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Classic Games (Games) Entertainment Games

Atari 2600 Excellence Awards Announced 19

Thanks to AtariAge for its 2003 Stan's Atari Excellence Awards, commemorating "fascinating advancements in Homebrews, Hacks, Programming Technology, [and] Hardware" for the Atari 2600 in the last year. Highlights include Hack Of The Years for Adventure Plus ("an incredible example of taking a game you know by heart and giving it new life"), and Homebrew Of The Year for Star Fire ("an exceptional port that actually improves on its classic predecessor.")
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Atari 2600 Excellence Awards Announced

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  • NES equivilent? (Score:4, Interesting)

    by BTWR ( 540147 ) <americangibor3.yahoo@com> on Monday April 19, 2004 @07:24AM (#8902796) Homepage Journal
    Now, don't get me wrong... I respect Atari, insomuch as perhaps without them we might not have the home videogame industry we have today. However, I have never enjoyed Atari as a fun system, personally. I've never been one for pretty graphics, but I remember even as a 3 year old in the 80s thinking the games were slow and ugly. For me, the first awesome system was the NES.

    Is there an equivilent hacking/programming culture for the NES? That'd rule big time. I once saw an NES hack of Zelda, to create a sort of "third quest" but that's basically it. Anyone know of more?
    • Re:NES equivilent? (Score:5, Insightful)

      by bjb ( 3050 ) * on Monday April 19, 2004 @08:45AM (#8903204) Homepage Journal
      I think you have to realize two things that make these programs for the 2600 meaningful (besides pure nostalgia for people over 30):
      • The Atari 2600 was the first widely successful system. Yes, you laugh when you see the "Degenetron" type graphics, but for those of us who were old enough to appreciate these machines when they were out, it was fantastic.
      • The Atari 2600 is extremely difficult to program for. Sure, the NES appeals to people in their low-to-mid 20s because it was their first system, but it was a breeze to program for comparatively.
      I guess I need to expand on that second point. Given the right tools, anyone could program something of 8-bit NES quality that looks and plays decently. However, to do something amazing on the Atari 2600 requires an in-depth knowledge of the 2600's hardware and the timing of every instruction of the 6502 processor (well, 6507). Heck, you didn't have a frame buffer to work with; you had to spend time actually drawing the pixels on the screen for EVERY refresh!

      I guess you can always tell the 2600 from the NES people by a 10-year difference in age.

      • I might add that many 2600 developers were working from reverse-engineered specs so that made it even more difficult.

      • I guess you can always tell the 2600 from the NES people by a 10-year difference in age.

        I guess you can always tell an elitist from his sweeping overgeneralizations.
        • I guess you can always tell an elitist from his sweeping overgeneralizations.

          You're missing the point, or maybe I wasn't clear enough about it. My point being that whenever there is a story or thread that talks about the 2600, there is always someone saying how the NES was better. Then you also find people talking about the 2600 on NES threads. It goes both ways. The thing is, when we talk about these old systems, we're hitting largely on a nostalgia trip for most people. I owned both systems when they

    • Re:NES equivilent? (Score:5, Informative)

      by radimvice ( 762083 ) on Monday April 19, 2004 @10:19AM (#8903956) Homepage
      Is there an equivilent hacking/programming culture for the NES? That'd rule big time.

      Indeed there is. The NES hacking community has done amazing things with classic games such as Metroid and the Mario, Zelda and Megaman series. The community has evolved from simple graphics and text hacking to recreating entirely new challenging levels, intricate assembly code modifications (ever wanted to play Megaman in time-attack mode, or Mario 3 with a day/night system?), and there are even some interesting homebrewn games in development. Check out The Challenge Games Community [cg-games.net] for a good starting place. Be sure to check out Mario Adventure [panicus.org] and Zelda Challenge as two good examples of high-quality hacks.

      There's also an older community dedicated to producing translations of Japanese console games that do similarly intense hacks to NES games, but with a more practical objective. The Whirlpool [parodius.com] is a good starting point here. Check out FFII,III,IV (hard type),V, Star Ocean, Seiken Densetsu 3, Tales of Phantasia and Dragon Quest V,VI for some of the completed translations of high-profile games.
      • While you're looking at the games listed above, I'll also suggest the translatioins of Front Mission and Bahamut Lagoon (although the BL translation by DeJap isn't much better than Engrish, it's still a pretty fun game). Also, the Star Ocean translation isn't "finished," just "complete." It's a good game, but I'd hold off on playing it for a while. At the very least, maybe ZSNES/Snes9x will improve their SDD-1 emulation and you'll be able to skip messing with the graphics packs if you wait.

        Zophar.net is an
    • There are some NES hacks of a similar nature here [zophar.net].Just run them on your emulator and check them out. Most are just things that change the look of the game but not the game itself. But a few have new levels.

      • Yeah, I really like some of those hacks. One time, well, actually a couple of times my friends and I have played Dragon Warrior with the frameskip up as high as it goes. Turn down the music and you've got 2 1/2 hours of unbridled dragon slaying and adrenline as everybody races to slay the Dragon Lord first. Save states really make for a fun game too, because you can get Erdrick's armor at a very low level by continually resetting the game until you score a critical hit. Be careful though, don't accident
    • Well Zelda Classic isn't a ROM but a actual PC program. Besides letting you play the original 2 quests a third has been made. You can even make you own. You can find it at: http://www.armageddongames.net/forums/index.php?s= It is still being worked on so more stuff will come. It comes in Windows and even Linux. But DOS right now is more bugless.
  • by shadowcabbit ( 466253 ) <cx.thefurryone@net> on Monday April 19, 2004 @08:05AM (#8902951) Journal
    For those of us either too young to have played the Atari 2600's classic library or for those who just never got around to it, might I suggest picking up either a collection disc or one of those joystick-that-plugs-into-the-tv collections? Myself, I'm looking forward to the Paddle collection (as, AFAIK, no similar controller exists for a modern machine, so a collection disc would be kind of pointless).

    Of course, emulation is always an option, too.
    • Actually(+) (Score:4, Interesting)

      by Mycroft_514 ( 701676 ) on Monday April 19, 2004 @09:16AM (#8903423) Journal
      Years ago, I hacked the hardware for 4 Atari Paddles to run off the IBM PC Joystick port. (the 15 pin one).

      Add a 15 pin to USB adapter (I think Radio Shack sells them) and there you go.

      I only needed 3 plugs and some wire to make the converter. I did write a test program and it worked, but never got around to doing any games. I wrote up the pin outs and released them years ago on my then BBS.
  • by curtisk ( 191737 ) on Monday April 19, 2004 @09:54AM (#8903744) Homepage Journal
    if you are into the whole retro gaming scene is the excellent looking (and so far, playing) Adventure 2 [50megs.com] for the Atari 5200. Where the 2600 is a bit more on the difficulty curve to program, the 5200 is nice that it is basically the same as the Atari 800 computer, so programming is a bit easier allowing the developers to push it further

    If you happened to visit the recent Philly Classic [phillyclassic.com] you'd know that there is a tsunami of homebrew activity on the 2600, which is both good and bad IMHO as some titles feel and play like shovelware

  • I tried Adventure + last night. The basic quest, game 1, was very well though out! It was very much like playing Adventure for the first time. The really clever part is there is a trap in there for careless button pressing that could easily force you to reset just when you thought you'd won.

    They picked a real winner in the hack category. Unfortunately, the remake of Starfire won over a completely original game. I think that kind of violates the "original" award's spirit. If Starfire had no decent com

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