Doom 3 vs. Half Life 2 103
Thanks to Laurie W, who writes "Sudhain.com has a great comparison of D3 vs. HL2 (funny, too)." From the article: "Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly."
"Ive spent enough time in each (I think)..." (Score:5, Informative)
TFA :D (Score:4, Informative)
*Note* All the pictures (which are really pretty) are not here, sorry
OK TFA!!
I have a confession to make. While I've benchmarked it and tested it, until the past few days, I haven't ever sat down and really played Doom 3. Oh I'd run through the first few minutes of it, but life and a hectic schedule had gotten in the way of me spending much time in the game, and since I didn't want to spoil my impression, I haven't even read any of the reviews. Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly. There are games that've done this (the first half of Jedi Knight II feels like a Star Wars-themed FPS, the post-light-saber-acquisition portion of the game is amazing), but they tend to be the exception rather than the rule.
Comparing the Hype® Drive:
According to Vivendi, Half Life 2:
The PR machine continues:
"In 2004, Half-Life 2 will take the suspense, challenge and visceral charge of the original to new heights of realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environments to the behaviors - even the emotions - of both friends and enemies."
That's not actually too bad, though the cynical part of me is tempted to distil this into: "Its pretty and the enemies actually fire back." And couldn't "ground-breaking physics" be seen as some sort of pun and / or construction simulator?
So how's Doom 3 sound, in comparison?
"A sci-fi horror masterpiece, DOOM 3's dramatic storyline, pulse-pounding action, incredible graphics, and ground-breaking technology combine to draw you into the most frightening and gripping first-person gaming experience ever created..."DOOM 3 is a videogame experience unlike any before it. From the cinema quality visuals and the incredible 5.1 sound, to the terrifying atmosphere and hyper-realistic environments, the whole game screams 'interactive horror film!' Add in the most ferocious line up of demons Hell has ever brought to bear, and you have an experience so intense that you'll need to keep your heart medicine handy."
I could be wrong, but I'm thinking John Carmack did *not* write this PR. Doom 3 easily wins the 'Hype® Drive" portion of the comparison, with incredible use of such words as "masterpiece", hyper-realistic", and even the daring exclamation point. I'm not sure I want to play a hyper-realistic game (it sounds like a game written from the viewpoint of an overactive eight-year-old).
Bring on the beta blockers--I'm ready for Doom.
Prior to either game's release, there were readers and enthusiasts commenting that Doom 3 would be the pretty game, while Half Life 2 would have the good story. Just from the screenshots I'd seen and from what John Carmack had said about the game, I was convinced this wasn't going to be the case. Doom 3, I was sure, would break id's record of offering excellent visuals with mediocre-to-no storylines. Based on the PR copy, Doom 3 certainly seems t
Good article and I agree (Score:2, Informative)
whatever (Score:3, Informative)
Technically speaking HL2 is a nightmare. Installing the game requires 5 disc's which scares me. Doom3 uses 3 discs though, and new games tend to have more, so it isn't a major bitch. The major bitches include a few things like the product registration. Firstly the product registration is insane, and I have never experienced a more overtly anoying process than this. Force feeding me steam is not good taste, although I used to endorse it back when I could play the original HalfLife for free. Anyways, Valve installed Steam, and steam took forever to download, and decipher some files. I don't mind a game contacting the mother ship before I play, but this was horendous. Moving on in the list of major bitches, the level transition takes forever, and does't indicate any progress. The only what I know my computer isn't locked up is by pressing the num-lock or tab key, and seeing the lights. Other not so major of a bitch issues include a few visual glitches durring fast movement or rapid change of Freeman's view/perspective, especially durring combat.
I don't seem to recal any moment where I drove a vehicle in doom3, althought I keep thinking that I'm forgeting something? Anyways, HalfLife-2 has some great outdoor areas. The problem is having a design that works for outdoor areas means either having really huge outdoor maps, or have anoying outdoor level transitions. Sorta like hitting an invisible wall that causes an annoying 2 minute level transition. HalfLife-2 actually has both huge outdoor maps, but also long map changes once you venture off the edge of a map. I don't seem to recal Doom-3 having any outdoor areas aside from the ocassional skybox map on the surface of mars where you quickly leave for a finite Ox2 supply. In a Weird way I kinda percieve Domm-3 story line to be very similare to the original HalfLife storyline, athough the ID people seem to claim that they are just retelling the original Doom story, just different. I seem to recal some physics in Doom3, but it was realistinc, and minimal. In HL2 I can pick things up, thrown them, put them down. Valve takes it to the next level with a gravity gun that you only get once you get beyond the first few levels (further than the guy doing thsi review has got to). THE gravity gun lets you move heavy objects, and repel smaller objects at high-velocity.
My conclusion is Doom3 has a technically better game play, less fuss, more fun. HL2 has equally impressive graphics, better use of physics, and better interactivity with the world environment.
Re:Very poor article... (Score:2, Informative)
Re:In short... (Score:3, Informative)
1 [valve-erc.com],2 [bluesnews.com].