Halo 2 Reviews 619
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michael
from the warm-fuzzy dept.
from the warm-fuzzy dept.
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"Facts are stupid things." -- President Ronald Reagan (a blooper from his speeach at the '88 GOP convention)
More Reviews and averages ... (Score:5, Informative)
Hope the level design is better this time (Score:5, Informative)
1. Take a room and make 20 identical copies
2. Join all the rooms together with corridors
3. ???
4. Profit
Absolutely horrible. The alien spaceship was some of the worst level design I have seen in the last 5 years. I hope things are better this time.
Couldnt disagree more. (Score:5, Informative)
I think what it was... (Score:4, Informative)
my short review. (Score:4, Informative)
Release date isn't till Nov 9th (Score:2, Informative)
Re:Hope the level design is better this time (Score:3, Informative)
Over at GE we have... (Score:5, Informative)
As much as I hate to appear the karma whore, I think people need to see a more balanced review of the game. Remember, we're putting our bollocks on the line with Microsoft's PR by giving the game below 9/10 - we just felt we had to tell the truth.
See the review here. If you like it, pass it on [gamerseurope.com]
Meh (Score:2, Informative)
The view itself seems blurred, its very hard to see objects which are in the distance, which I assume is Bungie conserving cpu to keep the game looking nice. Unfortunately all it accomplishes is a very crappy experience in multiplayer as it can be hard to see enemies at range unless zooming in all the time. It's also much harder to distinguish players from the environments overall as the player colors are less contrasting.
As for the single player, it felt like the game was rushed.
(possible spoiler)
Pushing the premise that the Covenant are attacking earth as the story in all the previews, and then only having ONE level where you are actually even trying to defend the earth, ya, good thinking there. The story itself is full of unanswered holes and events with no backing at all in the actual game. Sure it is nice to continue the story in the next game, but when the next game is needed in order to even comprehend what in the hell is going on at some points, gameover man, gameover. Maybe MS wanted bungie to just get the game out of the doors before building the hype machine for the next generation, or whoever participated in any form of public Halo 2 playtest put absolutely no effort in making recommendations to Bungie on things that needed to be fixed before release, either way the product feels incomplete and poorly executed. Sorry fanboys.
Maybe i'll just stick to Halo 1.
Re:Again? (Score:4, Informative)
Do you have any idea what you're even talking about? Halo went through so many changes that if it had been released on the Mac as originally planned it would have been yet another mediocre RTS game on a platform with a very small videogame market.
I'm not a Microsoft advocate, but because of Microsoft's purchase of Bungie, they were given an infusion of funds and resources to make what would have been an undersold and mediocre game into the best FPS on the Xbox, perhaps even the best FPS console game to date (yes I've played Goldeneye and Perfect Dark-- Niether game can is as good as Halo multiplayer, new technology notwithstanding).
For anyone interested, here's a look [fileplanet.com] at the evolution of Halo. Get an idea of what it would have looked like had Microsoft not been involved. Trust me... nobody would have bought a Mac just because the RTS Halo-as-it-would-have-been was on it.
More mirrors [google.com]
Re:Hope the level design is better this time (Score:1, Informative)
Re:Boring? (Score:5, Informative)
Re:Never having played either myself.... (Score:5, Informative)
The movement speed is intentionally coded to be slower than Quake. It's far more realistic a movement speed. Let's face it, you can't run 60 mph. But if you just play Quake and HL and UT, it takes some getting adjusted to. That and you have to think ahead about what you're doing instead of just reacting to everything.
Re:Hope the level design is better this time (Score:5, Informative)
From what I understand, Bungie was in mid-development when MS came to them with truckloads of cash. They wanted to buy the company, and release Halo at the same time as the Xbox.
So, level design was scrapped, and the production time on the game was pushed up considerably, to get it ready for the Xbox launch date.
Since the game was so short in its original format, they just added a few layers of repetition to the single player maps, and shoved it out the door.
From a game design perspective, it wasn't the best thing to do... But from a monetary perspective, any economist would tell you they did the right thing.
You want an honest review? (Score:2, Informative)
Re:Boring? (Score:5, Informative)
Balderdash.
Halo is a PC game. It was designed to be a PC game and the original version always will be an unfinished PC game. Bungy made it, and they made it great.
Unforunately, not long before the game was ready, Microsoft bought Bungie studios and shelved Halo. They then ported whatever they could from the carcass to the then new XBox just in time for a Christmas release. Thus Halo/XBox was born.
A few months later, Microsoft were kind enough to grace us PC gamers with a port of Halo/XBox to the PC. But make no mistakes - this was not the original version by any means. Because it's a port of an XBox game, game play is severely retarded due to the pathetic 64MB memory of the XBox, textures are repetitive and performenace is dog slow. This is Halo/XBox/PC.
I doubt Halo/PC will ever see the light of day.
Re:Born on the console? (Score:3, Informative)
Re:I dont know why.. (Score:2, Informative)
In Soviet Russia, Halo reviews YOU!
Re:Not Credible Sources (Score:4, Informative)
Re:Boring? (Score:5, Informative)
Re:Emphasis on AGAIN (Score:2, Informative)
Ah, yes, because, you know, silly games like Tribes 1 (and 2!) didn't have real vehicles, not like Halo.
</sarcasm>Re:Not Credible Sources (Score:4, Informative)
In my liquor. 80 of you.
Uh...no? (Score:1, Informative)
Yeah, sure...
http://www.gamespot.com/ps2/action/driver3/inde
Re:Again? (Score:3, Informative)
They're one of the few publications I've seen that don't say "augment your score with a written argument in the review". You'd think that was a given, but they know people rely on those scores to make purchasing decisions. You're right, though: it leads to some awkward reviews ("Story sucks, graphics are ok... 9.4").
Re:Emphasis on AGAIN (Score:4, Informative)
But Doom 1 was just an incremental improvement on Wolfenstein.
That isn't totally true, but all games are incremental improvements. The question is just how large the improvement was.
I personally believe that there have been a few standout games in the FPS that are worth noting as milestones.
Wolfenstein
Doom 1
Quake
Half Life
I don't think we have had anything worthy to be called a milestone since Half Life. Maybe one of the UT series. I have some hopes that S.T.A.L.K.E.R might really introduce something new.
Re:Not Credible Sources (Score:2, Informative)
It is in Bungie FPS. Marathon had dual pistols back in 1994. I was surprised that Halo 1 did not a have it.
Re:Emphasis on AGAIN (Score:3, Informative)
Re:One thing that's always bugged me ... (Score:2, Informative)
Outside of a loading screen and the multiplayer model Gordon is never shown in the first game, the player wasn't supposed to know what he looks or talks like, Gordon was supposed to be exactly like the player and the player didn't know Gordon has glasses.
Re:Boring? (Score:2, Informative)
It was NEVER slated to be a Mac-only game. Steve Jobs begged the Bungie guys to intro it at the Mac World conference to boost the idea that the Mac was a gamer's platform.
Also Bungies' efforts to make a RTS game was short-lived. They quickly realized that it was going to be a FPS along the lines of the Marathon series.
Their original platforms for Halo, the FPS, were Mac, PC, and Playstation2.
When Microsoft bought Bungie, Bungie scrapped a lot of their engine work and rebuilt it to meet the XBox technical requirements. What was (much) later brought to the PC was a port of the XBox game and what was brought to the Mac was a port of the XBox game ported to the PC. In a word, it was pretty bad. However, if you ignored the pathetic nature of the port itself, the game rocked.
We can excuse Bungie because they didn't make either the PC or Mac ports, they made the XBox game... and it was as good as any FPS can be on a console.
I can only hope they work themselves on the PC/Mac port of Halo 2 so it will meet their high standards.
Re:Boring? (Score:2, Informative)
Halo was originally being developed for Macs and PCs with the Mac version scheduled to be released first.
Development for both was being done on Windows PCs. Sorry if you believe otherwise, but you're incorrect. The coding was being done on PCs.
The art/media, however, was being created on Macs.
If you don't believe me, you can read it directly from Bungie [bungie.net].
You'll be pleased to know that Halo's development originally commenced on the PC because the 3D stuff on the Mac wasn't up to par at the time.
Then MS threw tons of cash at Bungie and they sold out and Halo became a Xbox game (and laster a PC game). I feel it was a smart move on Bungie's part, even though I did send an email to bungie at the time chastising them for selling out.