Valve Wins Summary Judgment Against Vivendi 36
ShamusMcGee writes "Valve today announced the U.S. Federal District Court in Seattle, WA granted its motion for summary judgment on the matters of Cyber Café Rights and Contractual Limitation of Liability in its copyright infringement suit with Sierra/Vivendi Universal Games." From the judgement: "...based on the undisputed facts and applicable law, Sierra/Vivendi, and their affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber-cafés to end-users for pay-for-play activities pursuant to the parties' 2001 Agreement."
what does this mean? (Score:2, Insightful)
Cyber cafes in general (Score:4, Insightful)
I say the distributors could sell licenses to the cafes themselves... this seems to be a funny way of capturing a wierd stake... valve shafted thier publishers, almost making sure they had an escape plan... or thier publishers are greedily holding onto something that isn't thiers.
Publishing will not go away, but become a gift based medium, an 'order nice boxed set (collectors edition) for gifts.
Anyway, In Korea only old people use pay-per-play
Yeehaw (Score:2, Insightful)
Good. (Score:4, Insightful)
How this affects in the long run (Score:1, Insightful)
Now the real question - How will pubs treat Game Designers in the future? If the pendulum swings too far to the money (Pubs), many smaller designers will never see the light of day - the dominating control they have exerted on them will drive them out of the business. I personally would love to see more systems like Steam - Vivendi is scared stiff of it, and for good reason. The lack of need for physical stores could do to the corporate game model what online shopping has done for some aspects of retail. When they realize selling a CD for 50$ is simply unnaceptable, the cream of the crop will rise, and we will see more, good, and most importantly, new game ideas. No more rehashes, no more annual updates for the sake of pushing product - If you want to make money, you need to make a good game. Period.
Steam + Viviendi = $50, Steam - Viviendi = ?? (Score:2, Insightful)
Will Steam allow Valve to pretty much be its own publisher? Think about the fact that Viviendi is a middleman, delivering the packaged game to those of us who bought the actual box and CDs.
Do those of us who purchased via Steam actually seen any benefit at all from Valve's relationship with Viviendi? I don't think so, all we saw was a publishing house dictated price. A price that included overhead costs for box and CD printing (and design etc) that we will never see.
I think it'll be interesting to see if this suit brings Valve to a pub-less distribution method, and if we as gaming consumers will see the cost benefit when the middleman is officially eliminated.
Re:what does this mean? (Score:3, Insightful)