No More Players for World of Warcraft - For Now 544
Chris writes "FileFront has broke the news from Blizzard that they are no longer placing their highly popular MMORPG on store shelves, due to the recent server problems reported by Slashdot on Tuesday. Denying rumors that they had asked several stores to pull the game from shelves, Blizzard rep Gil Shrif is quoted as saying: 'We're just being careful not to release additional copies to be sold until we feel the game servers can support additional players.' The online store on Blizzard's website shows the game to be out of stock. No word on whether or not this will affect the Korean release."
Remeber diablo 2? (Score:4, Interesting)
Server restriction... (Score:3, Interesting)
Better than AC... (Score:4, Interesting)
bandwidth or bugs? (Score:5, Interesting)
The Power of Penny Arcade (Score:1, Interesting)
Penny Arcade blasts WOW for technical difficulties and discusses recinding "Game of the Year" status.
Blizzard pulls game from shelves as part of an attempt to fix the technical difficulties.
I'm not saying they were the sole reason for Blizzard's actions but I'm sure they played a role... A LOT of gamers frequent P-A.
As good as it is to make money (Score:4, Interesting)
Re:Server restriction... (Score:3, Interesting)
Re:Remeber diablo 2? (Score:1, Interesting)
The guy at EBGames told me that he has copies, he's just forbiden from selling them and that when he can start selling them, I might not be able to join my friends on the PvP server. He was told that once servers reach a population, they prevent anyone from joining it. So if the only reason to play this game is to join my friends in PvP action, and I cant join their server. Im screwed, theres no way im going to get a full refund.
Re:As good as it is to make money (Score:4, Interesting)
No, it better be the WORST feeling for them. They can't even keep the servers up for the existing players to play.
Many will tell you that the servers were "down" from Thursday through Sunday regardless of whether or not the official status was "up." That's in addition to the 16 hours of scheduled downtime on Thursday.
The kicker? The 16 hour downtime to fix the problem actually made it even worse. That's when they introduced even more population caps without first informing the customers. Now players can sit in queues for anywhere between 1 to 3 hours...and if they're lucky enough to wait that long and log in, they may get 10 minutes of actual playtime before they get booted out of the game or lag out and forced to sit in the queue yet again.
This isn't just a problem for the high population servers, it's affecting even the low population servers. What does this mean? Nobody but Blizzard themselves can say with any certainty...but I'm willing to bet this has nothing to do with the popularity of the game and how many copies were sold. My guess is they have a poorly designed backend/database system that is simply broken and cannot be fixed even by throwing more hardware at the issue.
Doesn't Blizzard Deserve Props? (Score:5, Interesting)
Of course, this could be a ploy just to drive up sales with rumors of a new player "blackout." But Blizzard is really well known for taking drastic actions to make sure their games are as good as possible. Is there any reason Blizzard should be bashed for this?
This will create a huge blackmarket for people selling their characters and accounts, though...
Re:Remeber diablo 2? (Score:2, Interesting)
World Of Warcraft doesnt use UDP (Score:2, Interesting)
However here in the U.S, our network infrastructure is not so homogenous nor cutting edge in all places. There is a reason so many mmogs that are popular here in the U.S use UDP datagrams over TCP steams. I wouldn't be surprised if Blizzard decides to quickly hack in a UDP based messaging system to fix this issue. If their code is well architected, it shouldn't be too difficult to do this... the question is, are they going to turn paying customers into testers for the next month while they experiment with fixes to the problem?
Re:Not at all (Score:3, Interesting)
Releasing the game in Korea may improve that stream, but unless they have plans for cafe usage... not by much.
Aside from all that, someone on Evil Avatar pointed out that WoW has ~85 servers, and FFXI has 33. WoW has all these problems, FFXI doesn't. Yet FFXI has 200,000 more subscribers, not limited to the US. The lag on FFXI is almost nonexistent, only rearing its ugly head when you enter an area with an obscene number of people.
Re:Actions not words (Score:2, Interesting)
I've been playing from day one (and a few months before that -- in demo) and let me just offer you my subjective experience. As soon as the problems surfaced on a number of Western servers, Blizzard suggested players to spread out without regard to the time zones, and they promised that the choice of a server in a different time zone will not affect the performance. I did just that, (moved to Sargeras, in central time) and did not experience any significant outages ever since. Little annoyances are abound -- mostly related to a huge population in the capital cities, and small outages still happen from time to time, but there was ultimately nothing that caused me to think "OK, I want my money back". If anything, I played too much :-)
I think Blizzard is doing the right thing now, aiming to satisfy its current customer base, while sacrificing some of the profits they could make on additional sales. As a current customer, I give them two thumbs up.
Re:You are a moron. (Score:2, Interesting)
Ok then, answer me this... why are the South Korean WoW servers not affected?
http://www.firingsquad.com/news/newsarticle.asp
And don't say its because everyone is playing Lineage... according to the above link, WoW is setting concurrency records over there. But then why aren't those servers suffering from the same fate as the U.S servers?
I submit its because of the network infrastructure in South Korea which makes the U.S problem a "front end" issue. We'll find out soon enough.
Incidentally, if I am a moron, then what does it make you for arguing with me?
But you can still get the game. (Score:2, Interesting)
Try eBay. I have one copy, and my fiance wanted to play. (It's a good way to get her to not complain that I am playing the game).
I read this post, went to eBay, and 15 minutes later I bid on and won a copy for $75.03. The guy emailed me the CD key, and I'm installing it now.
Yes, there have been server problems especially on Tichondrius (where I was playing). Switching to another lower population server is working well so far.
Seriously, if you want to play (and you should), go her yourself a copy on eBay now.
Re:Remeber diablo 2? (Score:3, Interesting)
Re:Not at all (Score:3, Interesting)
That said, I wholly support the parent's statements, and think that it's ridiculous when people go there just to rile up the less casual RPers. RP debates in general chat aren't fun for anyone.
-9mm-
Re:Not at all (Score:3, Interesting)
WoW may also have twice the number of NPC characters, twice the number of quests, twice the spawn rate, twice...
I wouldn't be surprised if they had some inefficient code in there, too.
Re:Money == server stability? (Score:3, Interesting)
With the lack of instances for such large areas as WoW does, does mean that people are all on the same physical server and why they are needing to upgrade the hardware.
In the older days of MMORPG(3-4 years ago) 3000 was the magical number passed around as the max number of people that could be logged on at once with, just looking at numbers and WoW far exceeds that. Then to make matter even worse they implemented that very stupid time zone stuff so you get people filling the servers at the same prime time.
Tie that in with the announcement that they implemente code tuning along with the better hardware then look at what is the result and thoses queues are not going away for a long,long time.
Re:Remeber diablo 2? (Score:3, Interesting)
Re: Not at all (Score:2, Interesting)
I love World of Warcraft!
It works for me (Score:2, Interesting)
I realize everyone complaining has good reason, but since all we seem to hear from are the people complaining, I wanted to point out that some people are very happy. At least one, that is.
I started playing the game on 12/29, and have played every day. I'm on the Shadowsong realm. There have been a few times that I haven't been able to log in, but unless it was a scheduled maintenance, I was always able to get on in less than an hour. That 16 hour maintenance was frustrating, especially since my server was the last to come up and it was over 16 hours, but I understand they're going to need to do that sometimes. I've never seen the queues that I hear about.
Yes, I pay for the game monthly and deserve to be able to play it when I want to, but come on, be fair. The game is so great that I know they're smart people - I believe they're doing their best. This game is so addicting that the limited downtime is about the only time I've spent away from the computer or work since I started playing.