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Games Entertainment

Game Tunnel Client Links Xbox, PS2, and GC Games 31

Posted by Zonk
from the dogs-and-cats-living-together-mass-hysteria! dept.
SuperStar writes "XLink Kai, the only global gaming network that allows you to tunnel all link-compatible games for Xbox, PS2 and Gamecube, launched their new client. As almost all 'Online-enabled' games also allow 'link/network play', this makes Kai a free and legal alternative for Microsoft's Xbox LIVE and Sony's online PS2 service. Using psSDK (instead of WinPCAP) and a new MAC caching subsystem allows them to become the fastest frame tunnel available. They not only offer a win32 binary, but also one for Mac OS X and Linux. A hands on of this release is available."
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Game Tunnel Client Links Xbox, PS2, and GC Games

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  • And good news for LAN parties & clubs around the world. HUZZAH!
  • DMCA? (Score:3, Insightful)

    by LiENUS (207736) <slashdot&vetmanage,com> on Sunday October 17, 2004 @02:59PM (#10551354) Homepage
    How long till sony nintendo and microsoft collectively call upon the DMCA? (and hopefully get the DMCA struck down in the process)
    • Re:DMCA? (Score:2, Interesting)

      by Anonymous Coward
      I don't think the DMCA is applicable here since they are not bypassing any copyright controls. They are simply taking the network data from "system link" games and intercepting it and sending it across the internet to another console.
      • Re:DMCA? (Score:2, Interesting)

        by LiENUS (207736)
        see bnetd [lwn.net].... nugh sed.
        • That was an unfair use of the DMCA because it didn't require a CD-Key.

          Since when did X-Box, Gamecube, and PS2 games have CD-Keys?
          • Re:DMCA? (Score:2, Interesting)

            by LiENUS (207736)
            you still need a cd key to install the game to use bnetd, its just that you can use a generated cd key, actually on battle.net the real one you could use generated keys for a while.
            • And in what does that have anything to do with a piece of software that just sniff console packets and injects the same packets remotely? If you're allowed to play on a LAN, hey... we're just helping people to be part of a bigger and wider LAN, nothing else... Compare this to a mix of Messenger + VPN thing.
  • Seems there is no source code provided, or did i miss the link ?
  • In English please (Score:5, Insightful)

    by Anonymous Coward on Sunday October 17, 2004 @04:29PM (#10551891)
    I think Slashdot is a great source of information, but sometimes the editors forget that we're not all IT professionals.

    I have no idea what psSDKs, WinPCAPs, caching subsystems or frame tunnels are. If I don't know that stuff despite being a regular computer/internet user and gamer, it's pretty much a guarantee that others don't know what you're talking about either.

    Please make some sort of attempt to put this in language most of us can understand.
    • by unixbob (523657)
      I don't mean to be rude here but this IS Slashdot and the majority of readers here either:
      a) know what WinPCAP and psSDK is or
      b) are interested and switched on enough to go and find out for themselves

      After all, this is "news for nerds" not "news for the casual internet user". If you want this stuff explained to you then Slashdot probably isn't the sort of news site you should be reading
      • by Anonymous Coward
        I'm sorry to tell you that with the sheer traffic this site gets, it's almost a guarantee that a significant portion of the readership *doesn't* understand the aforementioned terms.

        Note also that this is Slashdot Games, not the frontpage or Developers section -- being a gamer shouldn't require the knowledge of obscure terms rarely used outside of the so-called nerd community.

        And as for your suggestion that readers who are confused about these terms should go find out for themselves -- you're assuming that
        • by forkazoo (138186)
          Frankly, anybody who gives a damn can always google for the afformentioned terms, and find the websites for the libraries, and information about things like tunnels. I've had plenty of /. articles on topics I wasn't familiar with, but I never bitched about it. Nerd doesn't mean one who knows everything. It means one who is willing to find out.
        • "If not for the headline, I wouldn't have known the post had anything to do with console games and third-party online services."

          The first 3 lines of the post say

          ""XLink Kai, the only global gaming network that allows you to tunnel all link-compatible games for Xbox, PS2 and Gamecube, launched their new client. As almost all 'Online-enabled' games also allow 'link/network play', this makes Kai a free and legal alternative for Microsoft's Xbox LIVE and Sony's online PS2 service." "

          There's one line
      • by damiam (409504)
        I think you overestimate /. readers. I've been reading Slashdot regularly for years and I don't know either of those terms. Yes, I could go look them up, but a brief definition in the summary would be much easier.
      • by Anonymous Coward
        How did this garbage get modded so highly? It should be -5, elitist asshole.
      • WinPCAP and psSDK are both packet sniffing libraries.

        WinPCAP is licensed under the BSD licence, psSDK is a closed source, pay for, library. Therefore I'm really not certain why using psSDK is considered an advantage over WinPCAP..?

        Chris
    • by WWWWolf (2428)

      Heh. I am an "IT professional" and I had no idea what the blurb really said. But I did manage to comprehend that it uses method X instead of the more popular method Y, therefore it's network performance is surprisingly good (read: it's pretty darn fast).

      I think your comment just exemplifies the thing that we often forget in this side of the table: the people (management and end users), at least hopefully, don't care how you get the results, just that you get good results. Maybe the article would have been

      • You are an "IT professional" and you dont care how you get the results?

        Turn in your card and karma in at the desk on your way out please.

        But honestly this article would be nothing without the network details. Console tunneling has been around for a long... long... time. There are even other clients that switched from pcap recently.
        • You are an "IT professional" and you dont care how you get the results?

          Uh, I was trying to say that as an IT guy I care about the implementation details, but the rest of the world just simply doesn't.

          But this has nothing to do with the fact that I didn't understood much of the contents of the article! Two completely separate issues.

          There are various fields of expertise, and in the context of this article, I'm far from an expert. I'm not an XBox/PS/GC hardware/software hacker. I'm not that familiar w

  • by Anonymous Coward
    Has anyone tried this? I remember there was an XBOX tunneling program out before XBOX live was even out (to play halo) and I remember it was REALLY slow. Almost unusable, not to mention very unreliable and hard to setup. I'm wondering if this solves any of those problems?
    • It's semi-difficult to set up (requires a router and opening a bunch of ports), but nothing beyond mortal comprehension.
    • Re:Any good? (Score:3, Insightful)

      by parryr (67836)
      I hear you about Halo's pain over tunnel systems. Using Xbox Connect, or Xbox Tunnel (GameSpy), or whatever doesn't make a difference - the game seems tuned for LAN levels of latency and throughput.

      A new tunnel system won't solve these problems, but a larger pipe and improvements to the speed of light probably will ;)
      • Re:Any good? (Score:1, Interesting)

        by PoopJuggler (688445)
        This is true. Network games that run on LAN are usually made to take advantage of the speed and latency that LAN offers. Trying to tunnel this thru your 56k PPP modem or 128k ISDN line probably is not the wisest thing.

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