Total Annihilation Remake Released 93
Pxtl writes "The long-awaited remake of Total Annihilation (considered "#1 RTS of All Time" by Gamepsy), "Spring" has hit its first official public beta release. The game reimplements the original Cavedog game in a full 3d environment, replacing TA's fixed-angle view. It also brings other new features to the table, such as revised physics and a 1st-person-shooter mode. Spring reuses the original TA content and is backwards compatible with the old unit packs.
While the game is currently win32 only, its source has been released under the GPL, so fixing that is only a matter of time. Get to the download page now and help out with the torrents."
Totally under my radar (Score:2)
Sweet Crackers! (Score:5, Funny)
Not familiar with it (Score:2)
Re:Not familiar with it (Score:2, Informative)
Re:Not familiar with it (Score:1, Informative)
Re:Not familiar with it (Score:2)
Re:Not familiar with it (Score:1)
Re: Is it multiplayer? (Score:5, Informative)
Now... I wanna see a Linux port!
Re:Not familiar with it (Score:2, Informative)
Re:Not familiar with it (Score:1)
Re:Not familiar with it (Score:1, Insightful)
If I'm wrong, please respond.
Re:Not familiar with it (Score:2)
Yes, it does contain TA *modded* files.
Though I have never really seen these so-called abandonware sites that claim to have TA... The last one I found was $5.95 (CDN) for the Commander Pack. Wish I could find another one at that price!
Re:Not familiar with it (Score:1)
Just figured I'd mention it, since I've not seen the Commander Pack in well over 3 years.
Re:Not familiar with it (Score:2, Informative)
Re:Not familiar with it (Score:1)
How exciting...
Re:Not familiar with it (Score:2, Informative)
Re:Not familiar with it (Score:1)
Re:Not familiar with it (Score:1)
The big thing that makes TA stand out: VOLUME. Don't build small. "Just squeaking by" is not a good TA strategy, this is all about unreasonable displays of force!
Re:Not familiar with it (Score:2)
No - Starcraft and TA are two different games. TA involved effectivly setting up your economy and launching a massive strike, while Starcraft revolved against tactical strikes (or used to before everyone demanded that ladder games be cranked over to fastest.)
In either case, both of these games could benefit from including a semi-prebuilt base in the initial loadout - just to prevent the need for the tedious pre-combat phase.
Re:Not familiar with it (Score:1)
To hell with dragons teeth, build walls of missile towers instead.
Re:Not familiar with it (Score:1)
Macledge.com used to have a TA map of the week deal, got good maps from there
TA Reminiscing (Score:4, Insightful)
I just remember downloading an addon building that was a gatling gun version of a gun called "Big Bertha". It was really long range with huge destruction power. It was a great time.
Re:TA Reminiscing (Score:2)
Re:TA Reminiscing (Score:2)
Not that I've ever used that technique, mind you...
Re:TA Reminiscing (Score:2, Informative)
Re:TA Reminiscing (Score:3, Interesting)
I'll agree with you that it was an excellent base defense but not so great as an offense. For a obsessive porc like myself though, they are a dream. On large metal maps, you *need* a vulcan, if not several, to defend your base. It is absolutely unbelievable the amount of bots the AI will send at you
Re:TA Reminiscing (Score:5, Insightful)
Hard core people don't use Vulcan cannons. Seriously. I don't remember the math off the top of my head, but I've seen it done.
Vulcan cannons are expensive. very expensive. You can build couple of bertha/timmy (intimidator) with the same resources and you can fine tune those better. (you can turn a few of them off and what not) and real hard core players know how to take out one of those real quick so it's a big investment for nothing.
There is no such thing as impenetrable defense. I know in TA, you can get pretty hardcore defense. And one of the main strategies of playing is Porc where you build an impenetrable base and start amassing your kickass army (some prefer air, some go for tanks, some go for artilleries). This strategy sounds really good and a lot of beginner players will try to perfect this strategy.
But this strategy does not work against good players. They'll hit hard and early and prevent you from building your defenses. And it's the simple idea that the opponent had the same amount of time that you did. If you are focusing on your defenses and don't heckle your opponent, that's that much time that he had to concentrate on his armies too. And if he's better player than you, he can build his armies better than you can build your (so called impenetrable) defenses with the same amount of time/resources.
You think your fusion/timmy/vulcan/nuke/whatever are impenetrably defended and it's the shit. But good players know how to focus and take that shit out. (bombers anyone? reconnaissance?) That's why you want to diversify.
I mean if you are just getting into it or playing with non-hardcore friends, vulcans are the shits and is definitely part of the unreasonable displays of power. But if you are playing the game for real (you are considered good on online communities/rankings) you are either dead before you can finish a vulcan/ the conditions of the game will make vulcan an unworthy investment.
If I start building timmies (one by one) and you start building a vulcan, I'll have a timmy done before you finish the vulcan. I'll start shooting faster than you can. And when we both finish our project, we'll have approximately the same firepower. And I'll have better ranges too.
The point is, if you can build 150 berthas, one of several is true.
Your opponent is an idiot for letting you get that far. (stop playing the stupid computer, and play real people. Even the most advanced cheating AI on TA have weaknesses depending on the particularity of the specific map.)
You could have killed your opponent without building 150 berthas. I mean if you had that much resources and your opponent is that lax, you should have been able to kick his ass by your 10th bertha. So, as much as your opponent sucks, you don't know how to attack for shit. I mean get some ground troops and air strike force for crying out loud!
noob
This is informative.
Re:TA Reminiscing (Score:3)
Re:TA Reminiscing (Score:3)
it one-upps nukes; it can survive two nukes. (maybe just one. one will do about half damage. so it depends)
it's got scary ground range (short line of sight, but if you have recon, the range is truly large.) and its anti-air capabilities are unmatched.
of course, the same problem exists for krogoth as for vulcans. if you have enough resources/time to build krogoth, 1) your opponent isn't putting enough pressure on you, 2) the resource is better spent somewhere el
Re:TA Reminiscing (Score:2)
FYI, you can reach a stage in the game where resources are not a problem at all - build enough Moho Metal Extractors and Fustion plants, and you basically don't have to worry.
The only resource that you really need is time and unit limit space. You can cut down
Re:TA Reminiscing (Score:2)
full metal is wasted metal. you should never have enough resources.
If you ever get to a point where you have unlimited resources, they aren't putting enough pressure on you and you aren't putting enough pressure on
Re:TA Reminiscing (Score:1)
That's the key bit right there. TA isn't about winning, it's about crushing your enemy under a wild excess of firepower.
You want him/her to be sitting there, with their jaw on the floor, as death pours in from all directions, with you screaming "hahahaha!" and spinning around in your chair and frightening the cats.
It's true, good players can generally wipe out someone who's "
Re:TA Reminiscing (Score:2)
if you had the time to build an army, the enemy has had the time to match your army. you'll only get to utterly crush your opponent if he sucks much more than you. it's a very logical thing; if your skills are evenly matched, you won't get a chance to utterly crush them. (so stop playing the computer)
that's where strategy and finesse comes in. winning is the first step toward that whole "frightening the cats" bullshit and you'll find
Re:TA Reminiscing (Score:1)
It does if the other people you're playing are of the same demented mindset. We don't like "finesse." Finesse is for French cooking and lovemaking (which bookend a good TA session nicely, by the way). Playing TA is about (metaphorically) smacking your buddy over the head with a Buick and mocking his mother while doing a little dance in the slowly congealing blood.
In summary, good players who use strategy and finesse will
Re:TA Reminiscing (Score:2)
proud of ignorance and incompetence?
settling for mediocrity?
please reread the grandparent. it says if your opponent isn't retarded, he won't get crushed. christ, it's like the special olympics.
Re:TA Reminiscing (Score:1)
Whoa, nelly! What's with the ad hominem attacks here! I guess I must have forgotten that this is Slashdot - where a normal conversation suddenly turns into pointless name-calling. OK, I'll play.
>please reread the grandparent. it says if your opponent isn't retarded, he won't get crushed.
I know what it says. I was actually agreeing with you, in general. I was trying to make th
Re:TA Reminiscing (Score:1)
Hell! If only I had friends like yours, I want some TA playing friends who fight like that. AI's are too incompetent, most humans are too... "task orientated"... ah well, guess I'll just have to introduce more of my friends to it and see how they play
An excelent thread, thank you, both of you, for presenting two utterly different, and yet true and valid views, and for the most part for doing so in a polite and sensible manner.
Re:TA Reminiscing (Score:2)
Vulcan cannons are expensive. very expensive. You can build couple of bertha/timmy (intimidator) with the same resources and you can fine tune those better.
Thank you for repeating the part of the parent's post that I was agreeing with.
But this strategy does not work against good players.
I never said it did.
I mean if you are just getting into it or playing with non-hardcore friends, vulcans are the shits and is definit
Re:TA Reminiscing (Score:2)
I don't think I've ever FINISHED a game of TA. (When the "Dead commander ends the game" option is off anyway.) Playing the AI, it's dragged on for hours. The game didn't end, but I had a blast. Not played the game in a couple of years, but I used to play until my aging system started creaking due to how
Re:TA Reminiscing (Score:1)
He's good at that. See our branch of this thread, where I attempt to explain that my friends and I play for fun and to watch the nice pretty big units blow crap up, and he starts calling us retards.
I totally agree with you -- he's missing the point that people play the game to have fun, and fun is subjective. His way is winning as quickly and as mathematically precisely as possible. Mine, and apparently yours, is not.
For me and my cronies, LAN
Re:TA Reminiscing (Score:1)
Very few online games have the same feeling, its always a case of victory above all else. There are a few highly co-operative games that come to mind. SubSpace Trench Wars for example, whe
Re:TA Reminiscing (Score:1)
The only thing I disagree with - I don't think they'd get the same pleasure out of chess etc. First, because they're not patient enough, an second because a big part of the FPS world in particular is centered around either extolling or blaming your gaming rig. For example, "I would have won if I had 3 more fps coming out of my video card, I better get more overclocking gear." In pure skill games like the ones you mentioned, you have nothing to blame for
Re:TA Reminiscing (Score:2)
God I miss that game.
Re:TA Reminiscing (Score:2)
Middle of the day (Score:4, Funny)
Re:Middle of the day (Score:2)
Missed it too (Score:1)
Re:Missed it too (Score:2)
Re:Missed it too (Score:2)
Single Player (Score:5, Informative)
No. TA Spring will only support multiplayer.
4.18 - Will there be an AI or a "skirmish" mode?
No. There is no AI or skirmish support planned.
I lost all interest after reading that.
Re:Single Player (Score:5, Interesting)
Re:Single Player (Score:2)
Total Annihilation had top notch multiplayer, in my opinion, and I really can't blame them for focusing their priorities on that aspect.
Re:Single Player (Score:1)
Re:Single Player (Score:1)
Re:Single Player (Score:1)
Re:Single Player (Score:1)
The Grandfather of all RTS Games (Score:1)
Played TA:K , didnt like the fantasy element, but was a fun game. Nothing like seeing the Nidehogg Dragons appear and blow over your entire city.
Its largely because of Cavedog, that I love RTSs.
Re:The Grandfather of all RTS Games (Score:1)
Re:The Grandfather of all RTS Games (Score:1)
Re:The Grandfather of all RTS Games (Score:1)
Last time I tried it online (years ago) I got the floor wiped with me, I suspect anyone still playing it would be scarily good. Better to talk some friends into a game.
RTS (Score:3, Funny)
Turns out RTS is Royal Televison Society.
This was a public service announcement. Please mod insightful.
Re:Maybe it's just me, but (Score:1)
Re:Maybe it's just me, but (Score:2)
Obelisk of Light (Score:1)
Tesla was just a cheap immitation.
hummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmMMMMMMMM MMMMMMMMM
ZOWIE!
*horrifying scream of death*
Re:Obelisk of Light (Score:1)
Massive amphibious landings?
A hundred Yaks converging on the ememy construction yard, spraying bullets till the ground crunches with lead underfoot, then retreating from whence they came?
Huge fleets supported by cruisers?
A tesla-flanked heavily mined gauntlet of death for a famous last stand?
Just for the quirkyness, breaking down a few trees to form an unexpected attack route?
Nuclear miss
Re:Obelisk of Light (Score:3, Funny)
"Here I go, Heavy O! I wonder what's over this ridgZZZZZZZTTTTT!!!"
"Uh. Medic!!"
Mirrored at Open Source Gaming (Score:4, Informative)
And WINE (Score:4, Informative)
It also works under WINE, it seems
Re:And WINE (Score:2)
I'm gonna have to grab this when I get home. I've still go the original installed on an old Windows box, but my only 'wothy' machines for this new one run Linux. Now if only they had the soundtrack from the original (best game score ever!)...
Re:And WINE (Score:2)
Otherwise it works perfectly in Wine with no modification (and graphics jacked to full
Re:Problem with open source (Score:1)
Re:Problem with open source (Score:2)
Re:Problem with open source (Score:2)
The Spring guys have said their ultimate goal is a new RTS "inspired" by TA, and that this is an interrim step - full TA content support so that TA players can use their engine for a modern port.
Re:Problem with open source (Score:1)
MicroPROSE. Microsoft had nothing to do with Transport Tycoon.
Windows == VMS (Score:1, Flamebait)
Just choose the next letter in the alphabet
V=>W
M=>N
S=>T
and you get Windows NT.
And you are the clone of your father.
In your own words:
Like an animal. Devoid of any intelligence, unable to create just emulate.
Spring (Score:4, Informative)
ATTENTION!! (Score:4, Informative)
gawd I luv TA (Score:2, Informative)
http://www.planetannihilation.com/aa/
lots of extra units, patches and balancing makes it the best mod
I love TA (Score:1)
New Chris Taylor game coming (Score:3, Informative)
http://www.findarticles.com/p/articles/mi_zd1up/i
Gas Powered Games is making a new RTS. Of course not a sequel to TA, but could be very interesting.
For a little background, Chris Taylor is the man credited with creating Total Annihilation. However he left Cavedog to start up Gas Powered Games some time before Cavedog produced TA:Kingdoms and subsequently went under.