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GameCube (Games)

Metroid Prime 2: Echoes Launches 277

Posted by Zonk
from the my-first-video-game-crush dept.
The sequel to Metroid Prime, Metroid Prime 2: Echoes has been released to consumers. Details on the sequel can be found via a Gamespy hands on look or a Gamespot review. A snip from the review: "If you've played Metroid Prime, you've essentially played Metroid Prime 2. Retro hasn't mucked with the original, winning formula, so veterans of the first game will feel quite at home resuming their position behind Samus' computer-enhanced visor."
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Metroid Prime 2: Echoes Launches

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  • Haven't Played Yet (Score:1, Informative)

    by ilyanep (823855) on Monday November 15, 2004 @05:48PM (#10824688) Journal
    But Metroid has been an awesome series. However, I'm looking forward to the DS game more (already out I believe). Multiplayer!
  • by centauri (217890) on Monday November 15, 2004 @05:56PM (#10824748) Homepage
    Somehow, I'm guessing you don't really mean that [wordiq.com].
  • Re:JUSTIN BAILEY (Score:5, Informative)

    by Breakfast Pants (323698) on Monday November 15, 2004 @05:56PM (#10824750) Journal
    Offtopic my ass [cheatingdome.com]. JUSTIN BAILEY was one of the first name other than my own that I learned how to spell. The original Metroid for Nintendo was godly for its time.
  • Re:Nintendo (Score:1, Informative)

    by PedanticSpellingTrol (746300) on Monday November 15, 2004 @05:57PM (#10824765)
    no, because unlike other big monopolistic companies that are against free software, Nintendo consistently turns in a top-notch product. Let's be honest here, they've got a more rabid fanbase than apple.
  • by UWC (664779) on Monday November 15, 2004 @06:01PM (#10824800)
    I'm looking forward to the DS game more (already out I believe). Multiplayer!

    This new GC game also has multiplayer, though I think limited to 4 players on a single TV instead of the DS short-range wireless connection. The upside of the GC one is that only one system is needed, whereas you have to know others with a DS to play that one multiplayer.

    And the DS one is not out yet. There's a demo of it that comes with the DS, which will be released on Nov 21, which seems to be a Sunday for some reason.
  • Re:JUSTIN BAILEY (Score:5, Informative)

    by Anonymous Coward on Monday November 15, 2004 @06:26PM (#10825008)
    For the record, the JUSTIN BAILEY password (and its many variants) is almost certainly a complete coincidence. I spent hours reverse-engineering Metroid's password system, and it just so happens that the number of possible passwords (many of which will give the same results, and some of which will do unexpeced things such as locking up the game) is so vast that there are many, many passwords that spell interesting and novel things. In fact, you can put in any password at all, minus the last 2 characters (which encode a checksum) and calculate the final characters to make it valid.

    There is one password that is hard-coded into the game, and this can be verified with a string dump[1] of the ROM. The password is "NARPASSWORD" (speculation is that this stands for North American Release Password). Enter this while leaving the remaining characters blank (or equivalently filling them with 0s[2]) to get what I assume is some kind of debugging mode. There are a few notable things about it: 1) Samus is invincible, and has infinite missiles. 2) Samus has both the Wave Beam and the Ice Beam equipped, which results in a beam that behaves just like the Ice Beam, but the projectile appears to be a blue Wave Beam projectile. 3) Destroying metroids has a tendancy to freeze the game.

    Footnotes:

    [1] The strings are not ASCII. IIRC, the character set is laid out exactly as it is on the password screen, so the value 0 corresponds to the character '0', etc. Obviously, strings are not 0-terminated.

    [2] Unfilled spaces on the password screen are equivalent to 0s. The space character that you can enter is something different. In the case of the NARPASSWORD password, only so many of the characters are actually significant, so the last 8 or so characters can be anything. I've forgotten exactly how many are ignored.
  • by Karma Farmer (595141) on Monday November 15, 2004 @06:29PM (#10825031)
    Well, the planet was the second level, and there were only two levels, and the first was very, very short. So, if you didn't finish the game, I'm not suprised you didn't make it past the second level, and the first planet level. And, frankly, yeah, it's not by any means an original game. If you own a N64 or a GameCube, you've played the 3D-Nintendo platformer before.

    However, Metroid Prime is probably the best expression of its game type so far. Complex world, totall genius power ups, coolest boss monsters, sweet graphics effects. If you care for the genre at all, you probably love Metroid Prime.

    Now, I grant that it's not as cool as Pac Man. Although, your flash game isn't nearly as cool as Pac Man either. And though I've never before played "dungeon dice" (whatever the fuck that is), after trying it a few times I can easily imagine why a shot of tequila would make it more bearable.
  • Re:Its not a name (Score:3, Informative)

    by Anonymous Coward on Monday November 15, 2004 @06:30PM (#10825041)
    So, does anyone know where the name justin bailey came from?

    Yeah, I already explained this above [slashdot.org].

    The password itself "fits" exactly into the Metroid password system -- it's not recognized and treated differently in any way. Unless they specifically engineered the password system around this password (while at the same time taking the easy approach by hard-coding the NARPASSWORD password), it's completely spurious.
  • Re:HOT NEWS (Score:3, Informative)

    by PhoenixFlare (319467) on Monday November 15, 2004 @06:45PM (#10825167) Journal
    I'll bet used copies of Prime will be easy to come by.

    AFAIK, it's part of the Player's Choice lineup now, which means even a new copy should only be $19.99+tax at most. No reason to get it used, really, unless it's only $5 or something.
  • by Osty (16825) on Monday November 15, 2004 @06:49PM (#10825200)

    and a new, stellar Metroid Advance

    Did I miss a Metroid game somewhere? Are you referring to Metroid Fusion (a "new" Metroid game in that it's not a remake like Metroid: Zero Mission, but it's not "new" as it was released a few years back)? Some would say that Metroid Fusion was a departure from the normal Metroid formula. The addition of the ship computer giving you missions added a sense of urgency and linearity to the game that other Metroids didn't have. Because of that, you were often limited on where you could go (doors were opened by the storyline, and not by 5 missiles or super missiles or super bombs) and how much time you could spend there (the story urged you to run through an area rather than spending time exploring). It was still a good game IMHO, but not up to par with Super Metroid or Metroid: Zero Mission. It was better than Metroid Prime, though.

    As for other side-scrollers, Metal Slug was recently published on XBox, and Alien Hominid [alienhominid.com] is available on PS2 and Gamecube (great development story behind this one -- it went from a fun little Flash game to a full-blown console side-scroller, and was developed by literally a handful of people like back in the days of "garage game developers"). The Mega Man Anniversary collection is available for PS2 and GC if you want to get your old school Mega Man game on. Also, even though the DS looks like it will recycle N64 games, there's still a ton of side scrollers available for the GBA to keep you happy for quite a while (everything from Mario to Mega Man to River City Ransom).

    Check out Viewtiful Joe for the Gamecube though - a great reinvention of a sidescrolling game for the modern gameplay ear.

    Also available on the PS2 now, if you don't have a Gamecube.

  • SCREW ATTACK! (Score:4, Informative)

    by Jace of Fuse! (72042) on Monday November 15, 2004 @07:25PM (#10825485) Homepage
    Just two words...

    SCREW ATTACK!

    YES YES YES!

    It has made it's way into Metroid Prime 2!!!

    I loved the first one, and literally went without sleep for days playing it, even replaying it on hard!

    My only real complaint was the lack of Screw Attack! And it's in there now!!!!!
  • Re:Well (Score:3, Informative)

    by Dimensio (311070) <`moc.uolgi' `ta' `ratskrad'> on Monday November 15, 2004 @07:42PM (#10825619)
    Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.

    What Metroid games have you played? I am a fan of the series, but I admit that the storyline is often window dressing.

    It's not bad, and it's not as sparse or empty as Doom 3, but it's still just a framework around which the game is made. It's not like it's Deus Ex.

    Yes, Metroid Prime offered an immersive atmosphere where you could get bits and pieces of information about the history of the game setting, but all of that was extraneous and optional rather than an integral part of the gameplay.
  • Re:Well (Score:5, Informative)

    by jacobito (95519) on Monday November 15, 2004 @07:49PM (#10825662) Homepage

    Metroid is about the story, mainly.

    My memory doesn't always serve me well, but Metroid Prime is the first Metroid game where I could sense anything like an appreciable storyline. What strike me as the Metroid series' most representative qualities would be its atmosphere of alienness and the frequently exhilarating feeling of exploration and discovery. The subdued soundtrack and near lack of verbal cues in the original Metroid lent the game a kind of elegance and abstraction that perfectly fit its alien setting. I think later games like Metroid Fusion, while still great fun, lost a little by grafting more overt storytelling elements onto the game. (As I mentioned, though, maybe my memory's not so good and I'm just idealizing the best parts of the earlier games.)

    More generally (and this is not addressed to the parent post), I'm not sure why some gamers insist on the primacy of storytelling in games. In some cases, like the old Infocom games or brilliant RPGs like Planescape: Torment, a plot is indispensable, but there are games like Doom or Defender, in which the story is understood to be completely irrelevant. And then you have games like Go or Checkers, for which a story would be meaningless.

  • by Queer Boy (451309) <dragon.76@maCOWc.com minus herbivore> on Monday November 15, 2004 @07:55PM (#10825698)
    According to NintendoDS.com [nintendods.com]: "multiple players can play multiplayer games using just one Nintendo DS game card." Even with GBA there are single-pak modes for many multiplayer gamepaks.
  • Re:Well (Score:3, Informative)

    by Anonymous Coward on Monday November 15, 2004 @07:55PM (#10825700)
    MP: Hunters is being developed by NST (Nintendo Software Technology Corp.), not Retro. For reference, they also developed 1080: Avalanche and Wave Race: Blue Storm.
  • by Zangief (461457) on Monday November 15, 2004 @08:16PM (#10825851) Homepage Journal
    Because:

    -This is not an incremental upgrade. They redid the entire world, reusing only the engine.
    -They do not release Mario 2000, 2001, 2002, 2003, 2004, etc. There are a lot of sequels, yes, but not every year, and each is CLEARLY different. Madden, FIFA and all EA Sports is just the same, with different roosters. Face it.
    -Nintendo doesn't buy good companies and make them release shit (see the ultima games and a LOT of other examples).

    EA is all evil in the industry. I stealed the following lines
    from a post in penny-arcade.

    1) Release their sports lineup each year with only slight improvements and still charge $50

    2) Buy great developers and turn them into crap

    3) Buy every license they can and churn out cookie cutter games

    4) Work their employees 70 hours a week with no compensation

    5) Ignore the Dreamcast completely (While supporting the n-gage. Explain that.)

    6) Brainwash the masses into thinking their products are actually good.
    --
    Wiki de Ciencia Ficcion y Fantasia [uchile.cl]
  • Re:Well (Score:1, Informative)

    by Anonymous Coward on Monday November 15, 2004 @08:51PM (#10826105)
    They also did the GameBoy Color version of Bionic Commando.

    Yep, MP:Hunters is going to rock. :)
  • Re:awesome (Score:3, Informative)

    by Edgewize (262271) on Monday November 15, 2004 @09:52PM (#10826452)
    Oh, you never figured out how to look down?

    Personally, I thought that the jumping was particularly well-done on Metroid Prime even without looking down. But if you tilt your view forward just a bit, it's almost impossible to miss a jump.

    Hold down R for free-look mode, find a view you like, hold down L to lock the camera view, and release R to move around again.
  • Re:Behind Samus... (Score:1, Informative)

    by John Pliskin (769478) on Tuesday November 16, 2004 @03:33AM (#10827928)
    Samus is not half Chozo, just full of Chozo blood.

    Both of her parents will killed during an attack by the Space Pirates; Ridely having been the one who killed Samus' parents.
    Samus had fled, and was later found by the Chozo's, raised back to health, and trained in their fighting ways. She was also given her suit then; and in theory it is her blood that allows her to control it.

    $

FORTRAN is a good example of a language which is easier to parse using ad hoc techniques. -- D. Gries [What's good about it? Ed.]

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