Anatomy Of 2D Side-Scroller Lecturer Picks Favorites 104
Thanks to GameSpy for its column discussing some of the choicest 2D side-scrolling games of all time, as discussed in a lecture at the recent Game Developer's Conference in San Jose. Some of the "ten games from the past that have something to teach the aspiring platform game designer" listed included "Batman (1989, NES): Best wall jump ever (and game over music, he noted)", as well as "Ghouls 'n Ghosts (1988, AC/Gen/etc.): 'If your game is harder than this, you're in trouble.'", and even "Super Mario All-Stars (1993, SNES): Everything you need to know in one cart." What are your favorite 2D side-scrolling platformers of all time?
Psygnosis... (Score:3, Informative)
P.S.: I'm talking about these games on the Amiga. I cannot address, nor condone, any PC ports that might have taken place.
Megaman (Score:2, Informative)
Sonic the Hedgehog (Score:1, Informative)
For my money (Score:5, Informative)
The game itself was gorgeous, the first SNES that really had a really different art style (outside the crappy Donkey Kong country games), as it sported this pastel/children's story book look. The puzzles were classic Miyamoto (read: subtle yet fun) and the game had the charm of Mario 3 and Super Mario World. It had the great aspects of the Mario series, but added a new twist to the whole affair. It was probably the one of the last great games for the SNES - unfortunately it came out at the same time as Donkey Kong Country 2 and it didn't get noticed much. I ended up renting it and wishing I had bought YI2 instead of DK2. The joke's on Rare now though; YI2's on the GBA and a whole new generation of gamers are enjoying it - DK2's not on the gba (I heard some talk of a port) and Rare's with Microsoft.
There have been some other great 2D games (Castlevania, Metroid, though they're not really platformers in the truest sense), but to me, Yoshi's Island 2 has been the pinnacle.
I would argue MegaMan is important. (Score:3, Informative)
Castlevania 2 would be the other one worthy of mention because of its excellent action/RPG elements. I don't recall there being another 2D action RPG that was sidescrolling that was as fun. Zelda 2: The Adventure of Link was very close, but had a completely different feel because of the sword vs. whip and different universe.
Mario Allstars? (Score:3, Informative)
Super Mario Bros and The Lost Levels (Super Mario 2 in Japan) were fine games, but AFAIK did nothing all that revolutionary.
Mario 2 (US) was not originally a mario game, but was a different game in japan that was reskinned with mario characters and sold outside of japan as Mario 2 because they thought the lost levels would be too hard.
The game which became Mario 2 in the US (I can't remember the name of it, anyone else know?) was certainly revolutionary, although it wasn't untill Klona and Klona2 that I saw another game use a similar formula.
Mario 3 was, in my opinion, the best 2D mario game ever, though it was deffinitely more evolutionary than revolutionary. The overworld that it introduced was a first for mario games, but had been done before in a number of games (Bionic Commando sticks out in my mind), and the 357 or however-many powerups were nice, but just taking the concept farther than the series had taken it before. Even the idea of selectiong powerups before entering a stage and the semi-linnear level design (choices between going to stage 3 or 4 for example) had been done in previous games.
In fact, the first mario game that I can think of that had any real huge and lasting effect on the rest of the industry was the first forey into the world of 3D with Mario 64, which I think is one of the best games ever made.
I don't think anyone would argue that the NES/SNES mario games were fun, but their fun came from good level design, and very refined play, though they were never more than evoultionary.
The stills were good but the blitting was terrible (Score:3, Informative)
Sun took a shortcut that caused a terrible, constant graphical glitch, in exchange for a whole lot more going on the screen at one time. I'm not saying the graphics were terrible, I'm saying that they made a conscious decision that lowered the overall graphics fidelity in order to have a better playing game, and it shows in both departments.
One of the best looking NES games, Crystalis, made the same tradeoff, but because of the nature of the action RPG it wasn't as much of a problem. It also, amusingly enough, stole sprites from Blaster Master.
Re:Viewtiful Joe (Score:2, Informative)
This method is slow as molasses, but easy to repeat once you've had a little practice, and it works just fine for me to defeat Fire Leo.