Xbox 2 to Have Wireless Controllers Standard 146
GamesIndustry.biz has the news that the Xbox 2 console, releasing this fall, will use wireless controllers by default. From the article: "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."
Pioneers get the arrows... (Score:5, Interesting)
Wireless controllers are an intersting option. But standard? Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability. Most XBox wireless joysticks don't handle an XBox live headset or memory card.
Battery life is obviously a problem. I'd like to see docking cradles for the joysticks on the box itself so they can be charged and ready for play. (Or interestingly... maybe they could be connected with cables like they are currently for charging. So play with the cable while charging play without otherwise.)
And, of course, it's not as satisfying to get pissed off and yank the cable out of the box to demonstrate your frustration... (But it IS easier to throw the joystick across the room...)
So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?
Let me think... (Score:1, Interesting)
While I'm glad that wireless controllers are becoming the mainstream, I think Microsoft is swiftly headed toward its own death in the console market. When the Sony and big N consoles release almost a full year after the Xbox2, they will feature roughly twice the processing power, and have much more powerful and well-established development solutions (Sony especially, with their new focus on VPUs and an OpenGL-style API). The original X-Box only has 3 strong points, in my mind: 1) hard drive, 2) most powerful hardware, and 3) X-Box Live.
Well, at least they'll still have #3.
PS - I have nothing against microsoft as a company, unlike most of the posters here. I think they are good for the console market, at least so far, providing an almost Sega Genesis-like amount of freedom for developers. I just think they're making a series of mistakes here that are worthy of Nintendo
So now what... (Score:2, Interesting)
As long as they're lith-ion (Score:1, Interesting)
Tournaments / places with lots of Xboxes? (Score:4, Interesting)
Even if the Xbox controller doesn't have channels and instead has some bluetooth-esque pairing strategy, you can still screw with it by building a device that simply spams the air with RF on the same frequency as the controller, nullifying all wireless controllers in the area. It's just a bad idea.
Re:Brilliant (Score:3, Interesting)
Neither do I, but your logic is not quite as funny
If they are smart, in addition to a base station type thing, they'd have the ability to go corded as well. This would allow the controller to be powered by the base when batteries are low.
Re:So now what... (Score:2, Interesting)
Re:Rumble? (Score:3, Interesting)
I have the previous version which used 4 AA batteries. I use it to play while I'm on my exercise bike, since the cable on the regular controller would get caught in various moving parts of the bike.
Logitech Wireless (Score:3, Interesting)
Runs on 2 AA batteries, and I can attest to the 50+ hours of life that they mention on the site. Plus with rechargeables (say, a couple pairs), you're in good shape, and the "power pack" is non-proprietary and user-serviceable.
Re:MS should ditch the vibration function (Score:3, Interesting)
You could replace it with audio/visual cues in some cases (not for rallying games though because you need that input while paying strict attention of already existing audio/visual input), but the point is kind of to engage yet another sense. It can make for a better gameplay experience if done correctly.
Anyway, I seriously doubt MS will not have rumble on their next-gen controllers.