EA Trying to Buy Ubisoft Shares 289
jujubees writes "What is going on with Electronic Arts these days? This morning it was revealed that EA is trying to acquire 19.9% of the Ubisoft shares owned by Dutch investment company Talpa Beheer B.V. If approved by the US Antitrust department, the buyout would instantly make EA the biggest shareholder, ahead of the Guillemot brothers. Whether this is a hostile takeover attempt is not clear at this point, no financial terms were disclosed." An anonymous reader also wrote in to mention a GamePro Editorial about the company, regarding its past as an honorable games-maker and its current reputation.
Hostile (Score:3, Insightful)
Re:Hostile (Score:3, Interesting)
So if EA succeeds and they are the single ubiquitous supplier and their products are a POS, it sounds to me like that's a potential for the OSS gaming market to seize the day. It's IE being attacked by FF all over again.
Re:Hostile (Score:2, Insightful)
But as I went along I convinced myself that I was wrong, and that open source can be better than the closed source model, even for games.
So I can only hope that one day the OSS gaming market does seize the day.
"source available" != Open Source != Free Software (Score:3, Insightful)
This is true.
If they would just include the source with your game, and allow you to edit it for your own purposes, but not redistribute it, it would still be open source, by definition.
I'd check the definition of open source again. Certainly this would not be software libre (free as in freedom software), and I believe
Re:Hostile (Score:5, Insightful)
How many hours per YEAR do you spend with your OS? How many hours with a word processor, web browser, or spreadsheet? The average geek needs all of those things. It is worth the effort to make those essential tools. And if a geek makes it, then he can use it. The last RPG that I played lasted all of 80 hours. I doubt that I will ever touch it again. I will just buy another one.
This is the reason that nobody can truly monopolize game creation: you only need ONE word processor, ONE web browser, and ONE operating system. But games have a high turnover rate. I would not be surprised to find people who buy more than one game a month.
So, let's assume that an awesome FOSS game came out. People would download, play, and conquer. Within two months, they are back at Best Buy looking for another game to play.
One more thing: If somebody make a game, they would likely not play it for fun, since they already know all of the quests, plot twists, etc. The only exception would be multi-player games where the challenge comes from beating other peple, instead of beating the game.
And don't forget that a word processor is a matter of programming. Making a game also involves: 2D art, 3D art, voice acting, music, and writing talent. No one person can possibly have ALL of the skills needed to make a modern game by themselves. Since you now have a lot more diverse skill mix, it becomes harder to recruit talent and to manage everything.
For all of these reaons, FOSS might be able to generate a respectable title or two, but it will NEVER replace commercial games.
Re:Hostile (Score:4, Interesting)
Re:Hostile (Score:2)
The same I think would happen if there was a source release of an Action Adventure game, or a Myst styled game. I can definately say it would with a First Person Shooter, though it seems les
Re:Hostile (Score:2)
You mean like Quake I/II/III ? (although it's GPL, not BSD)
Re:Hostile (Score:2)
Re:Hostile (Score:2)
With a single BSD base to the RTS games it would allow for closed enhancements that some companies don't want to give competitors, yet allow for a common codebase where any involved party could put their code together with the other involved groups to get a more advanced game without as m
Sports? (Score:2)
(yes, I'm trying to find a place to stick another comma)
Re:Sports? (Score:2)
Re:Hostile (Score:2)
The problem isn't the code, the problem is the content. Especially artwork and music - trying to get artists and musicians involved in an OSS game is virtually impossible. They almost always want $$$ for thier time, somehting OSS developers don't have usually.
Re:Hostile (Score:2)
I have seen enough OSS games being in throuble due to the lack of coders to know that writing an OSS game engine IS the problem, at least part of it. Sure you also needs artists, but how many high quality OSS engine can you name, especially ready to use ones with a complete toolchain to create content? Coding a engine doesn't stop once you have a basic engine and a importer for Quake3 levels, you also need the tools to create the content and when it
Re:Hostile (Score:2)
Quake 2 is GPLed. Is Q3 yet?
Re:Hostile (Score:2)
From what I have seen so far OGRE might be the
Replace, no... (Score:2)
Of course, we still need the servers to play on, but that's another issue.
-Dan
I have to agree (Score:2, Interesting)
Re:Hostile (Score:2)
Most games are done with teams of about 50 people working long hours for 2-3 years to complete. Approximate budget for next-gen titles is between $6 and $20 million [gamespot.com]. Also, most gamers play on stock consoles, where OSS isn't possible.
Re:Hostile (Score:3, Insightful)
EA is still actively developing new games (even though they are mostly rehashes of the same old designs).
OSS could potentially come out with new game ideas and run with them, but I don't think they'll come out ahead until EA starts seriously stagnating (not even putting out games for months at a time).
Re:Hostile (Score:2, Informative)
Note: I am not an account, although I am reading slashdot when I should be studying for my AFM101 exam tommorow.
All Hail the Crumbling Game Industry (Score:2)
Re:All Hail the Crumbling Game Industry (Score:2)
Re:All Hail the Crumbling Game Industry (Score:2, Funny)
In other news, EA reached a licensing deal with the CIA. They now have exclusive rights to publish stealth action games. EA's progammers claimed their future games would have 25% fewer glitches and bugs than previous offerings, meaning online play would simply be "unplayable" due to cheating instead of "completely unplayable."
Re:All Hail the Crumbling Game Industry (Score:2)
Not that I want to defend EA here,but Ubisoft is already roughly averaging one Splinter Cell release a year. We are a little past three years from the first game (November 2002 I believe), and the third game comes out in a month or so. Hell, Ubi tried to release two Splinter Cell games just this year!
Game Company (Score:4, Funny)
Offtopic? WTF? (Score:3, Insightful)
Remember the tragedy of Yahoo buying geocities now known as "geoshitties" by its former users?
UBIsoft is an excellent small software company. When I play Prince of Persia: Sands of Time, I remember good ol' times of Epyx. New, original games, maybe with some flaws.
And then comes the walmart-mindset megacompany and wants to ruin it.
So plea
All I can think of when I read that is... (Score:2)
Buy him out, boys!
Re:Game Company (Score:2)
Since Ubisoft pays my girlfriend to work [fragdolls.com] I am sort of partial to them and their success. Cause then I'd have to get a real job.
Re:Game Company (Score:2)
Strong Moves (Score:4, Insightful)
Slashdot Financial Network (Score:5, Funny)
Slashdot: Spreading Rumors and Bad Advice Since 1996
Re:Slashdot Financial Network (Score:3, Informative)
Re:Slashdot Financial Network (Score:2, Informative)
In order for a hostile take-over to be possible, usually one entity requires atleast 50.01% of the companies stock. That is the only way they would have enough power to do whatever they want. With the most stock, however, EA
Re:Slashdot Financial Network (Score:2)
Re:Not trolling. (Score:2)
Here's one (I hate to risk feeding the trolls, but the following can't be said too often):
I hold as self evident that we are all endowed with certain inalienable rights. Among them: life, liberty, and property.
Farcry Fans rejoice ! (Score:4, Funny)
Re:Farcry Fans rejoice ! (Score:2)
Soon it will be a far-cry from what it once was....
Great! (Score:2, Funny)
Beyond Good & Evil: the NHL edition
where gamers will enjoy taking pictures of strange creatures that infect NHL players in difficult to reach parts of their bodies.
Sad Times (Score:4, Informative)
Re:Sad Times (Score:2)
Ironic. Electronic "Arts"...
I still remember playing "Project Firestart" from EA. It was the coolest survival horror game that _EVER_ existed for the C64.
What happened to you, EA? How did you turn into one of those slimy monsters portrayed in your games?
Goodbye, EA. Sad to see an old friend die, but seeing him lose his heart to become an evil follower of some kind of demon ($$$), it's 1000 times worse. I'd like to cry for
Re:Sad Times (Score:2)
Walmart of video games (Score:2)
Cornerstones of my childhood, all.
And now they're acting like Wal*Mart. Guh.
Re:Walmart of video games (Score:2)
Re:Sad Times (Score:2)
Re:Sad Times (Score:3, Interesting)
Mainly because their main business model is cashing in on sequels to hit titles. Take a look at the reviews of the original hit titles (review in the 90's), then look at the sequels and their average reviews (80's, then 70's, then 60's...) For examples, see:
NHL 2005 - http://www.metacritic.com/games/platforms/xbox/nhl 2005/ [metacritic.com]
Goldeneye 2 - http://www.metacritic.com/games/platforms/xbox/gol deneyerogueagent/ [metacritic.com]
Urbz (aka The Sims 2.5) - htt [metacritic.com]
Freeman (Score:4, Interesting)
Re:Freeman (Score:2)
Again, while it's a step in the right direction, it would be hard for most idealistic, small developers to undertake a similar development. The most promising aspect of Valve's presence now is, I think, as you mentioned, the apparently succes
Re:Freeman (Score:2)
Re:Freeman (Score:2)
Re:Freeman (Score:2, Insightful)
Re:Freeman (Score:2)
Re:Freeman (Score:2)
All it is doing is making Valve a distrubution company. It is not freeing them from distrubution, instead it is putting it into their hands. If other developers want to publish the same way do you honestly think Valve will let them do it for free?
Instead of EA coming obsolete all they have to do is jump on the bandwagon and make their own version of steam.
After all how are other developers supposed to get their stuff published? Wri
Re:Freeman (Score:2)
Also why is it that people go on about how 100% of the profits go to Valve because publishers are evil and are the cause of high game prices.
Yet Valve are quite happy to leave the prices the way they are.
Stroke, Stroke (Score:4, Insightful)
Its only 20% ownship, not 100% (Score:5, Informative)
As far as employment goes, if you recall previous stories, many developers left Ubisoft to work at EA. In fact, Ubisoft was one of the companies who sued the employees claiming they should not be allowed to work for a competitor in the game industry since they signed a non-compete clause.
In the bigger picture, this consolidation is inevitable and it sucks. With the recent article about the Game Industry overtaking Hollywood, those same business techniques will be used. Expect little innovation. They will do what they think will work without risk (ie; Halo 3, Far Cry 2, WOW 2, Doom 4, expansion packs). Just like the movie/television industry...find a hit with something, cookie cutter it, and sell it until everyone was sick of it a year ago.
Personally, I've never been a fan of EA games - partly because I don't care for the sports genre, but partly because EA's model seems to be; release the same game yearly with some tweaks. ie; 2001, 2002, 2003, 2004, 2005. It similar to the Intuit/Quicken model. Release to generate a steady revenue stream, not because of innovation.
Re:Its only 20% ownship, not 100% (Score:3, Informative)
Take Ubisoft. With EA getting 20% of the stock, that means when the company takes votes on what to do, EA has 20% of the vote right there. Increase employee hours without overtime pay? EA has 20% of the vote, and so they only need to convince 30% of the total shareholders that they're right. (And usually, you can convince 1 out of 3 people that any stupid idea is right.)
They don't need 100% - just "enough".
20% is not enough to comple
Re:Its only 20% ownship, not 100% (Score:3, Informative)
Of course, if the Guillemots have much less - say only 5% or so - then it's a different matter.
Re:Its only 20% ownship, not 100% (Score:3, Informative)
According to their 2004 financial report, available on the ubisoft website, the Guillemots own around 14-15% of the company. 84-85% is owned by the public. This deal would appear to give EA more ownership than the Guillemots -- of course the financial details are not being disclosed yet. For all we know, it is the Guillemots who are selling to EA (along with some board members). There has been no comment by either company yet.
Ubisoft fine as it is, EA knows that? (Score:2)
If you could afford Ubisoft stocks, wouldn't you want to buy them seeing as how they have created and revived some awesome IPs lately? (splinter cell, prince of persia, beyond G & E, etc).
That's not how stock ownership works (Score:2)
That's because stock holders don't run the company; they hire managers (a board of directors) to act as agents on their behalf to run the company for them.
The real power of the stockholder is in choosing who should be on the Board. If a board member's term is expiring or if stockholders vote to fire a board member,
Re:That's not how stock ownership works (Score:2)
Actually, all the time. I'm always being asked to vote on changes which will increase executive compensation, increase stock options available for employee purchase, and otherwise dilute my shareholder value. It seems like every quarter I get a proxy statement and instructions on voting. Each time one of the questio
Re:Its only 20% ownship, not 100% (Score:2)
Re:Its only 20% ownship, not 100% (Score:2)
As largest shareholder they *can* sway the vote in their favour, but it's by no means guaranteed.
Re:Its only 20% ownship, not 100% (Score:2)
How do you arrive at this logic? A 20% share is a 20% share. They can vote their 20% votes on company business. They can attempt to persude some other 31% to 'install' hand-picked board of directors or a friendly CEO. Of course, the definition of a hostile takeover is a takeover that is opposed by the target companies 'management' and 'board of directors'. Is this the case?
Re:Its only 20% ownship, not 100% (Score:2)
I think the confusion arrises in that you're thinking everybody with a share is voting. While everybody is allowed 1 vote per share, this doesn't mean everybody actually bothers to vote.
You just need a controlling interest (Score:2)
Re:Its only 20% ownship, not 100% (Score:3, Informative)
Its possible to have a majority share in a company which is below 50
Re:Its only 20% ownship, not 100% (Score:2)
I do not think that word means what you think it means....
Although you're quite right in the sense that holding a large block of shares--in this case, 20% of the voting stock--gives the owner's opinion quite a bit of weight, it does not give carte blanche to name directors or force votes at the AGM. The largest shareholder is not automatically a majority shareholder. They're still in a minority ownership position, albeit a subs
Re:Its only 20% ownship, not 100% (Score:2)
There is no creativity left in mainstream mass media. Deal with it. Games were already headed this way, and now it will just happen faster.
Re:Its only 20% ownship, not 100% (Score:2)
You know times are bad... (Score:4, Insightful)
Gamepro Editorial (Score:4, Insightful)
This isn't about originality, how original can you make a fucking sports game anyway?
(Speedball and Mutant League * fans -- I love them too. They're not sports sims. Sorry)
Re: (Score:2)
Re:Gamepro Editorial (Score:3, Interesting)
The games industry is the movie industry (Score:5, Insightful)
As we all now know, the games industry is huge - bigger than Hollywood. Well, look at how Hollywood studios have acted over the years, and recognize that the halcyon days of the games industry are gone. It's Big Business, and if you look at how games are marketed and distributed, it's a sophisticated moneymaking machine where creativity runs a distant second to pulling in big dough.
People complain about movies being derivative, formulaic, and obsessed with sequels. The movies have nothing on the games industry. It's becoming more and more risk-averse every day.
How long untill.. (Score:2)
GarageGames.com (Score:2, Interesting)
Look, there is NO NEED for big distribution/development companies like EA any more. With the internet and the relatively inexpensive technologies available any programmer/level designer with marginal abilities should be able to turn out games at least as playable as most of the cookie-cutter garbage hitting the streets.
Gaming and game development need an open source alternative an
Good lord (Score:2)
What's going on indeed... (Score:5, Funny)
Number 2: Dr. Evil, I'd like to take a moment to bring you up to speed on our Evil Empire. Do you remember Tripp Hawkins, one of your Evil Agents?
Dr. Evil: Yes, of course, Mr. Hawkins. A wirery fellow...always talking about skateboarding. Smelled of oregano.
Number 2: Yes. As you may recall, Mr. Hawkins was charged with creating a way to brainwash the minds of school children...
Dr. Evil: Ah yes, Project Marcy Playground! Control the minds of school children, have them steal money and valuables from their parents, to fund our Evil Research. Progress?
Number 2: Actually, the brainwashing aspect of the project was dropped years ago, after Mr. Hawkins learned that there was much more money and control to be had making a new form of entertainment, called video games. In the past 15 years, video games have become the most popular form of entertainment in children and young adults, and Mr. Hawkins company Electronic Arts has become the dominate force in the industry.
Dr. Evil: No brainwashing?
Number 2: No sir, it's quite unnecessary. Video games are so popular we control the purchasing habits of children without the need for drugs or hypersonic waves. Parents buy the games for their children willingly, and the operation is entirely legitimate. So far EA has made over $12 billion for our Evil Research Laboratories, and we estimate a 15% annual increase in those numbers over the next 20 years. The profit potential is almost unlimited!
Dr. Evil:
Number 2: Excuse me, sir?
Dr. Evil: SILENCE! Eliminate Mr. Hawkins, inform all EA employees they will be receiving mandatory overtime and 10% pay cuts, begin eliminating our competition using underhanded business techniques, and ensure that the most loved of these "video games" are driven into the ground by failing quality and shoddy licensing deals!
Holy smoking ruins Batman! (Score:3, Funny)
Dr. Evil: Make the next Dave Mira game XXX. I want fem-bots with feakin laser bames on their jibblies.
Re:What's going on indeed... (Score:2)
Re:What's going on indeed... (Score:2)
what was ubisoft thinking?? (Score:2)
Is this is basically a company not owning itself?
EA becomes single largest stock holder in Ubisoft (Score:2)
Merry Christmas, Everyone! (Score:2)
Looks like someone's Christmas capital is burning a hole in their pocket! Tsk tsk!
Worst game maker... (Score:2)
Why Bash (Score:4, Interesting)
Evil company, tries to buy evil company (Score:2)
I absolutely adore Rainbow Six: Raven Shield, Loved Splinter Cell (1, Pandora was a bit shit in comparison), well into the original Ghost Recon, and will probably buy most of the seque
Cash takeovers don't have to be bad. (Score:2)
Now granted, Ubisoft doesn't need publishers, so there's no clear advantage to the deal, but if for some strange reason EA decided to treat this deal differen
Re:is EA.. (Score:3, Interesting)
My beef with EA (and Vivendi) is they're buying up companies that did make innovative games. Then they either dismantle the companies or take all the credit when good games do come out.
I'm fresh out of college and looking for a job in gaming, but it's hard to find companies that in
Re:is EA.. (Score:2)
Re:Someones gotta start it (Score:3, Interesting)
Re:Someones gotta start it (Score:2)
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Re:EA disease is spreading (Score:5, Insightful)
To STOP supporting Ubi now is just stupid, and will hurt Ubi (who I feel make great games).
Stop buying from them if EA ever owns/buys Ubi.
Re:EA disease is spreading (Score:2)
Yup, they sure do. It's just that they either ignore or dump the good games (BG&E), or they XTREME-them-up with stupid nu-metal rock and increase the gratuitous violence level (PP), or they make vastly inferior and glitchy versions of their games under the same name as the superior title (GR2 PS2 vs XBox), or... they release Charlie's Angels.
Re:EA disease is spreading (Score:2)
Anyway, fuck both of you. THIS IS FLAMEBAIT, morons.
Re:EA disease is spreading (Score:3, Interesting)
Of course EA wants to buy out or squeeze out the competition. The most pertinent remaining question for us as individuals is what'll we do to help out the folks whose lives will be disrupted as a result of the carnage. "When they came for the... because I was not a..." but in another form.
Human compassion is the only defence against the bestial appetite o
Re:Ugh.. (Score:2, Funny)
Pinball Contruction Set (Score:2)
Cool cover art [gamespy.com] too.