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PC Games (Games) First Person Shooters (Games)

Doom 3 vs. Half Life 2 103

Thanks to Laurie W, who writes "Sudhain.com has a great comparison of D3 vs. HL2 (funny, too)." From the article: "Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly."
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Doom 3 vs. Half Life 2

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  • by bobdamonkey ( 831339 ) on Tuesday November 23, 2004 @12:42PM (#10899321)
    Considering that Half Life 2 changes incredibly when you get the physics gun (and takes a complete flip turn in the last two levels), I wouldn't say that was an accurate statement. Oh, and after the first couple of hours of Doom 3, it plummets in quality. Scripted scares are at a minimum, replaced by identical looking rooms and repetetive enemy spawns. One of those unfortunate cases where the sample doesn't represent the overall quality.
  • TFA :D (Score:4, Informative)

    by Anonymous Coward on Tuesday November 23, 2004 @12:48PM (#10899374)
    Since the server *might* get slashdotted and since the article is spread over 6 pages and since some of youz cannot access 1337 gamerz pagez at workzzor here is the article.

    *Note* All the pictures (which are really pretty) are not here, sorry :(

    OK TFA!!

    I have a confession to make. While I've benchmarked it and tested it, until the past few days, I haven't ever sat down and really played Doom 3. Oh I'd run through the first few minutes of it, but life and a hectic schedule had gotten in the way of me spending much time in the game, and since I didn't want to spoil my impression, I haven't even read any of the reviews. Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly. There are games that've done this (the first half of Jedi Knight II feels like a Star Wars-themed FPS, the post-light-saber-acquisition portion of the game is amazing), but they tend to be the exception rather than the rule.

    Comparing the Hype® Drive:

    According to Vivendi, Half Life 2: ...has surpassed our expectations in every sense - its high-quality graphics, ground-breaking physics and immersive first-person shooter gameplay set a new standard for PC action games"..."Half-Life 2 will go down as one of the best-selling PC titles, and we are thrilled to deliver this ground-breaking title to the worldwide gaming community this fall."

    The PR machine continues:

    "In 2004, Half-Life 2 will take the suspense, challenge and visceral charge of the original to new heights of realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environments to the behaviors - even the emotions - of both friends and enemies."

    That's not actually too bad, though the cynical part of me is tempted to distil this into: "Its pretty and the enemies actually fire back." And couldn't "ground-breaking physics" be seen as some sort of pun and / or construction simulator?

    So how's Doom 3 sound, in comparison?

    "A sci-fi horror masterpiece, DOOM 3's dramatic storyline, pulse-pounding action, incredible graphics, and ground-breaking technology combine to draw you into the most frightening and gripping first-person gaming experience ever created..."DOOM 3 is a videogame experience unlike any before it. From the cinema quality visuals and the incredible 5.1 sound, to the terrifying atmosphere and hyper-realistic environments, the whole game screams 'interactive horror film!' Add in the most ferocious line up of demons Hell has ever brought to bear, and you have an experience so intense that you'll need to keep your heart medicine handy."

    I could be wrong, but I'm thinking John Carmack did *not* write this PR. Doom 3 easily wins the 'Hype® Drive" portion of the comparison, with incredible use of such words as "masterpiece", hyper-realistic", and even the daring exclamation point. I'm not sure I want to play a hyper-realistic game (it sounds like a game written from the viewpoint of an overactive eight-year-old).

    Bring on the beta blockers--I'm ready for Doom.

    Prior to either game's release, there were readers and enthusiasts commenting that Doom 3 would be the pretty game, while Half Life 2 would have the good story. Just from the screenshots I'd seen and from what John Carmack had said about the game, I was convinced this wasn't going to be the case. Doom 3, I was sure, would break id's record of offering excellent visuals with mediocre-to-no storylines. Based on the PR copy, Doom 3 certainly seems t
  • by ardent ( 147548 ) on Tuesday November 23, 2004 @12:54PM (#10899465)
    Having completed both games, I'd have to aggree with the article's author. D3 just gets plain old monotonous towards the end. Both are pretty much rails but the vehicles, gravity gun and physics are fantastic.
  • whatever (Score:3, Informative)

    by JDizzy ( 85499 ) on Tuesday November 23, 2004 @02:07PM (#10900427) Homepage Journal
    I am one of those suckers that basicly built a new P4 system to support Doom3 prior to its release. Actually I got doom3 for free when I purchased my nVidia 6800 GT board which is the one recommended by ID for Doom3. So Doom3 works pretty good for me, with minimal technical glitches, and smooth level transition. The graphics are exceptional in illuminated or dark environments. I haved beat Doom3 a few times as I go up the lader of difficulty. I'm half way through nightmare level, but I've put that on hold as I have purchased HalfLife-2, and Halo-2. I beat Halo-2 in a day, don't even bother.

    Technically speaking HL2 is a nightmare. Installing the game requires 5 disc's which scares me. Doom3 uses 3 discs though, and new games tend to have more, so it isn't a major bitch. The major bitches include a few things like the product registration. Firstly the product registration is insane, and I have never experienced a more overtly anoying process than this. Force feeding me steam is not good taste, although I used to endorse it back when I could play the original HalfLife for free. Anyways, Valve installed Steam, and steam took forever to download, and decipher some files. I don't mind a game contacting the mother ship before I play, but this was horendous. Moving on in the list of major bitches, the level transition takes forever, and does't indicate any progress. The only what I know my computer isn't locked up is by pressing the num-lock or tab key, and seeing the lights. Other not so major of a bitch issues include a few visual glitches durring fast movement or rapid change of Freeman's view/perspective, especially durring combat.

    I don't seem to recal any moment where I drove a vehicle in doom3, althought I keep thinking that I'm forgeting something? Anyways, HalfLife-2 has some great outdoor areas. The problem is having a design that works for outdoor areas means either having really huge outdoor maps, or have anoying outdoor level transitions. Sorta like hitting an invisible wall that causes an annoying 2 minute level transition. HalfLife-2 actually has both huge outdoor maps, but also long map changes once you venture off the edge of a map. I don't seem to recal Doom-3 having any outdoor areas aside from the ocassional skybox map on the surface of mars where you quickly leave for a finite Ox2 supply. In a Weird way I kinda percieve Domm-3 story line to be very similare to the original HalfLife storyline, athough the ID people seem to claim that they are just retelling the original Doom story, just different. I seem to recal some physics in Doom3, but it was realistinc, and minimal. In HL2 I can pick things up, thrown them, put them down. Valve takes it to the next level with a gravity gun that you only get once you get beyond the first few levels (further than the guy doing thsi review has got to). THE gravity gun lets you move heavy objects, and repel smaller objects at high-velocity.

    My conclusion is Doom3 has a technically better game play, less fuss, more fun. HL2 has equally impressive graphics, better use of physics, and better interactivity with the world environment.
  • by Dputiger ( 561114 ) on Tuesday November 23, 2004 @03:27PM (#10901657)
    I'm the author of the article in question. First: I state clearly that this is not a comprehensive review. Second: I now have the Gravity Gun in HL2. Its tons of fun to play with, but it doesn't change anything I said about physics or the physics in Half Life--namely that they are excellent and that the puzzles are mostly good. Third: I'd agree that Doom 3 is easier to play than Half Life 2--but Doom 3 is mainly a graphic-driven game, and casual gamers are less-likely to have the high-end hardware necessary to make it look good. If I had to recommend one over the other for the "casual" gamer I'd have to think about it--but you've got a good point. Fourth: I find it odd that people criticize me for having not played through the entire game (despite clearly representing this as an initial impression of both games) yet no one stands up and says: "You got it all wrong!" I have yet to get an email or see a comment from anyone who thinks Doom 3 has innovative gameplay, but I've seen lots of posts from people who think Doom 3 has repetitive rooms and a tired design structure. Some people may find Doom 3 creepier than others, but not too many seem to think it breaks any new (non-graphical) ground. I stand by my piece as written. It is not a comprehensive review of either game. It is a comparison of them and their early stages. Many of the factors I compare (lighting, models, atmosphere) are consistent throughout both games. I'm now halfway through HL2, and it continues to have excellent models and good lighting. As I approach Hell, Doom 3 continues to be dark and shadowy. I'm still relying on my flashlight all the time. Doesn't seem like much has changed.
  • Re:In short... (Score:3, Informative)

    by WhiteBandit ( 185659 ) on Tuesday November 23, 2004 @06:13PM (#10903724) Homepage
    Half Life uses the Quake engine (albeit heavily modified):

    1 [valve-erc.com],2 [bluesnews.com].

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