No Half-Life 2 on Steam? 374
Karl the Pagan writes "Following on the heels of a previous Steam-related story, Vivendi Universal may block Half-Life 2 distribution via Steam. Additional motions can be filed until November 18th, but since Sierra/VU have final QA approval on the HL2 gold is it possible they could delay the game until after the court decides on these motions?"
Impatience and gamergeeks. (Score:4, Insightful)
How would Valve be harmed by giving in on this issue? How would the consumers be harmed?
IMHO, neither would, in any important way.
why Steam? (Score:4, Insightful)
I'd much rather have a nice CD/DVD in my hand with the install on then a little code (which I could lose) to let me spend hours downloading it.
I'm trying not to sound like a troll but I really see no sane reason to download HL2 through steam and not just buy the damn CD. Preloading makes sense (install it faster) but why not get a nice shiney CD?
Steam is handy, I think (Score:5, Insightful)
October fucking 8th? (Score:5, Insightful)
So this means it's not coming out till at least October? WTF! I had my hopes up with this release candidate news, now this bullshit! Dammit, I'm going to be out of the country by the time it comes out! I may not be able to get it in any timely manner BUT via Steam.
Fer fucksake, games are perishible. Hype even moreso. The more they delay this thing, the less they're going to make off of it. The hype is at it's peak now, without ever having boiled over to the point of insanity (Phantom Menace, FF7). If they don't release this thing soon, they're gonna have another Daikatana on their hands.
Start selling the goddamn game, and settle out who gets how much in court!
Re:Worth the wait. (Score:5, Insightful)
Cut out the publishers (Score:3, Insightful)
Re:Duke Nukem is happy (Score:5, Insightful)
hl2 however has been 'just around the corner' and 'almost finished' and 'in the stores by fall' for quite some time.
Re:Impatience and gamergeeks. (Score:5, Insightful)
Re:nope... (Score:4, Insightful)
Awesome! (Score:5, Insightful)
Re:Impatience and gamergeeks. (Score:3, Insightful)
While the actual contract language (probably impenetrable to the layperson, anyway) wasn't in the linked article, the answer to your question is that Valve would be harmed by loss of income. According to the article, Valve renegotiated what turned out to be a bad contract with Sierra (bad because the game turned out to be a huge hit - like musicians signing a contrast for a big front-end payday but a tiny percentage on actual sales where subsequently the album goes platinum) and got the rights to distribute online. That means that - apart from potential future loss in the courts - Valve takes home all the cash from their Steam sales and Sierra/VU doesn't get jack.
The biggest question I come away with is how much, contractually, Valve was permitted to push their online sales. The implication is that the online sales were intended to be a little bonus for Valve since Sierra/VU makes the bulk of the money on retail sales. This would seem to be confirmed by the fact that Gabe Newell downplayed Steam's potential to VU execs and, in fact, claimed that they probably wouldn't profit off the online sales. The truth, of course, is that Steam has the potential to make buckets of cash (especially with a subscription model giving access to multiple games/special mods/etc.) - this is especially true if customers decide that they want Valve to have the money instead of VU.
Re:why Steam? (Score:5, Insightful)
Steam has given me absolutely ZERO problems for months. It hasn't crashed, locked up, anything.
I feel the same way about the typical Slashdot BSOD jokes. I run a 2 year-old Win2k install that hasn't needed any real maintenence. I haven't gotten a mystery reboot or BSOD *once*, yet all I hear whenever the discussion about Windows comes up is how X Slashdotter can't even get the thing to boot.
So, you're either all stupid as hell (likely), or really unlucky.
Good news? maybe (Score:2, Insightful)
Here's an Idea (Score:5, Insightful)
License the Steam technology and platform from Valve and use it to distribute the other games in your library. That way you gain the benefits of an electronic distribution channel without having to do the blood and sweat part yourself and you reward one of your forward-thinking business partners.
Or you can sue said customer and make yourself look like the idiotic, money grubbing, fear-mongering institutions of the MPAA and RIAA, which are locked in the past despite all signs customer preferences are pointing the other way. Oh, that's right. Universal is a RIAA member. No wonder.
This is what you get when crotchety septegenarians managing a confused, out of focus multinational try to sell entertainment "to the kids". Heavy handed, out of touch business practices that alienate more people than they are trying to attract.
It's not the bugs, it's the DRM (Score:5, Insightful)
If Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long. How can you sell a game you don't play anymore if it's on Steam? You can't! You don't actually have anything to sell, you've just been paying for access to someone else's game.
Re:Impatience and gamergeeks. (Score:1, Insightful)
Re:Awesome! (Score:3, Insightful)
Re:Duke Nukem is happy (Score:4, Insightful)
the code theft was just bullshit reasoning, they didn't have the thing ready back then.
Re:why Steam? (Score:3, Insightful)
Re:It's not the bugs, it's the DRM (Score:3, Insightful)
Probably about as long as the verification servers that check your CD-Key and allow you to play any Half Life based game online. Which means your tangible property becomes a shiny coaster.
Re:nope... (Score:2, Insightful)
Re:Steam is handy, I think (Score:3, Insightful)
Sucks to be him, right?
What happens when you have NO hard evidence to prove you bought a hard copy of HL2?
Re:Impatience and gamergeeks. (Score:3, Insightful)
However, in this case my perspective is that of a Mac gamer. Since the chances of Steam working with the Mac are virtually nil, the more incentive Valve has to steer everything through Steam, the less chance there is that HL2 will ever be available for the Mac.
Not like I ever expected that it would be, given the history with the original Half-Life.
Re:why Steam? (Score:3, Insightful)
What happens if Valve goes out of business, or just doesn't feel like paying for the infrastructure to support steam anymore?
Re:It's not the bugs, it's the DRM (Score:3, Insightful)
Why? Steam supports offline play, so there's no issue there. Can you go to any computer, merely log in, and suddenly have access to every Valve product you've ever bought when you buy the DVD version? Nope, you'd have to cart it around with you. Then you'd have to hunt on the web for the latest patches. I'm sorry, but models like Steam is the future of online game distribution. Hell, it's the model for the future of computing--.NET is going this route, the music industry is going this route, etc. It's all going distributed.
For the record, I have never, EVER had a problem with Steam. I kept hearing about all these problems with it, then I finally tried it out of curiosity. I think Slashdotters--as usual--tried it once during the beta and didn't like it and have never even touched it since, but have subsequently used the experience as the basis for all their Valve complaints.
Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long.
Maybe you didn't know, but Steam is Valve's baby. Sierra wants nothing to do with it (as this article should have hinted to you).
Valve is the good guy here, guys (Score:2, Insightful)
Some of you may not like Steam (you probably haven't even tried it since it was the crappy beta...it kicks ASS now), some of you love it, but fact is, Valve is treading some innovative new game distribution ground here, and we should applaud them for taking a chance and sidestepping publishers all together. Isn't this in the same spirit of P2P music and other trumpeted mindsets?
Re:nope... (Score:3, Insightful)
So perhaps, just perhaps, it did go gold and it wasn't Gabe Newell's fault that it was six months late? Frankly I don't know, but I strongly suspect you don't either.