Molyneux's Fabled Fable Finally Close To Release 79
Rainier Wolfecastle writes "A couple weeks ago, we had the opportunity to visit Peter Molyneux and Simon and Dene Carter in Guildford, UK, for some hands-on time with Fable, their highly anticipated, finally ready for release Xbox action-RPG." Kikizo admits "Fable has been a long time coming, and for better or worse the media has elevated expectations considerably", but likes what it sees, calling the September 14th-due title "huge, gorgeous and a joy to play." Eurogamer also weighs in with impressions, expressing some reservations despite "feeling relatively upbeat" about the title, explaining: "As much as we enjoyed our time with it, it's the sort of game - typical of Peter Molyneux really - that we can't really assess piecemeal."
About time (Score:2, Interesting)
I remeber hearing somewhere that multiplayer was cut from the game. Did they ever get around to putting it in?
A system seller for me... (Score:5, Interesting)
GTA3
Fable
System sellers midway through the console life. Can't wait for this one.
Publicity god (Score:3, Interesting)
Re:The Same Clown from Black and White? (Score:5, Interesting)
It was an amazing game that forced you to actually think and teach your animal, instead of just sending off into battle with no training.
Multiple Saves (Score:4, Interesting)
Re:Publicity god (Score:4, Interesting)
Re:Peter Molyneux's reputation (Score:5, Interesting)
It sounds like you're just bitter because you didn't like Dungeon Keeper. I take your point that it felt at times like a standard RTS, but it did offer many features that were new to the genre. You couldn't control large numbers of units directly, but you could possess individual creatures and fight through their eyes. The experience system for the creatures can be seen as an early precursor of the heroes system we've seen in more recent titles such as Warcraft 3. In many ways, Dungeon Keeper was a long way ahead of its time.
Re:Morrowind (Score:4, Interesting)
Re:Morrowind (Score:2, Interesting)
Re:There will be No Gay Marriage in Fable (Score:5, Interesting)
As a member of the (admittedly small) "gaymer" demographic, I feel like I should respond.
The real issue, I feel, is that the RPG genre is all about freedom to do what you want. It's one of Fable's biggest selling points ("Want to be evil, sure! Want to be good, no problem!"). But things like "sorry, no gay relationships" put up what are (IMHO) patently artifical restrictions. For me it can be incredibly frustrating to want to play a certain type of character and have the game prevent me from doing so. If you're going to make romance part of the gameplay, I should have the freedom to direct that romance in any direction I choose. Games like "The Sims" have shown that gender-neutral relationships can be done (and done well) in games.
And this may sound sick, but I wouldn't mind if you could kill children in the game, as long as consequences existed for your actions. A previous game by the same author ("Black and White") involved child sacrifice, and I don't remember people being up in arms over it.
If the game's tagline is "For Every Choice, A Consequence," then I should be able to make the choices I want, no?
Just an AC's $.02