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XBox (Games) Microsoft Your Rights Online

Microsoft Banning Modded Xboxen 176

An anonymous reader writes "Since the release of Halo 2 (ed: and just before), Microsoft has been banning modified Xboxes from Xbox Live. Some have even been banned with their mod-chips turned off. Previously many users had been able to use Xbox Live provided they disabled their mod-chip. There are a few theories floating around as to how MS is doing this: from scanning the hard-drive for non-MS material to being able to check if the DVD-drive/Hard-disk serial number is from stock or not."
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Microsoft Banning Modded Xboxen

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  • What I *CAN* comment on is that if I wanted to ban a device from accessing my network, I would block it at layer 2.

    That said, spoof a different mac address. Go into your local Blockbuster, or wherever, rent an xbox for an hour. Take it home, plug it in, get it's mac address.

    Then go to your router or other broadband sharing device and spoof the mac address of that machine. On ya go.

    Now we just have to determine HOW the hacks are being detected....
  • by numbski ( 515011 ) * <[numbski] [at] [hksilver.net]> on Wednesday November 10, 2004 @03:44PM (#10779776) Homepage Journal
    I know many of you readers (amazingly) aren't terribly familiar with Linux, so I'll explain this the easiest way I can.

    Could someone here with an XBox with an XBox live account, and a broadband sharing device run ethereal on their LAN, begin a capture on the XBox's IP address, then turn on the XBox and log into live, then post the caputure?

    With the slashdot hive-mind as it's so called, we can have an open hacking discussion. I'm not saying it would be obvious, but who knows...perhaps we can see something? I don't own one yet or I'd be doing this myself.
  • by JofCoRe ( 315438 ) on Wednesday November 10, 2004 @04:14PM (#10780095) Journal
    Ok, so disregard my previous post aboot the account getting deactivated.

    Apparently, when they want to ban someone from xbox live, they ban the Xbox's EEPROM id, which is the unique identifier for each xbox.

    I get the idea from this thread [xbox-scene.com] and this thread [xbox-scene.com] that there's a way to flash your EEPROM so that you can get back on, but I don't know how you'd do that. (I use Xlink Kai [teamxlink.com] for my online gaming :)
  • by Zonk ( 12082 ) on Wednesday November 10, 2004 @04:15PM (#10780104) Homepage Journal
    I agree completely.

    You are entirely entitled to do whatever you want to what is indeed your property.

    However, if you sign up for Xbox Live you're signing a service contract that states somewhere in there that modded machines aren't allowed. MS is perfectly within their rights to make that requirement a part of the deal. In fact, I appreciate it. Knowing that a modded cheater isn't going to be gaming with me is a reassurance.

    I get a little frustrated when people decide that just because they bought one piece of a puzzle, they own the whole damn puzzle too.

    Buying an Xbox doesn't mean you get to decide how they run the Live service. Buying Diablo 2 doesn't give you the right to run your own Battle.net server. Read the fine print before you sign on the dotted line.
  • Target: foot. Fire! (Score:3, Interesting)

    by Colitis ( 8283 ) <`zn.oc.kooltuo' `ta' `reklaw.jj'> on Wednesday November 10, 2004 @04:54PM (#10780537)
    All this is doing is guaranteeing they won't get any money for Live from me, and Live support won't make me more likely to buy a particular game.

    Because I'm not going to give up Xbox Media Center, MAMEoX, UAE-X in favour of online games when I have a computer with games that I don't have to pay by the month to play online.

    (and yes - I bought them)
  • by artifex2004 ( 766107 ) on Wednesday November 10, 2004 @05:08PM (#10780717) Journal
    Let's say I go to Gamestop and buy a used unit. If I buy into the Live service, and find out the box is banned, does Gamestop have to replace with another unit? This is assuming that it was used with a removeable mod, of course, and that it was removed before Gamestop accepted it, etc., or that its EEPROM was used to reflash another unit.

    Also, what good is the Live service if I don't play multi-player games? Do they do any kind of software updates, etc., through the service?
  • Re:A better solution (Score:3, Interesting)

    by Blakey Rat ( 99501 ) on Wednesday November 10, 2004 @05:24PM (#10780889)
    Let's assume for a moment that XBox games DO have serial codes (they don't.) Let's also assume that XBox customers would be ok entering these serial codes into the XBox with an awkward controller even when none of the other consoles require that (they wouldn't be.) Even if you make those assumptions which would be required for your idea to work... it still doesn't work.

    The Live checks serve two purposes: 1) Reduce piracy, 2) Reduce or eliminate cheating. Your idea covers one of those, but doesn't touch on the second. Microsoft is playing it safe by banning all modded XBoxes, since Live has no way of knowing who modded it to just play mp3 files of a fileserver and who modded it to cheat with his copy of pirated HALO 2 in multiplayer. Better safe than sorry, right?
  • by orion41us ( 707362 ) on Wednesday November 10, 2004 @05:57PM (#10781333)
    First off, I do not have an x-box - and most likly never will - I'll stick with PC...


    Nevertheless anyone should be able to mod an x-box and use this on the Live network - why not? It's the software that should not be modified/patched/etc... Lock down the directX drivers and Game files - once thease are locked down you'll not see cheets/hacks/ect... who cares if someone modded the x-box to double as a toaster?

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