Valve Interview Helps Reveal Details Of HL2 Code Theft 38
Thanks to The Guardian for its article providing further details on the arrest of the Half-Life 2 code thieves, with Valve's Gabe Newell explaining: "Through conversations with this individual, [we] had convinced him to fly out to us in Seattle for a job interview. The plan was changed so German authorities would do the arrests on German soil." These facts seem to coincide with allegations that the Phatbot trojan writer also stole the Half-Life 2 code, leading to "Axel G"'s arrest in May by German authorities following FBI tips. Although unconfirmed, one can also presume the previously mentioned smoking gun to be an "incriminating information" packed IRC log, revealing the source of the intrusion as the webservers of a wearable computing firm with links to Valve, on a machine likely housed in the same physical location as the Valve offices, explaining the hacker's comments that he gained entry via "a PC in Valve's net, that wasnt directly controlled by Valve."
Maybe I have a skewed sense of ethics... (Score:4, Insightful)
I'm not trying to say that what the theif did wasn't illegal or that his actions are justified, or even that they deserved a job at Valve, but it just seemed to me like sort of a shady thing to do. I'm sure there have been occasions where "hackers" have been offered jobs as security advisors/consultants for the organizations they exploit. Even though the thief isn't the smartest individual for actually following up on Valve's "offer", he didn't necessarily have any reason to believe otherwise.
Eh, maybe I'm just too trusting and naive. I was just curious to hear anyone else's perspective on this, though.
Code "Theft"? (Score:5, Insightful)
I see. Since you don't produce music to sell, "The owners haven't been deprived of it. It should be enriching the public domain anyway. Actually, they're stealing from me by not releasing it to roam free across the creative landscape!" But since you do produce code to sell, "They're destroying the value of the code and taking my ability to sell it for profit now. They are taking money away from the hard work I put in to it."
If you've gotten this far, maybe you are a thoughtful moderator, rather than having marked me Troll or Flamebait already. Digital music / digital game code--they're both just bits in the bucket, so choose one label and stick to it. Don't try to separate them so you can defend one and hate the other.
Yeah right. (Score:5, Insightful)
Lets throw a quick poll:
If you could suggest a course of action for valve at the time being that would be:
You should catch those pesky code thief thugs, their crimes cant go unpunished, justice shall prevail! even if they probably (and really) are from a country were "code thief" is not a crime we shall invade that country or something!
I dont care about the code thief! I have been waiting for hl2 since the stone age and I think you have a bigger responsability to the public than shielding in this as an excuse for not releasing a game you have hyped us about so much for such a long time!
SIT YOUR FAT ASS IN THAT CHAIR! GET SOME COFFEE TO KEEP YOU AWAKE AND START CODING LIKE THERE'S NO TOMORROW! NOW!
Option D would Involve scorting key valve employees at gun point to their workstations until a gold candidate is produced. Thats a bit harsh so is out of the poll. although could be considered in the future.
Results may vary.
Mod me as your heart pleases
Re:Code "Theft"? (Score:3, Insightful)
Re:Oops. Prematurely hit the "submit" button (Score:3, Insightful)
Or they're just jerks...
Or they realize that there's a big difference between stealing sensitive source code that wasn't meant to be distributed to the public (then doing so) and stealing a finished product that was, thus making their position not contradictory at all.
But it's easier to think in false dilemmas.
Rob