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Role Playing (Games)

New Star Trek MMOG Announced 302

jabagi writes "Perpetual Entertainment and Viacom decided to produce a Star Trek MMOG. Not many details yet, but beta will be available in 2006, and the game will be launched in 2007. Here is the discussion on gamespy."
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New Star Trek MMOG Announced

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  • antoher one? (Score:0, Insightful)

    by Anonymous Coward on Tuesday September 07, 2004 @08:20AM (#10175856)
    As Viacom seeps their demon fangs into the market hoping to suck any of the blood left in the MMO market...
  • hmmm (Score:3, Insightful)

    by MikeHunt69 ( 695265 ) on Tuesday September 07, 2004 @08:21AM (#10175862) Journal
    I'm sure it will be as 'good' as star wars galaxies... *sigh*
  • Aagh. (Score:5, Insightful)

    by NoMoreNicksLeft ( 516230 ) <john.oylerNO@SPAMcomcast.net> on Tuesday September 07, 2004 @08:21AM (#10175863) Journal
    Paramount hates Star Trek, and is obsessed with ruining the franchise. An MMORPG where everyone insists on being a captain or admiral, where no story can take place, and they can make up more "iso" words.

    Aren't they being sued for a Star Trek related game contract gone awry already?
  • Announced? (Score:5, Insightful)

    by erroneous ( 158367 ) on Tuesday September 07, 2004 @08:22AM (#10175874) Homepage
    In the area if MMORPG development, where so many projects seem to get canned after months or even years of development, I really don't think "announced" is newsworthy any more.

    How about not publishing MMORPG stories until they're "finished" - at least finished enough to alpha test.

    As a side benefit, we'll not have to read any of the "cancelled" stories the following year...
  • Re:Who cares? (Score:2, Insightful)

    by Anonymous Coward on Tuesday September 07, 2004 @08:24AM (#10175887)
    Both Elite Force I and II were good games. Not great, but good.

  • Re:Aagh. (Score:3, Insightful)

    by briareus ( 195464 ) on Tuesday September 07, 2004 @08:35AM (#10175943)
    There's a huge difference between "hates Star Trek" and "wants to suck as much profit out of the already worn-out Star Trek franchise".
  • Re:Oh God (Score:1, Insightful)

    by wetlettuce ( 765604 ) on Tuesday September 07, 2004 @08:37AM (#10175951) Homepage
    Here's hoping that this game will be better than the last couple of movies.

    Doubtful. All the spin offs from Star Trek always seem to be a disappointment, especially the games.
  • by NoMoreNicksLeft ( 516230 ) <john.oylerNO@SPAMcomcast.net> on Tuesday September 07, 2004 @08:40AM (#10175967) Journal
    Just wanted to draw more attention to this post, before ijits moderate it into oblivion. Not only is this post 90% serious in my opinion, it's accurate. I could not think of a better example of what MMO gameplay devolves to.

    Someone figures out how to get rid of this crap, andit would revitalize MMO games.
  • Re:Starship Crew (Score:5, Insightful)

    by stratjakt ( 596332 ) on Tuesday September 07, 2004 @09:11AM (#10176143) Journal
    Won't happen.

    It'll be Star Wars Galaxies with "star wars" races replaced with "star trek" races.

    They could have done what you suggested with Galaxies. Join the empire as a low level stormtrooper, rise through the ranks - kind of like an America's Army type of thing. Or be a crew member on a smugglers ship. Or become a bounty hunter, and get assignments from Jabba himself.

    Nah, just another boring ass RPG game where you sit around levelling up all day. They forgot the MMO part, it seems.

    Star Trek is all about exploitation and milking the last few bucks out of a dried out franchise. MMOGs are "hot", so there's a Star Trek MMOG.

    Most Star Trek games have sucked ass, they've all been clones of popular titles with Star Trek characters. Descent Freespace, except you're in a Federation vessel, or Unreal with Klingons. I doubt this'll be different.
  • Boring? (Score:2, Insightful)

    by Kokuyo ( 549451 ) on Tuesday September 07, 2004 @09:27AM (#10176234) Journal
    The idea sounds quite good but the problem I have with MMORPGs is that they get boring fast. The last game I played was City of Heroes... didn't take one single month before I got bored. Before that it was Final Fantasy XI. Am I really the only one who can't stick to such games for very long? I always ask myself what exactely I had been expecting when playing gets frustrating. Is there any concept of a MMORPG at all which does not involve killing enemies to get stronger which you'd want to do in order be able to kill stronger enemies, which you'd want to do in order to get a higher level thus more power which you'd want to have in order to kill more enemies.... and so on. Isn't it time for a completely innovative new concept in MMORPGing? Because trying to make a living is what I do on a daily basis... no need to pay 15 bucks a month to do it some more with a 3D character...
  • by blueZhift ( 652272 ) on Tuesday September 07, 2004 @11:03AM (#10176965) Homepage Journal
    I'm a big Star Trek fan, but I just don't see how there is any room left in the MMORPG market for this game. After all of the disappointment of Star Wars Galaxies and the cancellations of numerous online games, I think the market is saturated. The only thing left is to cannibalize current MMORPG players.

    As far as business goes, if they plan ahead for a high level of member churn and keep the game fun for newcomers, then maybe there is a chance. But if they think that in today's market they'll get and keep say 500000 players, they're crazy! The people who would play this game are probably already playing an MMORPG. After EQ and SWG, I've settled on FFXI as my MMORPG home and have no plans to leave. I also have no plans to add another fee based game to the budget.

    Even as a fan, at least three things would have to happen for me to look at a Star Trek MMORPG.

    1. Fee must be very low, or some entirely new and palatable fee model. No fee would be great, but not likely.

    2. It'd better have content and be a generally kick a*s game. In other words, I won't be there on day one and will wait for player reviews. So they'd better have learned for the SWG fiasco.

    3. The system requirements must be reasonable. I won't spend $100 or more to upgrade my rig. I know my 1GHz PIII is pokey by todays standards, even with a fast video card and 512MB of RAM, but it runs most things just fine. No I wouldn't even think of Doom 3 on this box!

    Don't gag, but I'd be more likely to try this game if there were an XBox version, or PS2 with HD. So I hope they're at least least thinking about tapping the console market.
  • Re:Who cares? (Score:2, Insightful)

    by rythos ( 693869 ) on Tuesday September 07, 2004 @11:25AM (#10177276)
    Star Trek: The Next Generation "A Final Unity" kicked ass. Old school point and click adventure game with the original actors voices. Damn good game.
  • by Blakey Rat ( 99501 ) on Tuesday September 07, 2004 @12:21PM (#10177967)
    I want an MMORPG try age-enforced servers. You can't join server "Enterprise" until you're 21 years old, period. Your ID has to be verified with some kind of government document or something.

    I admin a MUD, and 99% of the problem people like this are in middle school. If you get rid of the middle school people, you could have a much nicer game.
  • by Anonymous Coward on Tuesday September 07, 2004 @02:28PM (#10179776)
    Huh? If they are a forward looking company (not sure), I would say that this more likely translates into a Linux client as well. We're talking about almost 3 years from now. Given that many companies have already released Linux clients over the past 3 years, I would say that its only going to increase. Especially given Linux's growth on the desktop.

    I find it difficult to believe that Paramount is interested in supporting a Linux client, due to other companies' past failures to make it in that arena, (e.g., the late, lamented Loki). While there's no technical reason why they couldn't, it seems that it's simply better for a company to spend its resources elsewhere. Comments were made in a recent Slashdot thread [slashdot.org] that even id Software considers their Linux conversions a labor of love, more than a way to directly* generate revenue.

    (* Of course, a Linux conversion of Doom III means more buzz.)
  • by tukkayoot ( 528280 ) on Tuesday September 07, 2004 @06:37PM (#10183070) Homepage
    Yeah, but really, what's the point in devoting massive resources to content that essentially can only be played through once, by only one person/group/guild, per server?

    That may work in a more intimately sized game, like a MUD, but when you're designing a game to be massively multiplayer, you can't afford to squander significant resources on one-shot quests/events that are only going to be enjoyed by a handful of players.

    In current MMOs, you have powergamers, uber guilds, as well as more casual players, sure, but one powergamer accomplishing a certain task does not prevent others from enjoying the challenge of accomplishing that same task. Same goes for casual gamers. Though being just one of thousands of players who has slain a certain dragon or saved a specific damsel in distress for the thousandth time doesn't quite match the feeling of satisfaction you would get from being the first and only person to do so, being able to play through that experience is worth something. Maybe hearing about some other player having done those heroic deeds isn't worth a damn... if I wanted to be a spectator, I'd read a book or watch a movie.

    Really, I'm not sure having a player-influenced storyline is possible/practical in a MMORPG, as nice as that would be. The best you can really do is make the content as accessible as possible and making a world flexible enough that a player or group of players can entertain themselves and make their own story.

    Give players the tools to create missions/tasks/quests/events for other players. Allow players to compete over finite resources (doesn't have to involve direct PvP, but it can) in ways that may alter the "landscape" of the game world. Maybe occasionally run events or put in quests that are of a "one shot" variety that give a player or group of players a way to dramatically change the game world at least temporarily, but only to add a bit more spice and variety... the lion's share of development resources would have to be invested in expanding the avenues players have available to amuse themselves/each other. That's really the only way I can see a storyline that is meaningful to individual players in a massively multiplayer game happening, and it wouldn't be easy.

    Some would argue that it simply isn't possible, because it counts on players having the initiative to "role-play" a persona in the first place, and it's well known that the quality/quantity of roleplaying is inversely proportionate to the number of players in the community. The game designers would have to find some way of encouraging smaller, discrete subcommunities to form, while at the same time allowing/encouraging those subcommunities to interact with other subcommunities. Compelling/fun gameplay would be a necessity, as well as a constant balancing act to ensure that the rewards for participating in a community are worth it. The game world would have to be immersive... the graphics, music/sound and game lore would have to be of high quality, and mesh believably with the gameplay.

    I can think of a few ways this could be effectively done in a Star Trek game, without having players design uniforms or make first contact with the Cardassians, but it would still be pretty to balance it all, and to keep it from becoming too stale.

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