Thanks to GamerDad for its editorial discussing some of the problems of videogame remakes
. The author, having recently played Metal Gear Solid: The Twin Snakes
for GameCube ahead of playing the original, comments "I never really came to grips with that game either until I played the VR missions in [the original Metal Gear Solid"
He goes on to point out: "Never assume that the audience for your remake is the same as the audience for the original. Hollywood has been remaking a lot of old movies and TV shows in the last few years but they're certainly not expecting audiences to know those plots inside and out to the point of leaving out crucial bits. That's kind of the situation I think Silicon Knights and Konami got in with leaving out the VR missions (or something similar) in Twin Snakes."
But he concludes by arguing that 'what makes a remake most worthwhile is when time is spent reworking the game to make things 'different'."
So exactly how reverent should a remake be?