True Fantasy Online May Be On Track for Xbox 2 23
Posted
by
Zonk
from the shiny-anime-mmoging dept.
from the shiny-anime-mmoging dept.
German site GameZone is running a piece discussing the late, lamented True Fantasy Online. In it they mention that the Xbox MMOG may be released on the Xbox 2, based on commentary from the president of Level-5. From the article: "Now these hopes are affirmed by the level 5-Praesidenten Akihiro Hino, because in the Japanese Dorimaga said it that according to its estimates True Fantasy Live one on-line one could nevertheless still appear."
Bravo (Score:2, Funny)
Re:Bravo (Score:1)
Re:Bravo (Score:2)
It's a German translation through Babblefish, which is why none of the page makes any sense. The original is here [gamezone.de] in case anyone wants to try a human translation of the article.
Anyway, since I'd never heard of True Fantasy Online before, I figured some people might find the GameSpot page on it [gamespot.com] useful.
Sounds... meh. Apparently it was aimed at the Japanese XBox market, which probably wasn't the best of ideas... Seems like it's another attempt to somehow "revolutionize" MMORPGs, but it sounds like it ul
Word. (Score:1)
Yes, this is so true....i can't wait to by taken on the arm!
Huh. (Score:5, Insightful)
The thing about these games is that they are really just simplified MUDs with graphics, which is to say that they are pretty much an first-person (or nearly first-person) RPG with a text-based chat room attached to them.
The whole point of Playing EQ, AC, DAOC, CoH, WoW, etc., is the social aspect of the gameplay.
I think most of you already see where I'm going with this.
The X-Box has no keyboard, so unless you want to roleplay via voice chatter (in which case, "broadcast" and "shout" type messages will be more annoying than ever), this large part of the game is missing.
In the early development phase of EverQuest, it was pretty clear that Sony intended it to be a big hit for the PS2. As it turns out, they could only deliver a stripped-down version of it to the console, and almost everybody who played EQ did so on the PC.
Re:Huh. (Score:3, Insightful)
Nah, you can get it to work on a console. Final Fantasy XI proved that it can work. I have no idea about the actual PC vs. PS2 player breakdown, because Square-Enix doesn't list statistics like that (grumble), but apparently it does work.
If you don't have a keyboard for the PS2, you can enter text like you would on those "Enter Your Name" screens I'm sure everyone knows about. Obviously it would be a very slow process.
The end result is that almost all PS2 players wound up getting keyboards to chat.
Re:Huh. (Score:5, Insightful)
Yeah, it sounds terribly confusing when you put it that way. The other way to think about it is that you open the menu, go to the "log out" option, press enter, go to "yes" when it asks if you're sure, and then press enter again. If that many keypresses really disturbs you, you could also just type
Oh, and instead of offering hot keys, let's make it so that pressing any letter or number starts the chat interface!
Yes, one of the selectable keyboard layouts is like that. There's another that offers all the hotkeys you want. Nevermind the fact that you can bind alt or ctrl plus any of the number keys to any action you want.
And no one likes using the mouse to activate objects, so let's make clicking and dragging move the player!
I'm not sure what you're getting at here, I can click on objects just fine with the mouse. The game wasn't designed to be played with a mouse, anyway, nobody I know who plays it ever even touches the mouse. I played for quite a while using just a keyboard, and it's also easy to play with a game pad.
It runs like ass, even on high-end computers where it should run well, cheerfully producing graphics that look worse than PC games older than it at 10fps (or worse).
The benchmark program is designed to run "like ass". That's what benchmarks do. It loads up as many character models and turns up the detail as high as it can and sees how fast it runs. It's not at all representative of the actual game -- while the benchmark is choppy as hell on my computer, I get a smooth 30 fps when playing the actual game at 1280x960.
Anyone who's played FFXI past the first couple of levels will know that there are like a total of ten enemy models and they get reused all the way through to the end-game.
Anyone who's played much further than the first few levels will tell you that's not true. There are particular types of monsters that tend to be easier than others (such as crabs), so leveling groups tend to stick to them, but there are plenty of different types out there for you slaughter if you're willing to look.
Given that Sony is discontinuing the PS2 hard drive
Because the newer model PS2s have built-in network adapters (for the uninformed, previous Sony's hard drive and network adapter were bundled together) and you can use any external hard drive with them.
Final Fantasy XI is the poster-child of why console-based MMORPGs just don't work
Even though it has over 500,000 subscribers.
FFXI has its fair share of problems, but the things you pointed out aren't among them.
Re:Huh. (Score:2, Informative)
Lineage 2 (Score:3, Interesting)
I don't know what it's like for other MMORPGs, but Lineage 2 makes me feel.... icky. First of all, there's client stability and overall design that just seem poor. Sure, it looks good but there are several weird in-game glitches that make me wonder just how qualified the people at NCSoft are. These issues range from playability issues to client stability. Playability is not so bad, just a few minor glitches like monsters getting stuck and all that.
Client issues are a bit worse really, with the client regulary crashing on me for no good reason at all. The game often freezes as well, has weird graphic glitches that can lock up my entire PC and I get sudden disconnects for no real reason. All very annoying. While L2 boasts about having hundreds of thousands of paying subscribers, it's pretty evident that none of the monthly money they get go into development of the game, except perhaps a sequeal which would only serve to bring in more money.
I've heard stories about most MMORPGs being like this; the game appears to be nothing more then a poor release based on a proven addictive concept along with pre-existent competitive ( sometimes hostile ) player behaviour. The actual client or storyline doesn't really matter just as long as these two elements are in there. The question is, though, why the hell would anyone want to pay for such lousy services? I mean, I play L2, sure. But I do so on a free server at no cost at all. I don't pay a single cent for this worthless client I'm stuck with and the actual server runs on donations from the users.
But despite this and the fact that at least some people agree with me on this, MMORPGs keep popping up like bad weeds. Is it just a fad like all the "* Tycoon" games we had?
( On a different note, heard Slashdot solved the issues about the 503s and generally atrocious performance lately. Maybe they even decided to stop banning my subnet the whole damn day! Anyways, giving this a try again, so here goes... )
Re:Lineage 2 (Score:3, Interesting)
Anybody who learned about Pavlovian conditioning in Psych 101 understands why the system of nearly-random rewards makes these games so addictive, and why you eventually realize that you are not really having fun, but playing out of compusion. When people reach that point, they either quit, or decide that
Level-5 President? HA! (Score:5, Funny)
I've got a 14th level Prime Minister that'll mop up the floor with that looser!
(Oh, c'mon. You know that your first thought was a lame joke like this, too...)
Re:Level-5 President? HA! (Score:1, Redundant)
And the president can smoke cigars with no ill effects!
No keyboard (Score:1)
Re:No keyboard (Score:2)
Fishing Live Online? (Score:1)
Re:Fishing Live Online? (Score:2, Funny)
Nice To Salvage Something... (Score:2)
If Level 5 is serious about getting some return on investment, I think their best bet is to convert whatever they have into a single
Re:Nice To Salvage Something... (Score:1)