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Classic Games (Games) It's funny.  Laugh. Entertainment Games

Both Tea And No Tea - Updated Hitchhiker's Game 314

Ford Prefect writes "To coincide with the new radio series of Douglas Adams' Hitchhiker's Guide to the Galaxy, the BBC will be reviving the old Infocom Hitchhiker's text adventure game, to appear on Radio 4's website. It's not just a straight port, either - apparently 'the new version of the game will be illustrated by Rod Lord, who won a BAFTA for his graphics for the original Hitchhiker TV series.' Hoopy!"
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Both Tea And No Tea - Updated Hitchhiker's Game

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  • by jandrese ( 485 ) * <kensama@vt.edu> on Wednesday September 01, 2004 @12:54PM (#10129985) Homepage Journal
    Alright, now a whole new generation can get frustrated and give up on this game before making it a tenth of the way through. Seriously, this was probably the most annoying Infocom game ever published, and I doubt I would have ever made it through without a guide I found on the net years later. There were so many ways to kill yourself in this game that you basically had to write out a script of actions that you must follow precisely in order to survive. Later on in the game it does branch out, but it is very easy to overlook a tiny detail and totally screw yourself over later in the game. The whole thing was an exercise in frustration for most players, especially ones who hadn't read the books or heard the radio broadcasts for several years.

    If they're really going to redo the game, I hope they rework some of the more obtuse puzzles to make them a little less frustrating to the general populace.
  • by Gopal.V ( 532678 ) on Wednesday September 01, 2004 @12:57PM (#10130013) Homepage Journal
    Especially the one with Dolphins on one side and Soldiers (with Guns) on the other ... from blue to dark red .. saying intelligence more <===> less . Also the meringue Margathean planet, the cone headed babel fish and all the other stuff ...

    Though I hope the colors look better this time around :)

    PS: I run it as a slideshow screensaver
  • by Nakito ( 702386 ) on Wednesday September 01, 2004 @12:59PM (#10130041)
    I always liked the fact that AltaVista named their translation service "Babelfish." It would be interesting to catalog other examples of how Adams has left his mark on the Internet.
  • Re:THAT game (Score:2, Interesting)

    by LiquidShaneo ( 681203 ) on Wednesday September 01, 2004 @01:00PM (#10130049)
    That was one thing that really frustrated me about the game was that you had to play out things in a certain sequence and in a certain time frame otherwise you'd die or something nasty would happen to you. I found myself saving the game often and reloading it until I got it right. It got old pretty quick. :/ Nothing like the Zork games I played... Shane
  • by xmuskrat ( 613243 ) on Wednesday September 01, 2004 @01:02PM (#10130066) Homepage
    You should have bought the hintbook for it. In order to get an obscure clue, you had to highlight it with a special marker. Unfortuantely, there were far more clues then ink in the marker. There was a rumor you could develop the answers with lemonade, and I guess that wasn't a bad idea to try (since if you wanted the answers you had to buy a new hintbook anyway for a new marker...)
  • by ackthpt ( 218170 ) * on Wednesday September 01, 2004 @01:05PM (#10130102) Homepage Journal
    If you think that game was frustrating, you should have tried his Bureacracy game. It took me a while to figure out what a gaol was, but it's certainly another pleaseantly nutty diversion.
  • by justforaday ( 560408 ) on Wednesday September 01, 2004 @01:08PM (#10130125)
    I went throught the exact same thing with those damn Invisiclues books...The worst was when you stopped playing a game for a month, only to pick it up again later to find that the hintbook you spent 15 bucks on was now no good...I supposed it's still better than paying $2.99/minute for some telephone hintline though...
  • by Ford Prefect ( 8777 ) on Wednesday September 01, 2004 @01:15PM (#10130197) Homepage
    (NB: Yes, I'm the article submitter. Go me!)

    If they're really going to redo the game, I hope they rework some of the more obtuse puzzles to make them a little less frustrating to the general populace.

    They could easily have destroyed the game, but somehow it didn't. When the babel-fish twanged off into the wrong place for the umpteen billionth time, or you didn't know how to get the Vogon captain to recite the second verse of his magnum opus, it was your fault. It truly showed what it was like to be Arthur Dent, with what appeared to be the entire universe ganging up against him for some utterly arbitrary reason...

    I originally discovered an illicit copy of the game many years ago on a bunch of old floppy disks being thrown out of a cupboard at my father's workplace. I never knew of its official Douglas Adams roots until years later, but from playing it I knew it was something special. I managed to get a lot of the way through - the version I had found didn't have any hints, which I suppose was quite impressive. More recently, a friend lent me another, um, copy which did have hints, and I finally got round to finishing it.

    Annoying ending, but an excellent, if mind-breakingly difficult, game. :-)
  • by fireboy1919 ( 257783 ) <rustyp AT freeshell DOT org> on Wednesday September 01, 2004 @01:18PM (#10130234) Homepage Journal
    Actually, I've got a lot of my old inform (the name of the interpreter) favorites [freeshell.org] up on my site (all of these are freeware now afaik).

    I signed the applet myself. If you accept write permission, then you can save the state of the game to your hard drive and restore from it.
  • Text adventures... (Score:5, Interesting)

    by monkeyfarm ( 197818 ) on Wednesday September 01, 2004 @01:23PM (#10130288)
    It would seem that in 30 years of Natural Language processing advancements and so forth, that it would be possible to revive text adventure type games.

    Personally I loved the things, but hated the frustration of being locked into typing EXACTLY what the command processor/ parser wanted.

    I would hazard a guess that if a larger publisher backed the development of a professional quality text adventure, that on a percentage ROI basis, it would be very worthwhile from a business standpoint.

    Especially if it was marketed and promoted in a way that Myst was years ago. I mean Myst got a lot of non-gamers to play a "game" (actually Myst was basically a powerpoint presentation with cheesy 3D graphics, not actually a game).

    Compare the development cost and time frame of a quality text adventure with something like DoomIII. The potential market is thousands of times bigger because you could run the game on pretty much anything with a screen and input device cable of text entry and the processing power to handle a REALLY robust parser and command interpreter. There's no need for 4-6 years of R&D. Success is driven by creativity, etc. rather than eye-candy.

    Sure it's not for everyone, but if you eliminate the frustration normally associated with parsers, have a quality product, market it properly, it could be a very good business opportunity.

    That is if game publishers weren't complete lemmings.
  • Re:BAFTA? (Score:3, Interesting)

    by darth_MALL ( 657218 ) on Wednesday September 01, 2004 @01:27PM (#10130329)
    perhaps 'tis the Bantha [starwars.com] you seek?
  • by ceswiedler ( 165311 ) * <chris@swiedler.org> on Wednesday September 01, 2004 @01:39PM (#10130435)
    Absoutely great game. I figured out the "see nothing, taste nothing..." one on my own, most of the others I had to get some help on. The babel fish, the intelligent door (most of the puzzles actually) were too much for me (or anyway I was too impatient) as a 8-year old kid.

    How do you get by not feeding the dog? As I remember, you end up in someone's brain, with synapses all around. Could you get out of that?

    If early in the game you had typed "turn on ligt", the game responded "I don't know what a ligt is." Then later, it describes that two alien races are sitting down to a truce after a million years of war. Through a freak wormhole, the words "turn on ligt" are heard, which happens to be the worst insult ever to one of the alien races. They fight each other for another million years, but eventually they realize that it was an Earthling who said it, and they amass a fleet to destroy Earth.

    No, it's not the Vogons, it's a race of microscopic (to our eyes) aliens. They appear, and are eaten by a dog outside a pub five minutes before the Vogons actually do destroy Earth.

    Unless you feed the dog your ham sandwich.
  • by TintinX ( 569362 ) on Wednesday September 01, 2004 @01:39PM (#10130436) Homepage
    I think I actually love DNA.
    I've just come back from holidays where I re-read the full 5-part H2G2 trilogy that, despite being extremely familiar with, I enjoyed hugely.
    Douglas should go down in the annals of literature because reading his stuff is as much about enjoying his words as it is about enjoying the story. You could read it 100 times and still smirk at his amazing sense of humour and wordplay.
    Like a good wine, it's not just about getting merry.
    To (mis)quote an excellent and early example:
    "The jump through hyperspace is like being drunk."
    "What's so bad about being drunk?"
    "Ask a glass of water."
    Absolute bloody genius, the like of which I don't think we've ever seen before or will ever see again.
    I had the pleasure of hearing and meeting Douglas back in 1998 when I was studying at Oxford and he did an evolution lecture with Richard Dawkins (there was an evening!). He was a really, really lovely guy with loads of time for the geeks around him. Mention your love of the Mac to him and he was yours for the night!
    I still miss him loads.
  • by Zaphod-AVA ( 471116 ) on Wednesday September 01, 2004 @01:51PM (#10130573)
    It's fun to tell people how I was stuck for 6 months on one part. I didn't know that while I was Ford, I was supposed to get Arthur drunk and give him my satchel fluff.

    That game is hilarious, and evil. Modern game design simply doesn't delight in killing you nearly as much, or stranding you with no outs without restarting the game from scratch.

    Personally, what I would like is a complete rip of all the text from the game.

    -Z
  • by Athrawn17 ( 626453 ) on Wednesday September 01, 2004 @01:55PM (#10130611)
    See this link here: http://www.ifcomp.org/ [ifcomp.org] Also there is this about the IM bots which serve up INFOCOM games. Those can be found here: http://wired.com/news/games/0,2101,62791,00.html [wired.com]
  • Re:42 (Score:2, Interesting)

    by titusjan ( 219930 ) on Wednesday September 01, 2004 @01:58PM (#10130641)
    There is even a Ford model [rememuseum.org.uk] named after it.
  • Re:Anyone? (Score:3, Interesting)

    by irokitt ( 663593 ) <archimandrites-iaur@@@yahoo...com> on Wednesday September 01, 2004 @02:20PM (#10130849)
    I didn't feel like copying-pasting the entire article, but here's the Slashdot intro, with a few fun steps in between, and then back to Engrish:

    Written Ford Prefect falls "To with the series of new radiosenders of Douglas fir Adams' together; ; At leaders of Hitchhiker's at the galaxy the BBC reviving the old play of the l'aventure of the Hitchhiker's-Textes d'Infocom for deapparaître in the net location 4's of the radio. It's not only straight lines a port, everyone, which one - the new version of 'the of the play is illustrated obviously by Rod gentleman, the BAFTA for their graphics for the tev4. Originalseries.' won; ; of more hitchhiker; Hoopy!" ;
  • Re:nerd ID card (Score:2, Interesting)

    by Golias ( 176380 ) on Wednesday September 01, 2004 @02:22PM (#10130859)
    You might not be the only one.

    I absolutely worshipped his writing... when I was 14.

    Looking back, he managed to write two-and-a-half oustanding books in his five-novel trilogy. The rest of his stuff was better than a lot of what's out there, but were kind of like the Sherlock Holmes stories Doyle wrote after "killing" Holmes off, only to find that popular demand compelled him to cash in... er... give in and write some new material.

    In the end, Adams wound up being the sort of niche celebrity who actually thought the world gave a crap about his opinions on religion, politics, technology, and Dire Straits guitar solos. All I ever wanted out of him was some light chuckles about bureaucracy and Isaac Asimov novels, and when he was in his prime, that was what he delivered, with a style of prose which was often imitated, but never really duplicated.

    But the brilliant punch of describing massive spaceships that hang in the air "exactly the same way that bricks don't," has been diluted slightly by a thousand posers (I'm looking in your direction, Mr. Pratchett) who were less adept at playing with the language yet still insisted on doing do.

    The jokes have worn even thinner still from being quoted by college-aged nerds more often than the Knights Who Say Ni.

    HHGTTG was the "Tom Swift" series of a whole generation, and we will see "the next Beatles" long before we ever see an author worthy of being called "the next Douglas Adams."

    But yeah... I'm fucking sick of it too. I hope this new movie suffers a pre-natal death and is forgotten about.
  • How Fitting (Score:3, Interesting)

    by Zebbers ( 134389 ) on Wednesday September 01, 2004 @02:31PM (#10130945)
    My professor for an awesome intro physics class called 7 Ideas that Shook the Universe played part of the audiotape today for the class. He said the easiest way to describe space was through that: "Space, Is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you might think it's a long walk down the road to the chemist, but that's just peanuts to space." "
  • by Deep Fried Geekboy ( 807607 ) on Wednesday September 01, 2004 @03:12PM (#10131360)
    Seriously... well, unless you count my brief employment as a rocket scientist at the Propellants, Explosives and Rocket Motor Establishment.

    I did a whole game for Magnetic Scrolls called REACH FOR THE MOON, which unfortunately never got published as far as I know.

    They were a very fun company to work for. I think I did the whole thing on a Sinclair Spectrum which they shipped out to me. It paid surprisingly well, too.
  • by XNormal ( 8617 ) on Wednesday September 01, 2004 @03:13PM (#10131366) Homepage
    Some copies of the C64 version of the Infocom game had an opening picture featuring the green eyeless alien and a thumb. It was displayed while the game loaded and wasn't part of the original game. It was added to an illegally distributed copy.

    Does anyone here remember this picture? Anyone has a copy that can be run on an emulator? I drew this picture and I'd love to see it again...
  • So... (Score:2, Interesting)

    by jwdb ( 526327 ) on Wednesday September 01, 2004 @03:26PM (#10131471)
    ... any chance of finding the original game anywhere? If the company's bankrupt, not much chance of purchasing it....

    What's the copyright status? Abandonware?

    Jw
  • by Marxist Hacker 42 ( 638312 ) <seebert42@gmail.com> on Wednesday September 01, 2004 @04:00PM (#10131817) Homepage Journal
    Absolutely- and I'm one of them. DNA however was obviously attacking a very narrowly defined breed of believers in this- Original Protestants, the kind who still believe in Sola Scriptura, Sola Fide, Sola Gratia. For these people there will never be a marriage between the idea that people came from Apes and their 6000-year-old world described in the literal scriptures. And they ain't so sure about Jews or Muslims who never accepted Christ as God either. Think Rev. Phelps of Kansas City style Christians. See explaination of how the straw man works above.
  • by Feneric ( 765069 ) on Wednesday September 01, 2004 @04:03PM (#10131834) Homepage
    I'm glad the IF version of "Hitchhikers' Guide" is coming back. I hope they take it further and bring back some of his other IF titles. "Bureaucracy" is deserving, and I've not had the opportunity to try "Starship Titanic".
  • by DunbarTheInept ( 764 ) on Wednesday September 01, 2004 @04:13PM (#10131937) Homepage
    In the copy of the game I played way back when (Commodore 64), the text description of the events surrounding the Babelfish machine made it impossible to logically figure out how to solve the puzzle. The problem was that the panel out of which the floor cleaning robot emerged was described incorrectly as being "by" the floor, which makes you think it's on the wall, when it is actually "IN" the floor, like a trapdoor. This small difference made it impossible to put the satchel where it belonged. I understood that blocking the panel was a good idea, but the thing is, I kept trying to block the panel by putting things "in front of", or "next to" the panel when I was supposed to be putting them "on top of" the panel - all of this was because the description put the panel in the wall instead of in the floor. And the nature of the error messages coming back never help inform you as to the nature of the misunderstanding - that the problem was with the prepositional phrase, not the rest of the command.

    So I eventually broke down and looked at a hint book. When I found out what the solution was, I got really mad. The game had stymied me due to what was a simple one-word error in one of the descritptions.

    The really annoying thing I found about the game, though, came later on. On the Heart of Gold, there are a number of different tools with random sounding names. Any attempt to ask the game what the tools look like gave you no information whatsoever, instead just telling you that you don't know what they do. Therefore there is no way to tell what to do with them, and no way to form any visual picture as to what these objects actually are. But one of them was necessary to "remove the common sense portion of my brain", and there was no way at all to clue you in as to (1) that such a task was even possible, and (2) that one of the unknown random tools laying around is related to this task in some way.

    That game was the funniest text adventure ever made, but it was also the least playable one ever made. It sucked as a game. It was great as a good read if you use the hint book.

  • by jackbird ( 721605 ) on Wednesday September 01, 2004 @05:52PM (#10132986)
    ...for a single author. Games are developed by teams these days, and an art director/editor working with several writers could fill in the game world faster.
  • by singleantler ( 212067 ) on Thursday September 02, 2004 @06:08AM (#10136900) Homepage Journal
    Peter Jones was the voice and unfortunately he died recently. One of his friends will be the new voice of the guide and is a pretty close match. He also voiced the guide in the radio series, which is worth tracking down if you like his voice. As with each version of HHG the radio series is rather different from the books and TV show.

    When all of our computers can talk like Peter Jones, the world will be a better place.

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