach
Only really important speach
No speach
Or something like that.
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It might be annoying if... (Score:2, Informative)
Everquest's quests are a joke, and their vendors are largely ignored. Adding voice is just throwing more money into development, in an attempt to make its competitors seem less up-to-date.
It'll be interesting to see if they are spending for the kind of voice talent that they managed for Lords of Everquest [imdb.com], or if they're just doing it half-assed to say they did it.
Re:Annoying (Score:3, Funny)
Skeletons will now have voices to say: "Aarrreeeeeewwwwwwwwww!"
and almost every single other NPC in the game:
"You have ruined your lands, you will not ruin mine!"
It's their latest xp nerf, no one will get past character select for fear of the voices. I'd be happy if they could just get some background music that didn't make me want to hurl my speakers out the window.
Re:Annoying (Score:0)
Que ?? (Score:2, Insightful)
If the latter is the case, you might need a faster version of broadband, right ??
Re:Que ?? (Score:1)
yeah, just like they send you the images for rendering every polygon
muppet
Re:Que ?? (Score:1)
And if I'm a muppet, I'd be Animal
WOMAN BLAAAAHGRHGRGHRRG!!
Re:Que ?? (Score:1)
They did a poll for us a while back which asked if we wanted Eq2 on something like 2-3 DVD's or just a bucket of CD's (I don't know 20-30???)
Even with all the graphics, I had no idea what they could be planning to stick on *that* much media - but with voice acting it makes more sense.
Only reason to send it over the internet is to protect those sounds from piracy, but I just can't imagine why they'd bother. Who would want a bunch of "I see you have collected the five bone chips. Here is your reward" type clips.
Hey maybe someone will sample them and put them in house music LOL. (ps - anyone else see that SNL where they played the little Everquest fanfaire?)
If they did want to (moderatly) protect it, could they just send a little decoding key?
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That's cheap! (Score:1)
Stole this one from a interview with Gabe Newell from Maxitmag.co.uk:
Q - Just how much does it cost to produce a cutting edge game like Half-Life 2?
A lot. Last time I checked, we were about $40 million into the project. Yikes, that's a scary number.
Shhyeahhh... Rrrrright.... (Score:1, Insightful)
Re:Shhyeahhh... Rrrrright.... (Score:3, Informative)
Re:Shhyeahhh... Rrrrright.... (Score:1, Insightful)
Re:Shhyeahhh... Rrrrright.... (Score:1)
They don't stream the voice overs, I am sure it is just a file like any other music source that it just tied to the encounter. Nothing new to see here, move along....move along.
The problem with local files... (Score:1, Interesting)
How this would affect the game, I'm not sure. There are spoiler web sites for every game, including EQ1, but usually somebody, somewhere has to have actually experienced the content before they can post about it. (Some exceptions are things like spells in EQ1, since the spell data is stored locally.) I suspect most players would argue that by giving them access to such a wealth of information, those sites actually enrich their gameplay experience.
However, I still think that getting a key piece of information too soon could mess things up. I guess it all depends on what the NPC's have to say. Say an NPC gives you a quest: "...To imbue your helm with magical protection, I will need a faerie spirit stone. Alas, the fae left here long ago, and I do not know where they have gone."
Say the faeries have gone to a place called Foo, which is where you will find the stone. The NPC's answer text upon successfully bringing him the stone is, "That you for the stone.
Say, however, that the NPC's text was, "Thank you for the stone. I never would have thought the faeries would take up in a place like Foo, but
"Who would've thought that the Vah Shir had been blasted into space, handed technological secrets by an all-powerful alien race, and would one day return in their spaceships to save us all..."
Re:The problem with local files... (Score:1)
pc speech (Score:1)
Oh yeah, EQ and all similar MMOs suck. Whoever plays the most is the "winner" not the person with the most skill. Progress quest, etc. etc. Puzzle Pirates is the only mmo worth two craps because it is skill based, you know a GAME and not just a glorified chat room.
Re:pc speech (Score:1, Troll)
j00 suck0x
the winner is the one that has the most fun, moron
perhaps EQ was a bit too hard for you, putting shaped blocks into holes sounds much more your thing
He's just jealous. (Score:0)
Don't mind him, he's just jealous you can do that, people who play Everquest have problems putting anything in a hole, let alone finding a hole. And when they find one, rest assurred they'll camp it for all it's worth
*bzzzt* wrong (Score:5, Informative)
I am looking for Bonechips (Score:5, Funny)
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
30 seconds of that and my wife would be out the door. 90 seconds and I'd be going nuts. More than that, I'd delete it.
Now, all they need to do (Score:2, Insightful)
Re:Now, all they need to do (Score:1)
Actually this isn't a joke (Score:3, Informative)
You'll have to be a member (free membership) to get it there, but it's mirrored at other places around the web, including a few fan sites (such as EQii.com [eqii.com]).
I watched it yesterday -- it's quite excellent.
A Mighty Spell (Score:1)
You wouldn't need sound files (Score:2, Interesting)
Re:You wouldn't need sound files (Score:1)
Of course, a Far Cry install is a couple of gigabytes...
US$25 million is that much... (Score:2, Interesting)
Of course they have expenses, but MMORPG's can be run at big profit margins (thus the flood of new titles) if the economies of scale work well enough.
I'm just saying they probably didn't have to run out and get any investment capital for Eq2 as they are taking in so much money.
Lastly, I'm just giving a very rough estimate of the money. Many people pay per month at US$15/month but if you pay in, say, 2 year intervals you can pay only US$8.30 per month (IIRC). Heck, they have people on a special server paying (IIRC) US$30/month! Also, the 400,000 figure for accounts is rough, also. They claim to have over this number for years now, but it is well known they have a large quantity of comped (free) accounts. How many I cannot estimate. Further complicating the issue is their "all access" pass. I bet they count that one person paying the fixed ammount as one account on each game, but the money (roughly $20/month but you can get down to $16.67 by the year) is less then the sum of the 3 (4?) subscriptions together.
You are off by ~ 30% (Score:1)
EverQuest's Price Increase FAQ
What are the new EverQuest subscription rates?
* $12.95 per Month
* $21.99 per Month SOE All Access Plan (EQ is included)
* $35.85 for 3 Months
* $65.70 for 6 Months
* $119.95 for 12 Months (a 23% discount off the monthly rate).
* $199.95 for 24 Months (a 35% discount off the monthly rate).