Doom 3 Demo Available 391
sanderb writes "The Doom 3 demo is out (on Windows). It does not seem to be linked on the Doom 3 site yet, but is available from e.g. 3D Gamers (includes torrent). Time to see what my FX5200 can do..." Other readers point to Fileaholic.Com and Shacknews.com.
That's good of them - a demo of the beginning (Score:0, Interesting)
Re:You mean (Score:1, Interesting)
No kidding. Don't waste your bandwidth, Doom 3 sucks royally. It's too dark and boring. You can't have your flashlight on while holding your gun so it's a pain in the ass to even see an enemy coming at you. Also, multiplayer is virtually non-existant! I think the most players you can have is 4. WTF is this, 1994?
Where is the Linux version (Score:5, Interesting)
Mac version (Score:2, Interesting)
I really want to see how Doom 3 performs on my new DP 2.5GHz G5, particularly when I get my Nvidia 6800 Ultra DDL card.
Re:You mean (Score:5, Interesting)
a) the demo comes out
b) you upgrade
or
c) you cave in and try anyway
It isn't id's fault if people do c)
And the trend lately has been for demos to come out shortly following the full release. Fact is, people who release a demo before a game's release are doing it with the knowledge it will probably not be a full showcase and it is worth it to try and drum up business. On the other hand, if a company knows that the game is high profile and will sell, there is far more incentive to finish the full game and then do a polished demo.
Anyone tried it... (Score:2, Interesting)
All the reviews I've seen are running it on pretty current hardware.
Radeon 9800 pros and newer.
And the nVidia equivalents.
Re:Short review of the game (Score:3, Interesting)
I didn't really witness too much of that. If you want to see a real pain in the ass, try Serious Sam. A mere +2 health vial will cause about 300 monsters to spawn and attack you.
As for trying to be too much like Doom 2, I wish it actually was more like Doom 1 or 2, but instead you get closed, dark areas, overly difficult monsters, and few scenery changes.
Re:Short review of the game (Score:5, Interesting)
It is better for a multitude of technical reasons, but I'll first mention why Doom is worse - the whole thing is flashlights, scripts and triggers. It might have been acceptable to use triggers in the original, but not in this day and age.
Progress through the game consists of a Quick Save, edge forward with the flashlight, Quick Save, step on trigger, look for baddies, fumble for gun, shoot baddies. If successfull repeat. It's just boring and shows little imagination. The baddies simply appear for the most part from nowhere so there is no anticipation, planning or strategy - just step on the trigger and shoot. There is little AI to speak of except for zombie troopers who at least duck behind cover. It's a shame because some of the levels are fantastically designed.
Now compare to Far Cry. First off this has outdoor zones that are truly massive, leading to some interesting play (e.g. you can snipe, attack in a vehicle, from the sea etc.) It also has drivable vehicles. It has a great physics model. The baddies are also fairly intelligent (they do some dumb things but they not are not completely stupid). There is a lot of randomness to the play so the game plays differently each time. Finally, the level design is better again than Doom. It also got there first with the "evil doctor" plot.
On the bad side, Far Cry has few save points but there is a console command to work around that. It also has much higher system requirements but looks gorgeous if you turn the quality up the full way.
Neither has much in the way of network play (capture the flag etc.) but at least Far Cry sets you up with a server list making it easy to join a game.
To me Doom feels a year out of date. And for my money Doom was something of a let down. If you haven't bought it already, play the demo and make up your own minds, but my advice would be to skip it.
I never played the original Half Life, so I'm keen to see what the fuss is about for the sequel, but that would the one I am interested in a demo for.
Re:Getting your hopes up. (Score:5, Interesting)
I completed Doom 3 on my rather antiquated GF4 Ti4400, and have a few comments regarding this:
Re:Linux? (Score:2, Interesting)
I think they should just release the demo for linux anyway and mention that it won't work with nVidia. And they should place a link to complain to ATI for they lack of Linux support.
Anyone running Linux with an ATI card knows that their drivers are worthless. I heard they were getting better but I still havn't heard of anyone satisfied.
Re:You mean (Score:3, Interesting)
Re:at least (Score:2, Interesting)
So you pirate games and then don't pay for them if you don't like them? Whereas if you couldn't pirate them, you'd buy them and then just be upset that you wasted money? Sounds like you're demonstrating that piracy eats into sales.
Re:Short review of the game (Score:5, Interesting)
I've also played both, and would tend to disagree.
IMHO, Far Cry wins on one thing and one thing only; the fact that you can choose several different approaches means I'll probably play it more times.
Doom 3 wins on plot... it was much more believable than Far Cry. Sure, it got samey after a while, but unless you completed it all in one sitting, that wasn't a problem... Far Cry also starts to feel a bit repetitive towards the end.
Incidentally, I think that if you cheated to save in Far Cry you missed out... the tension that came from not having saved recently was a big part of the playing experience for me. (It got frustrating once or twice, but was well worth it in the end).
Basically, I think both are awesome :-)
(OT) EA copy protection (Score:2, Interesting)
Re:Where is the Linux version (Score:2, Interesting)
Re:Where is the Linux version (Score:3, Interesting)
Pfft... I don't see SDL causing any massive performance hits on Neverwinter Nights. The Linux version (which is based on SDL) runs just as fast as the Windows version (which is not based on SDL, oddly.)
So what makes Doom 3 so special that a performance hit would actually take place, and do you really think id are going to use raw X calls to get the keyboard input and such?