Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
News

Become a Professional Gamer 338

A user writes "An article in the Wall Street Journal covers events in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games such as Blizzard's StarCraft. The article notes: 'Last year, [pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.' So now you can claim your time gaming as 'job skills training'!"
This discussion has been archived. No new comments can be posted.

Become a Professional Gamer

Comments Filter:
  • Whatever. (Score:5, Insightful)

    by Maradine ( 194191 ) * on Friday May 21, 2004 @02:10PM (#9218255) Homepage
    "So now you can claim your time gaming as 'job skills training'!"

    Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.

    I don't want to imagine a world where videogames cease being fun because I need to keep winning to put food in my belly.

    Just a thought.

  • Re:Whatever. (Score:5, Insightful)

    by MoonFog ( 586818 ) on Friday May 21, 2004 @02:11PM (#9218276)
    Like most other professional sports out there?
    Don't you think you can both enjoy and work at the same time? A lot of professional athletes out there still love what they do, and professional gaming.. well, I don't see the huge difference from that and a "regular" sport (apart from the obvious).
  • by nebaz ( 453974 ) on Friday May 21, 2004 @02:11PM (#9218277)
    Just like professional athelets, you may be able to get a whole lot of money for playing a game, but the competition is fierce, and you have to be really good to do it. Not to mention that there is probably no long term viability as you age and your reflexes go south. It will happen eventually.
  • Cheaters (Score:2, Insightful)

    by L3on ( 610722 ) on Friday May 21, 2004 @02:15PM (#9218330) Journal
    You must remember, becoming a professional gamer bears it's burdens... "OMG CHEATER! HACKER! BAN HIM!!!1111"
  • by FortKnox ( 169099 ) on Friday May 21, 2004 @02:16PM (#9218335) Homepage Journal
    You're better off becoming a professional musician or pro athelete than a pro gamer.

    Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.

    I'll stick to my day job, thanks.
  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Friday May 21, 2004 @02:17PM (#9218346)
    Comment removed based on user account deletion
  • job (Score:5, Insightful)

    by MikeHunt69 ( 695265 ) on Friday May 21, 2004 @02:19PM (#9218392) Journal
    Yeah, but wouldn't that make it ... a job?

    One of the best pieces of advice I have read: Don't make your hobby your job. Except in extremely rare cases, you will start hating your hobby. I have investigated a few alternative jobs in the last few years including photographer, videographer/moviemaker, professional gambler, scuba diving instructor, commercial diver, motorcycle build/repair, vehicle spraypainter. All of these things have been/still are hobbies and I have stopped myself every time, because I know that as soon as I start in a new career I will hate that hobby.

    I used to love computers btw.

  • Gaming fun (Score:3, Insightful)

    by Tech404 ( 781821 ) on Friday May 21, 2004 @02:19PM (#9218397) Journal
    Gaming is for fun, not work. I am a StarCraft fan, yes, in fact after this comment I'll be playing it (whiteraven710 if anyone cares for a game or two). But there is no way on gods green earth that I'd do it for money.

    Gaming should never be considered a career, when it is, it'll become boring and no longer be a fun activity. I really hope this never becomes a common job title.
  • Sad Facts (Score:5, Insightful)

    by somethinghollow ( 530478 ) on Friday May 21, 2004 @02:21PM (#9218429) Homepage Journal
    Unfortunatly, you have to be REALLY good at these games to make money. If you think you are really good, then you have to be even better.

    I used to do Quake 3 WFA. So, I ended up hearing things about good Quake 3 players, which were, at the time, Fat1ity (or WTF ever you put that "1").

    He apparently played lots of tennis and trained on the virtual field for long periods of time. The real-life sports, he said, helped him with coordination and prediction. So, you can just be a geek sitting on his haunches all day if you buy into Fata1ity's views.

    What I'm getting at is: this isn't a bunch of part time gamers. This is a job, and, as with most jobs, once you get paid, the fun level drops. Kindof like when you decide to concieve a child and it isn't working as quick as you thought, the sex turns into a task instead of something fun to do (or so I hear from many people, as I've never tried to concieve).
  • by ianscot ( 591483 ) on Friday May 21, 2004 @02:29PM (#9218506)
    Smithsonian Magazine ran a high-profile article about this ages ago, at least a year back. The WSJ article here, true to form, dumbs down its take on Starcraft:
    "a game of strategy that's like a combination of high-speed chess and Risk."

    to the point where anyone who's actually played the thing would say it's a generic description of all RTS titles. Yeah, they're writing for an audience of stockholders and CEOs, they think, but c'mon -- they could have differentiated it from every other title, couldn't they? (Especially because it's interesting that Starcraft is the center of this little cult despite being a rather old title?)

    This is the conservative paper of record, at least for the George Will set, and anything I have any personal experience with they completely botch. I'll never forget the WSJ report, seemingly years after the fad, that men were starting to wear pony tails in office settings.

    (But how about that etching of the video game star? Mostly it's just middle-aged businessmen gazing imperiously over their mahogany desks, but here we get a video game hero. Quite odd to see.)

  • by Munden ( 681257 ) on Friday May 21, 2004 @02:31PM (#9218538)
    I was on my way to becomming a competative gamer in Counter-Strike. I joined CAL and was undefeated in CAL-O. Counter-Strike requires many hours of time of practice and strats for any person to be sucessful at it. I had to give up many things just to beat the first season I played and ultimatly I decided the sacrafices are not worth it. Friends become enemies, all spare time is used to hone your craft, and it turns from a fun game into a chore or job with extreme pressure. This is especially true in team based games like Counter-Strike. I made over $580.00 in one month on Star Wars Galaxies the first month I played. That was fun but became less fun over time. If you have the ability to sacrafice your friends, time, sanity, family, job, and in many cases education, then you too can be a pro gamer. Games are targeted at the younger generations. Many students sacrafice their time which would otherwise be spent on more productive activities but instead on games. To be a pro gamer you have to be all in 100%. I have seen my friends even take off a year after high school to get a job and play games instead of going to college.
  • by happyfrogcow ( 708359 ) on Friday May 21, 2004 @02:32PM (#9218547)
    who is sponsoring it, what do they hope to gain, and hoe long until the bubble burts and the realize there aren't any gains?

    is it a spectator event? do they get money from people logging on in some spectator mode?

    this is silly.

  • by Valdrax ( 32670 ) on Friday May 21, 2004 @02:32PM (#9218548)
    Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.

    You do realize that these Korean players are playing StarCraft, game for which a machine from five years ago was overkill. I mean the game requires a Pentium 90, 16 MB of RAM, and a 2X CD-ROM! The game is five years old!

    Even if you were member of some sort of mythical pro gaming league that adopted new games as soon as they came out, I can't seriously imagine spending more than $5000 a year on upgrading hardware and buying the latest games. On a $300,000/year budget, that's chump change. Hell, on that kind of budget you could buy a sports car or two each year without feeling the strain.

    I'll stick to my day job, thanks.

    Geez, I hope it has nothing to do with making purchasing decisions for your company if you think you have to throw a significant portion of a 6-figure salary at staying competitive in StarCraft.
  • RSI? (Score:3, Insightful)

    by CGP314 ( 672613 ) <CGP&ColinGregoryPalmer,net> on Friday May 21, 2004 @02:38PM (#9218632) Homepage
    Mr. Lim, who trains 10 hours a day

    How on earth does he avoid repetitive stress injuries?


    -Colin [colingregorypalmer.net]
  • by adamgeek ( 771380 ) on Friday May 21, 2004 @02:43PM (#9218684) Homepage
    i dunno about you, but 90% of the halfway (or more so) serious jobs i've ever had, have been ina field that i went into because i specifically enjoyed whatever it was. When i did stricly IT stuff, i liked networking and tech, and that's why i went into that arena. Much like the pro-gamer route you imagin, it started to become "work" and not "fun playing with computers."

    I work handling video production for a music label now. Film/video was (and is) a serious passion of mine, and now i do that 5 days a week for a paycheck (And 7 days a week on my own time).. but it's still work. I'm sitting here keying BMP series exports of music videos.. somebody hold me back from the excitement!

    I guess my point is.. work will always be work. If you're lucky, it can also, at times, be something fun that you originally got into because you loved it not for the money, but for some other (hopefully better) reason. The more successful you are in that field, hopefully the more shifted the balance of fun/challenge/innovation to "work" (i.e. a Sen. Net. Engineer has more liklihood to do challenging innovative stuff, vs a Lvl 1 tech support guy).. but there will always be that balance.
  • Re:Whatever. (Score:3, Insightful)

    by mike_mgo ( 589966 ) on Friday May 21, 2004 @02:46PM (#9218725)
    I disagree that pro-gaming could become huge here in the US (I'm not even sure, based on the article that it is huge in South Korea).

    I just don't think there is the fan or media interest to be able to support a large pro-gamer population. There probably is a small segment of the population willing to watch others playing video games, but I don't think you will ever sell out 20,000 seat arenas hundreds of time every year, or get millions of people to watch it weekly on TV. And without the fan interest (and advertising that follows it) pro-gaming can probably never expand because the prizes will have to either be put up by the sponsors or come from tournament entrance fees. And as you have said, that may be enough to support a handful of pro-gamers in the country, but not enough to make it huge.

  • Whatever? (Score:2, Insightful)

    by trs9000 ( 73898 ) <trs9000&gmail,com> on Friday May 21, 2004 @02:49PM (#9218766)
    Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.

    does this mean you dont love your dayjob? that you dont have a great passion for what it is you do? im just thinking here:

    lets say you spend 40 hours a week, 50 weeks a year doing this. thats approximately 23% of your life your spending doing something just to make money. that may not seem like a lot at first but remember: this what youre devoting most of your time energy and thought to. and in reality the %age is probably higher -- with schooling, commute or extra hours etc. and of course sleep takes up 33% of most peoples life.

    i just cant imagine consciously choosing to do something so intensely that i only kindof *like*.

    -a
  • Re:Whatever. (Score:5, Insightful)

    by EastCoastSurfer ( 310758 ) on Friday May 21, 2004 @02:55PM (#9218829)
    It is nice though in that becoming a professional gamer doesn't have any limits to it like the physical barrier in becoming a football player.

    Actually it does have physical limits. Extreme hand eye cordination is required. Also, if you RTFA you would have seen that what makes the guy so good is the number of moves/minute that he has been known to do. Up to 6.66 moves/second. If that isn't a physical barrier for average people I don't know what is.
  • Re:Well, consider (Score:4, Insightful)

    by king-manic ( 409855 ) on Friday May 21, 2004 @02:58PM (#9218868)
    I hate to be the wet blanket, but think about it. If you make any kind of money at poker, you do so becasue you're consistantly winning against the other players well above average. And the law of averages says that you're probably winning somebody elses rent money.

    Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.


    the house makes it money off of the previously mentioned gambling addicts. Thus you are again victimizing the poor wretches who can't controll themselves. And the air you breath, was once breathed in by hitler. I think you shoudl stop. and the water you drink? Problably at one time was part of a mass murder, stop drinking it. And the computer you use? it problably can kill a kitten, so I think you shoudl stop using it.
  • by Archfeld ( 6757 ) * <treboreel@live.com> on Friday May 21, 2004 @03:01PM (#9218898) Journal
    at your chosen profession, less than 5 years ?. I tend to agree with the originator, often transforming an enjoyable hobby into a job sucks the enjoyable part out and it becomes work. I very much enjoy the hardware system design and testing I do, but it has seriously impacted the 'hacker' time I used to spend 'playing' with stuff at home. On the flip side I have access to some incredible hardware, my internal lan is fully fiber at 2GB speed running on emulex-9K cards to a 4 port fabric switch.
    When I get to my rig at home I just want it to work, and I don't want to mess with it generally, which was the exact skill set that landed me the job in the first place....
  • by mike_mgo ( 589966 ) on Friday May 21, 2004 @03:39PM (#9219297)
    I agree with what you are saying, but I think my point still stands. Yes, if you're a quake expert you will most likely be an expert at UT or Doom or any other FPS.

    But the original poster was writing of making a career of gaming of 20 or 30 plus years. I don't think antone here can claim that they know what the "big" game is going to be 15 or 20 years from now. I think the gaming industry is just too fluid for someone who is 18 years olds to be able to realistically say he can make a career by gaming.

    15 years ago side scrollers were every where-and you may have been the best Super Mario or Metriod player, but what good is that going to do you now, no one makes side scollers anymore. If you want to make a career out of gaming then I think you have to accept at least the possibilty that a couple of times during your career you may have to learn an almost entirely new sets of skills and strategies, in addition to having to deal with slower reflexes.

    Pro atheletes can make up for their slower reaction times because after years of playing they hopefully have a deeper understanding of their sport. A gamer who played FPS for his entire career could probably do the same thing, I just question whether it is reasonable to assume that a single genre is going to be viable for a 20+ year time frame.

  • Re:Whatever. (Score:5, Insightful)

    by James Lewis ( 641198 ) on Friday May 21, 2004 @03:41PM (#9219320)
    I think what makes the difference between pro gaming is the US and in Korea is our societies. In the US, gaming (well anything to do with computers) still has enough of a "nerd" stigma to it to prevent pro gamers from being sought after to promote most products. In the US we seem to be at the point where you save face if you just play games casually, but you're a total nerd and pathetic if that's all you do.
  • Re:Whatever. (Score:3, Insightful)

    by bhsurfer ( 539137 ) <bhsurfer@gmail.MENCKENcom minus author> on Friday May 21, 2004 @04:07PM (#9219603)
    i was a professional musician for 10 years, doing little else besides setting up & doing tours - sometimes over 250 shows a year. for a good while it was great but eventually it became more & more like "work" and less like "fun". when the band finally broke up i didn't gig with anyone for over a year just becuase i didn't want to.

    now that i'm doing something else (programming computers, go figure) i've gotten into a few bands to play in recreationally and it's a blast. i've gotten to remember why it was i did all of that to begin with, plus (ironically enough) i can now afford the nice gear that i only wished i could have when i was actually doing it every day.

    i think there's a lot to be said for enjoying your career, but there's certainly something to be said for keeping your "hobbies" (if you can call a lifelong obsession a hobby) separate. for me, the fact that i no longer need to care if i make money at a gig frees me to play whatever the hell i want rather than what "the masses" will want to consume. that sort of cushion makes it much easier to focus on music as expression (self-indulgence?) rather than as a commodity.

    as an aside, music is certainly a great hobby for those of us who like free beer!

  • by James Lewis ( 641198 ) on Friday May 21, 2004 @04:21PM (#9219753)
    The real pro gamers are going to be attracted to the games that have the biggest tournaments, and are therefore the most popular. Those are the games that last 4 years. Games like StarCraft, Counter-Strike, and the WarCraft series are all good examples.
  • by sumbry ( 644145 ) on Friday May 21, 2004 @05:24PM (#9220445) Homepage
    Pro Gamers having absolutely nothing on Pro atheletes! You wanna talk about burning out on a game after playing it non-stop for a few years?

    Ask Karl Malone if he's burnt out on playing basketball for more than 20 YEARS! Him and other athletes of his caliber have been playing professional sports 2-3-4-5 times longer than most of these platforms for gaming have even existed.

The moon is made of green cheese. -- John Heywood

Working...