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First Person Shooters (Games) PC Games (Games) Entertainment Games

Four Kings, Schroet Kommando Go CS Movie Crazy 45

Posted by simoniker
from the duration-of-this-televisual-feast dept.
Simon Bysshe writes "Intel have just put online my latest film for them about competitive computer gaming, featuring a Counter-Strike match between Four Kings & the world's #1 Counter-Strike team Schroet Kommando. The movie includes pre-game interviews, animated tactical rundowns, live 'shoutcasted' games & finally a post-match analysis, and has already been downloaded over 40,000 times - we're trying to establish gaming as an entertaining spectator sport."
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Four Kings, Schroet Kommando Go CS Movie Crazy

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  • downloads (Score:4, Funny)

    by adler187 (448837) on Thursday April 08, 2004 @12:43AM (#8800552) Journal
    "has already been downloaded over 40,000 times"

    Just wait till after the slashdotting.
    • whats amazing is that after 100,000+ downloads, I am getting a solid 371 kbps, and that is as fast my comp downloads. THAT is impressive!
  • Famous? (Score:1, Funny)

    by Anonymous Coward
    Here is what it says on the site:

    Interview with 4K^Dark
    One of the more famous CS players in the World, 4K^Dark sits down with GotFrag to talk about the recent Intel Extreme Edition Challenge 2.

    Does anyone know this mofo? I sure as hell don't!
  • First suggestion (Score:3, Insightful)

    by Pluvius (734915) <pluvius3@nospaM.gmail.com> on Thursday April 08, 2004 @12:49AM (#8800584) Journal
    Stop calling it a sport. A sport requires athletic exertion by definition. This is also a problem with non-video games; some people love to call chess a sport even though it's not (assuming that that chess boxing [showroommama.nl] thing never takes off).

    Instead, just take pride in what your game is--a fun, challenging game.

    Rob
  • Not Happening (Score:1, Interesting)

    by illuminata (668963)
    we're trying to establish gaming as an entertaining spectator sport

    With such a low barrier for entry (the price of the game), and the ease of becoming good (just invest a lot of time) why should I watch somebody else play?

    Try all you want to, video games will never become a spectator sport because it's easy enough for too many people to do.
    • Re:Not Happening (Score:4, Informative)

      by MachDelta (704883) on Thursday April 08, 2004 @03:10AM (#8801080)
      Thats the thing - its NOT EASY to be world class. Yeah, its no big deal to jump online and smack some 12 year olds around. But going up against the best of the best in the CPL, etc? They will hand your ass to you on a silver fucking platter man. You wouldn't even know what the hell hit you. Those guys are better than just good. They're friggin amazing.
    • With such a low barrier for entry (the price of the game), and the ease of becoming good (just invest a lot of time)

      Do you realize that you've just described nearly every game ever invented? You can become good at any game by "just" investing a lot of time: it's called practicing. If you think becoming good at a video game is any easier just because you don't move around much, you must be playing against some pretty lousy opponents.
  • by cgenman (325138) on Thursday April 08, 2004 @01:44AM (#8800742) Homepage
    One of the problems with Video Games as a spectator sport, is that they aren't designed for spectators. They're designed to give the player exactly what they need to know, and occasionally to occlude things from the player that they aren't supposed to know.

    What they do not have are good angles for crowds. If you want really good camera shots, you need 5 or 6 ghost spectators floating around the arena, and someone to switch between them (like a traditional sporting event). In theory you can have automated roving, rotating, or fixed cameras, but they tend to be poor at anticipating action. Likewise, the most popular Sporting videogames are FPS. But thanks to the perspective and the needs of the game, FPS games tend to have terrible character animation / environmental interaction, which is exactly what the audience is going to be watching. Furthermore, effects and crowd-pleasers must be kept a bit down, as the player has to be able to see though that thick fog of whatever.

    Except for racing titles, most gaming companies just don't devote resources to a "passive spectator" mode. All the better for the players, of course, but if gaming is going to take off as a spectator sport (not only doubtful, but of dubious value) they'll need a better passive spectator presentation.

    • Ah, that is the rub. A better passive spectator presentation built into the game is ripe for abuse outside a presentation. What you say is true, but I think a separate build would be needed; one that is *just* for televised or recorded showings. It would take extra effort on the part of the developer, but could pay big dividends down the line.
    • Actually that's not true at all ;) A lot of the games played competitively (esp. those based on the quake engine) have the ability to record and playback games for postgame analysis. Games like wolfenstein (http://www.clanbase.com/rating.php?lid=984) have a spectator mode which lets you roam freely and observe/record the game - with many top clans releasing demos/recordings of their games (www.clanbase.com). Bani who produce the very popular ET Pro competition mod for wolfenstein (http://bani.anime.net/etp
    • I would add that TV doesn't like video games. If you want it to become a big 'sport' you'd need to get broadcast TV involved. Guess what? TV doesn't want televised games because they've found that gaming cuts in on peoples' time watching TV, ie. ratings ie. MONEY.

      People can much more easily turn on their TV and watch an NBA than pay 100 bucks or drive 50 miles to get tickets. That is why televising a sport like basketball pays off. Not so with video gaming, where you merely have to turn on the computer AND
    • Well, I'm almost ashamed to say that I downloaded and watched it. I have never played CS, but I have occasionally played FPS, and I'll just say that it's almost impossible to tell what is going on. I think you would have to know the maps and the strategies in order for the video to be watchable and interesting. The problem I see is that the "live" game coverage is very split up by jump cuts between players on different teams and 3rd person cameras. The fact that the video resolution is much less then mon

      • I have played counterstrike, and love FPS gaming, and I too have no clue what was going on. Part of the problem is that the people who were covering the event were forbidden from giving the opposing team's positions away. Hence, the commentators could never say anything like "Frag boy is running right into a trap and he doesn't know it. Where is his scout?" Because that would tip him off as to what was going to happen. The teams need to be sequestered for the commentary to work, but I doubt they would
    • If you want really good camera shots, you need 5 or 6 ghost spectators floating around the arena, and someone to switch between them

      I've always thought it would be interesting to have cameramen player classes, where there would be a bunch of cameras controlled by in-game characters, shoulder mounted even. Perhaps dead players waiting in limbo or casual spectators would switch among them and find the best shots, and the cameraman with the most views would get the most points. None of that would help with
    • Sports are generally not designed for spectators either. Spectator friendliness is pretty irrelevant. IMHO gross number of participants and spectators multiplies by the dollars extracted per person is key. Therefore many combinations are successful:

      Large # participants work, e.g. football (soccer), running, fishing...
      High revenue participation, e.g. Golf, Snowboarding...
      High revenue from spectators (often TV revenue), e.g. NFL, Cricket, NBA, NHL, football (soccer)...

      Can eSports find a combination of part
  • Spectator issues (Score:2, Interesting)

    by mksavi (768274)
    I think there are several reasons why video games will never make it huge as spectator sports (or activities w/e):

    1.) Its faceless. Who the hell is [Sk]-l337sh00t3r- anyway? And besides the name, (which any player on any server can make their own) what is there to differentiate that player. Most clans will all use the same skin. Without being able to recognize the player quickly and easily it is more difficult to root or cheer for them.

    2.) The teams come and go like the wind. If you stop going on th

  • Commentary (Score:1, Interesting)

    by Anonymous Coward
    Just one thing about the actual video. What the hell was the point of the commentary? First off, I'm sure they gave away some relevant information to the other team. Secondly, they didn't say anything that wasn't blatantly obvious from watching. I think a birds-eye view map with all the players displayed and some selected screenshots (Picture in Picture, the map clipped into whatever the given first person view happens to be) would be a better way.
    The commentating was bloody annoying.
    • See I think the commentary was funny as during some of the gun fights you couldn't hear them over the sound of the gun

      Commentator: Oh here we have the four kings going into....(lots of guns noise)......completly covered in jam.....(lots of guns noise)....look at the size of it....(lots of guns noise)...he'll be nursing that wound for a while

      Hilarious!
  • I'm not interested in worthless comentary and having someone else determine which part of the match I'm watching. The only reason to watch it is to see what "uber-l33t" cs players play like and video of monitors showing them in third person is pretty useless. Why not just release the hltv demo and let me decide what part of the match I'm watching?
  • I can see how trying to make this into a spectator sport is going to be tough just as it is with paintball. Many players want to be able to watch PB matches but this type of action just isn't formatted to be watched comfortably. Most popular sports have one main focus, the ball. In CS or paintball the action is all over the place and very difficult to get a good viewing angle on. If I were to watch either one (PB or CS), I would want to see it from the ground level slightly behind a player. That way it woul
    • As I was watching the video and later as I read though the comments I was also thinking about paintball. I think the best way to bring either a FPS video game or Paintball to TV/Video would be from more of a storytelling standpoint. Switching only between an overhead view and the first person view of one player. Then have that player describe strategy via the overhead shots and action via the first person view. I don't know if it'll ever work on TV but I hope it does.
  • ...with video games becoming a spectator sport, is that so many people so desperately want it to become a spectator sport.

    No sport hit the ground running as a viable spectator sport. You think anyone gave a shit back in 1820 when a bunch of nuts went chasing a little white and red-stitched ball all round a grass field? Maybe their families and drinking buddies, but that was about it. It took 50-60 years before even the first signs of professional baseball started to show up in places like New York, Bosto
  • FOR ME TO POOP ON!!!

    Come on, videogames are fun because YOU ARE IN CONTROL. I find boring to sit and watch some guys play soccer, basketball, whatever, if I can be playing some Mario Kart, or some other thing, with a friend or alone.

    Yeah, you can watch the ocasional "ten minutes" ran on SMB3, but apart from that...

Always think of something new; this helps you forget your last rotten idea. -- Seth Frankel

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