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E3 Sony PlayStation (Games)

PlayStation 3 Unveiled 905

The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far.
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PlayStation 3 Unveiled

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  • Analog sticks (Score:2, Interesting)

    by SpiffyMarc ( 590301 ) on Tuesday May 17, 2005 @09:09AM (#12553806)
    They still didn't move the analog sticks.

    My thumbs surrender.
  • Why 7? (Score:4, Interesting)

    by XgD ( 578260 ) on Tuesday May 17, 2005 @09:09AM (#12553813)
    7 bluetooth controllers? Why 7? not 8? even the current Playstation 2 lets you have 8 controllers!

    Seems a step back... 8-way FIFA games are awesome!
  • Only long hours of gameplay experience will reveal the merits of the new Playstation-3 controller. Don't get all huffy - yet. One thing I'm wondering about is the # of controllres. Why 7? Is it a bluetooth limitation?
  • by Anonymous Coward on Tuesday May 17, 2005 @09:13AM (#12553859)
    Is it true that MS may cancel the whole xbox project after this past disastrous week? I think a delay would be a better idea, they have the money to go back to the drawing board and come up with something that can compete with the PS3.
  • by acomj ( 20611 ) on Tuesday May 17, 2005 @09:14AM (#12553870) Homepage
    This will get Blu-Ray players into peoples home like the playstation did with dvds.

    Interesting to compare tatics, as MS is ending xbox games development this year and Sony is continuing for 2 more. Nintendo is also continueing development.

    Also playstation will be backward compatable. This is great, because there will be a huge library of working games for it. Also they get that games are not just about the graphics, so HD will not be requires .

    From NYT
    "
    While every Xbox 360 title must be developed in high definition, Sony officials are playing down that aspect of the new PlayStation. "Blu-ray technology guarantees the highest graphic quality," said Jack Tretton, executive vice president of Sony Computer Entertainment America. "HD is not the be-all and end-all," Mr. Tretton said, noting that the depth of game play could be more important.

    Microsoft executives have decided to end internal development of games for the current Xbox this year, but Sony will continue to create titles for the PlayStation 2.

    "We'd be crazy to abandon them," said Mr. Tretton, speaking of PlayStation 2 owners.
  • by valkyriekl ( 788246 ) on Tuesday May 17, 2005 @09:16AM (#12553895)
    might look crappy...but it might work out fine...

    I like the old PSX controllers, except for one point: the grips are too small for my hands; after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small. The XBox controllers, on the other hand, fit my hands quite nicely (although I don't really like where the buttons are), and everyone seemed to pick on the controllers back when the XBox was released.
  • programmability (Score:2, Interesting)

    by distantbody ( 852269 ) on Tuesday May 17, 2005 @09:20AM (#12553952) Journal
    After all is said and done about the design,the real make-or-break will be the ease of programmability. As im sure you have heared, the ps2 was a nightmare to code for compared to the xbox. ps2 games slowly increased in graphical complexity as developers learned how to get the most out of the ps2. The xbox plateaued very early as devs learnt how to get the most out of it very quickly (due to its familiar architecture). Now hears the thing: CELL. Its the ps3's strongest asset, but potentially its greatest liability, if it proves to be a nightmare to code for. I have a strange feeling that two powerpc cores (or whatever the fuck the 360 has) will be a hell of a easier to code for than the unique eight string (?) CELL. I just hope im wrong though, because i beleive the ps3 has a lot more potential. Thats your hardware lesson for the day folks, now let your teacher drown his sorrows in his cheap imported brandy.

    -- im TIRED. leave me alone
  • Controller (Score:3, Interesting)

    by ctid ( 449118 ) on Tuesday May 17, 2005 @09:22AM (#12553972) Homepage
    Did anyone else look at that controller and think, "steering wheel". I wonder what is inside it.

  • by NeMon'ess ( 160583 ) <flinxmid&yahoo,com> on Tuesday May 17, 2005 @09:24AM (#12554003) Homepage Journal
    Can someone who actually has a clue speculate on what it means to compare the

    PS3: [yahoo.com] PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy

    to the xbox360: [xbox.com]
    Three symmetrical cores running at 3.2 GHz each
    Two hardware threads per core; six hardware threads total
    VMX-128 vector unit per core; three total
    128 VMX-128 registers per hardware thread
    1 MB L2 cache

    Also, what is XDR RAM? I've never heard of it, but the PS3 has 256MB of it running at 3.2GHz. It also has 256MB of GDDR3 VRAM at 700MHz.

    The xbox360 has 512MB GDDR3 RAM at 700MHz unified, for the ATI video chip and CPU to share. How will these compare? Unified vs 256MB of blazing fast? Is it too late and or costly for Microsoft to switch to XDR?
  • Killzone (Score:5, Interesting)

    by Ford Prefect ( 8777 ) on Tuesday May 17, 2005 @09:27AM (#12554046) Homepage
    There's a utterly spectacular Killzone video [filerush.com] doing the rounds, along with some rather pretty screenshots [eurogamer.net].

    Except they look a bit too good. Almost, dare I say it, pre-rendered. Has Sony done the ultimate and presented a completely non-PS3, non-game 3D animation as actual gameplay?
  • Bluetooth? (Score:5, Interesting)

    by Lussarn ( 105276 ) on Tuesday May 17, 2005 @09:31AM (#12554103)
    I have a logitech dinovo blouetooth keyboard/mouse combo and I do not use that mouse for gaming. It's way to laggy, I think bluetooth has maximum update of 80hz or something. Have they worked around that?
  • by Anonymous Coward on Tuesday May 17, 2005 @09:31AM (#12554105)
    My biggest problem is that the new systems use wireless controllers.

    Never mind the battery/recharge issues, I CAN NOT STAND WIRELESS CONTROLLER LAG! They ALL suck. I have yet to use one without lag issues. Games like Soul Caliber II and Tekken (and I'm sure many others) have moves that require 1 frame precision. Even simple things like A+B becomes A~B due to wireless lag.

    If the Xbox 360 or PS3 have laggy controllers with no solution in sight, I'm NOT buying the system. It's simply not enjoyable to play with broken controllers.

  • controller (Score:3, Interesting)

    by Paralizer ( 792155 ) on Tuesday May 17, 2005 @09:34AM (#12554140) Homepage
    Why not stick with a controller for a few systems. I understand new items are added to controllers to upgrade performance or add some new element to the game (rumble pack for GC for example), but there's a clear threshhold where a controller doesn't need to be "enhanced" much more to be suitable for a new system. Just update the system, gamers will probably like you better for it. Then again, they aren't getting the extra sales for those controllers they would have been selling... perhaps thats the motivation.
  • 2 Teraflops?? (Score:2, Interesting)

    by dolphi0 ( 651875 ) on Tuesday May 17, 2005 @09:35AM (#12554154)
    The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance.
    Am I reading that correctly? 2 Teraflops? Right now the #5 computer [top500.org] on the '04 Supercomputing Top 500 list has just under 10 TFlops. Wow.
  • Re:burner (Score:2, Interesting)

    by Slashcrap ( 869349 ) on Tuesday May 17, 2005 @09:36AM (#12554165)
    another diff is that the xbox has a burner and the ps3 doesnt.

    Jesus. Look, when a drive is said to support "CD,CDR,CDRW,DVD,DVDR,DVDRW" etc..etc.. that doesn't necessarily mean that it can write to them. It just means that it can read from them.

    So just because the XBox 360 press release said "CDR" support doesn't mean it's going to have a burner.

    Try and use a bit of critical thought in future. Here, I'll give you a start :

    Q.What advantages would MS get from building a CD/DVD burner into the XBox? What disadvantages would result?

    If you'd have thought about it long enough to come up with that question I suspect you would also have come up with the answers :

    None whatsoever. Extra cost, extra point of failure, piracy etc..

    Not so hard was it?
  • by Anonymous Coward on Tuesday May 17, 2005 @09:38AM (#12554183)
    Well, say goodbye to the HD-DVD standard. All Sony will have to do is release a few dozen of their blockbusters in 1080p resolution and put them on the top shelf of the PS3 sales rack. Newly scanned James Bond collection exclusively on Blu-ray, a new rerelease of some popular trilogy, etc.

    Apple will help to make the hit a home run with HDTV iMovie on a new Blu-ray sporting iMac. Watch your home movies at high resolution. They already joined the Blu-ray camp and had Sony come on stage to showcase their 1080i consumer cam. Anyone stupid enough to have bought one will be laughed at as sales persons will deem 1080p the standard; each frame is a perfect still, you can fill a photo-album with the best frames. I would not be surprised if iMovie gains a CoreVideo filter to enhance DV material to HDTV for those who can afford an iMac but not yet the camcorder which will start at outrageous 'pro-sumer' prices, but then again your kids will only once take their first steps ;-).

    Sony could even disrupt the upcoming Christmas sales for Microsoft if they launch a 'prepare fo playstation 3' campaign and start selling '1080p enhanced PS3 compatible' games for the PS2 where the render engine can be network patched in the summer to render to 1080p, or where the splitscreen racer will become dual 1080p on a PS3. Or simply by enhancing the graphics of PSone puzzlers to be 1080p friendly as a tie me over / keep up the grades in your final year graduation (or you won't get a PS3) present.
  • by Alzheimers ( 467217 ) on Tuesday May 17, 2005 @09:38AM (#12554190)
    Actually, I believe the exact quote was:

    Microsoft finally let the world know that the Xbox 360 will be backwards compatible with top-selling Xbox games.

    It sounds to me like they'll be using some kind of Bleem! style system with software emulation being customized for only certain xbox games. Perhaps you'll need to purchase "compatibility modules" through their micropayment-driven marketplace? With Microsoft, I wouldn't put it past them.
  • Re:Controller (Score:4, Interesting)

    by digidave ( 259925 ) on Tuesday May 17, 2005 @09:43AM (#12554239)
    Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!

    Sony kept the same controller around for two console generations so you know they're not the type of company to come out with a new design just because there is a new console. They probably did hundreds of hours of user testing.
  • At this point I am just excited to be able to buy bluetooth controlers. I assume that they will be normal bluetooth and compatible with PCs. Maybe this will spur the development of bluetooth devices the way the original iMac made USB ubiquitous.
  • Yes, but... (Score:2, Interesting)

    by jounihat ( 884616 ) on Tuesday May 17, 2005 @09:48AM (#12554299)
    ...will it run Linux? Seriously, that makes one heck of a server, if it's sold below 500. And managing Apache with that controller! I just can't wait.
  • Playstation Banana (Score:5, Interesting)

    by Deathlizard ( 115856 ) on Tuesday May 17, 2005 @09:49AM (#12554304) Homepage Journal
    I don't know about boomerang... looks more like a banana to me.

    It's pretty sad when I can look at an Xbox 360 Controller and say it looks better than this one.

    I won't finally judge it until I actually hold one, but I dont understand why Sony would screw up a good controller design for what looks more like an asethethic change rather than a functional one, unless they had to make it bigger to hold the wireless circuity.
  • Exactly. (Score:3, Interesting)

    by porkchop_d_clown ( 39923 ) <mwheinz@nOSpAm.me.com> on Tuesday May 17, 2005 @09:49AM (#12554312)
    I assume you mean this goes for any gaming system and/or game right? Halo/Doom3 is nothing more than a FPS with prettier explosions. The XBox2 is nothing more than a typical game system with more horsepower, right?

    I'm glad to see you understand.

    Don't get me wrong - I've been a computer/video/arcade gamer for 30 years now (they didn't exist for the first part of my life). I currently own two PS2s, a PC, a Linux server, a couple of Powerbooks, a GBA-SP and a PSP. (I'll omit the list of all the machines I used to own.)

    I rarely play games on any of them now - I had high hopes for the PSP, but I've discovered I'm having more fun writing software to hack it than I am playing the actual games.
  • Re:Why 7? (Score:4, Interesting)

    by Trejkaz ( 615352 ) on Tuesday May 17, 2005 @09:50AM (#12554332) Homepage
    However, nothing really stopped them from having two piconets for 14 total controllers...
  • Re:Rehashed quote? (Score:2, Interesting)

    by blighter ( 577804 ) on Tuesday May 17, 2005 @10:05AM (#12554537)
    I thought that was funny as well.

    But my favorite was this quote in the NYTimes: "It will also be able to display images at a high-definition resolution equivalent to that of digital projectors in movie theaters."

    I'm not totally up on everything movie-related, but don't the digital projectors in theaters have many, many times the resolution of even the highest-def home TVs?

    It strikes me as taking unrealistic marketing-speak to a whole new level to claim that your video game machine is capable of rendering movie-quality computer graphics at movie quality resolutions on the fly.

  • Finally the Review (Score:3, Interesting)

    by a3217055 ( 768293 ) on Tuesday May 17, 2005 @10:08AM (#12554587)
    You guys should check out the gamespot.com E3 coverage. You can use bugmenot.com to login for free and take a look at the Sony Press Conference. Also it is a windows media stream, sorry *NIX guys. The stream is about 1 hour 50 mins long. It shows all the new games and tons of presentations. Lot of stuff about capturing new markets but the PS3 console looks amazing.
    http://www.gamespot.com/e3/e3live.html [gamespot.com]

    The Cell processor is IBM's jewel, it might be the single killer against the x86 market. Not to mention that the Cell processor in PS3 is revision 3 while the one in the xbox is revision 2. The new cell processor is gonna knock the socks of all you folks.
    Trust me :)

    Another thing is that 7 controllers that run Blue Tooth, I don't get it either. But the main thing is that games will be more and more interactive. But the Final Fantasy games out there look amazing but beyond that the Gran Turismo games are also kick ass (please cars flip over...please ) But the Tekken for PS3 was an amazing intro. You could see Jin's muscles and sweat and then the heat rising from his body and with the punch you could see sweat fly from his fists. There was another game a FPS that was amazing where marines come in through the sky and fight on the ground urban warfare style. I don't know how much of it are rendered movies and how much is real time work but the Unreal PS3 engine was amazing, it really was the explosions with the rockets and the smoke. But beyond that they had the CEO of EA come in ( yeah I know he didn't pay overtime ) and brought in Fight Night, that was great with the facial expressions of the boxers at every punch I just can imagine Rockstar Games' new GTA will definately be something. And also there are tons of new API's in the Nvidia GFX processor subsystem that have tons of stuff, like transparency and skin diffusion, water refraction. Amazing stuff. Xbox to be cool had to come on MTV, Sony being classy just went to E3 and showed who's who what there lil box can do. But over all whole press conference was kick ass, marketing venture yes. But the xbox360 on MTV was so .... teenager oriented that the PS3 is for bigboys, and the lil'boys. Sony was cool and professional while the Xbox 360 was like in your face kind of advertisement. End result xbox360 looks good PS3 looks kickass, kungfu punch, matrix lobby scene better. Also the PSP using 802.11 can become an auxillary input into the PS3 ( huh, why what do they want us to buy everything that Sony has to offer or what?? ).
    But the dual HD output is great, and it also takes VGA :) . And it is backward compatiable with PS, PS2 etc.
    But the estiemated price of the PS3 is $250 for just the gaming rig and $500 for the works. But definately they will sell there console for a loss.And make money on the games. Looking at the way the PSP sold I wouldn't be suprised it would sell for US$300.
    Also our beloved Hedijo Kojima of MGS showed up, may the Lord Bless his soul, yes there is going to be a MGS for the PS3.
    The xbox 360 has major major competiton. Cell technology puts them on the same playing field including the Nintendo Revolution. What makes them different are the games they have to offer. Even with life like reality in the end it is the simple thrill of Pong and Pacman and Mario Bros. that makes us want to play more and more games.
    Frag away, Drive away, Super Combo away and what ever Final Fantasy does ...
  • by KirkH ( 148427 ) on Tuesday May 17, 2005 @10:25AM (#12554838)
    You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

    At the debut of the PS2, Sony claimed it was 10 times as powerful as the Dreamcast, but it took quote a while before any PS2 games looked/played any better than the Dreamcast games. Now they're saying the PS3 is twice as powerful as the 360 -- in marketing speak, I'd call that a wash. :)
  • by damiangerous ( 218679 ) <1ndt7174ekq80001@sneakemail.com> on Tuesday May 17, 2005 @10:47AM (#12555143)
    Oh and another possibility that seems more likely when I think about it is that a console will have an "acquisition mode" in which it's willing to accept new controllers. Probably something accessible from a Pause or System sort of menu so you can access it during a game.
  • So it begins (Score:3, Interesting)

    by superultra ( 670002 ) on Tuesday May 17, 2005 @11:06AM (#12555412) Homepage
    Oh geez.

    Remember back in the day, the debates we would all have in our neighborhood backyards as kids, about how certain consoles had more bits and therefore were better?

    Looks like *flops are the new bits.
  • Re:Killzone (Score:3, Interesting)

    by Tim C ( 15259 ) on Tuesday May 17, 2005 @11:14AM (#12555516)
    Of *course* we want to believe it - eye candy is important to most gamers (as is good gameplay, etc, of course, but it's eye candy that makes that all-important lasting first impression, and gameplay is very hard to see in screenshots).

    That doesn't necessarily mean that we all *do* believe it, though.
  • HD, right on time (Score:5, Interesting)

    by sterno ( 16320 ) on Tuesday May 17, 2005 @11:28AM (#12555752) Homepage
    1080P, so that's 1080 lines right? Right now on my desktop I'm doing 1280x1024 for all the games I play. So this would be just a hair above that, non?

    I've got a 6600 GT, which is able to keep that 1280x1024 filled with data, no problem. So if the card on the PS3 is equivalent to an SLI linked pair of 6800's, it's got more than enough power to pull that off with insane levels of detail.

    It seems to me that the XBox is an evolutionary step, taking the XBox, making it a better performing system, and including the obvious enhancements. The PS3 seems to be trying to set the ground work for the next level. Sony is thinking way beyond being the next generation game platform and media hub here.

    While XBox can play on HD, what formats does it support? It's just a DVD player, non? The PS3 does Blu-ray, and that will allow it to play high definition movies. Of all the features on the PS3, this is the key piece of the pizzle. Now you may be thinking, nobody has high def movies, but Sony knows that too. Why have a format war over the next high def format when Sony can pre-empt that by having millions of PS3's that already do blu-ray? Expect Sony to begin releasing a lot of their films on Blu Ray when PS3 launches.

    This is the first time I've seen Sony really take advantage of all their pieces. I mean Blu Ray has no obvious benefits over HDDVD, but if I've already got a PS3, it has a huge benefit. No matter what people think of the 360, the PS3 will sell millions of units, and that will give Sony it's foot hold. From there, they make money on:

    1) Selling games
    2) Royalties on the Blue Ray format
    3) Selling everybody their favorite movies all over again in high definition
    4) Selling TV's that take advantage of all of these capabilities

    Very very smart, IMHO. Microsoft has a serious problem here because they can only make up their hardware losses on game licensing. Sony has a lot of channels they can use and it actually will create markets for them that do no currently exist. Microsoft will just sell more games but otherwise be doing the same thing they have done.
  • Re:Xbox 360 v. PS3 (Score:3, Interesting)

    by EulerX07 ( 314098 ) on Tuesday May 17, 2005 @11:43AM (#12555958)
    I would much rather some type of storage included so I don't have to mess around with memory cards.

    Then you have the option of buying the HD for the PS3, which is what most people will probably do anyway. Carrying a big box and a small box home from best buy won't be much more work then carrying one big box home.

    I'm not expecting budget price at all, I'm expecting them to price for people with too much income and not enough dependents (enough of them around to take care of the first few shipments before they drop the price).
  • I dissagree (Score:4, Interesting)

    by DumbSwede ( 521261 ) <slashdotbin@hotmail.com> on Tuesday May 17, 2005 @12:29PM (#12556464) Homepage Journal
    Anyone that has a VGA monitor should be able to hook these things up to use 1080p. I'm guessing that Sony will make the Component video out switchable to RGB. If not, you can get Component to RGB adapters.

    At Home I watch DVD in 1080p straight from my computer on a 10' front projection screen (yes it is upconverted). Then I click a dial to watch HDTV off of my cablebox which comes out Component and goes through a component to VGA adapter.

    The point is the Playstation 3 might be the appliance that truly ushers in HDTV as most everyone has VGA monitors that can be used as an entry level HDTV system, and unlike the crappy rear projection stuff you see at BestBuy and Wal-Mart these will work at 1080p not just 1080i or 720p.

  • by NeMon'ess ( 160583 ) <flinxmid&yahoo,com> on Tuesday May 17, 2005 @12:58PM (#12556881) Homepage Journal
    I forgot to mention that by Sony's own press release, they claim their CPU (Cell and IBM PowerPC combined) can do 218GFLOPS. The other 1800GFLOPS is from the Nvidia GPU. Really we'll have to wait for the games to show the differences, but it might be really hard to tell which system is actually better since the best games will be locked up as exclusives, so less direct comparison.
  • Tech Specs vs. Games (Score:4, Interesting)

    by nick_davison ( 217681 ) on Tuesday May 17, 2005 @01:07PM (#12556989)
    You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

    Generic Racing Game:
    Graphics...
    X-Box:360 - 6 stunning cars on a track.
    PS3 - 12 stunning cars on a track.

    AI...
    X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
    PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.

    Flight Sim:
    X-Box:360 - 10-15 planes filling the skies.
    PS3 - 20-30 planes filling the skies making for truly chaotic dogfights.

    Space Sim:
    X-Box:360 - The original cut of StarWars with maybe six X-Wings and six Tie Fighters shown at any one time.
    PS3 - Return Of The Jedi with waves of them coming in.

    Shooter:
    X-Box:360 - A platoon of enemy troops charging your squad.
    PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.

    If I'm playing a WWII game, I want occasional set piece massive battles not constant squad action because the system can't handle making that number of troops look good. If I'm playing a world war two flight sim, I want to defend a thousand bomber formation not be one of two planes guarding a six plane flight of B-17s. If I'm playing a racing game, I want all the other cars of a big race, with constant jockeying for position, not an arbitrary six needed to keep the framerate decent.

    I could go on. The point is, we play games, not specs. But double the amount of processing power means developers have the ability to put double the amount of content on screen at any one time (assuming they don't simply increase detail on existing numbers). Double the amount of adversaries etc. makes for much better, more realistic games.

    So, directly, I don't care that much about the tech specs. I care about the games. But the tech specs give the developers far more freedom to make the games I want to play.

    As for proof of that power differential: I could argue about how [only when well coded] massively parallel simple processors can blow the crap out of only a couple of very powerful, highly generic processors. You build a processor that can do hundreds of different complex multimedia tasks - great - but half that silicon isn't getting used for any given specific instruction whereas it's all getting used in massively parallel simpler units and, because they're simpler, they can be optimized to cycle faster.

    Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.
  • Re:Xbox 360 v. PS3 (Score:3, Interesting)

    by Chanc_Gorkon ( 94133 ) <<moc.liamg> <ta> <nokrog>> on Tuesday May 17, 2005 @01:11PM (#12557044)
    Because GFLOPS only matter to us geeks thats why. They are a meaningless metric. GFLOPS are horrible at measuring true performance. Benchmarks are better, but still not good. The only thing that matters is does the game play at an acceptable rate and most games will do just that.
  • by jericho4.0 ( 565125 ) on Tuesday May 17, 2005 @01:16PM (#12557089)
    "But for any multiplayer capture-the-flag game like 'bzflag' or 'quake' the levels have to be well balanced in order to be playable."

    Given the current limitations of games, that's has been very true. But imagine a game with a massive, persistent, seamless, fractaly generated map. With the right game design, "found" features of this landscape could be developed by players into defencive zones, just like in real life. The gameplay could balance itself.

    It's a tough, but solvable, challenge. The game that delivers it will win the console wars.

  • by troy144 ( 884688 ) on Tuesday May 17, 2005 @01:19PM (#12557139)
    I just watched the pre-E3 Sony Press Event (insider.ign.com) and at 44:19 into the video Masa Chatani is introduced and 47:50 he states that "[Playstation 3] there is also a built in wireless network interface that allows connection to Wi-Fi devices, including Playstation Portable. This allows PSP to become a remote controller, as well as remote screen. Whether you are in the next room, or on the other side of the world. From any remote location, PSP can have access to PS3 to play the local playing game, which runs from the PS3 out of your home. The always on, always connected nature of the PS3 means that your secure media can be accessed remotley at anytime over broadband or wireless networks."
  • by javaxman ( 705658 ) on Tuesday May 17, 2005 @01:22PM (#12557177) Journal
    Why would people have a reason to upgrade *all* their cherished DVD's, which they spent oodles of cash on, just so they can play them on their *gaming console*? And what's so wrong with DVD's anyway that a new standard is needed?

    People aren't going to replace their current DVDs. Well, not most of us. I still have a bunch of VHS tapes, for that matter, and I'm not re-purchasing those on DVD as a general rule. But, WHEN we get HD displays, AND happen to have a PS3 because we want to play GTA:USA (or whatever), we'll want _new_ movies we purchase look at least as good on our HD consoles as our games, and we'll want as few disks taking up space on our shelves as possible. A few of our favorite DVDs with serious cinematography, we'll replace those ( I'm thinking the Lord of the Rings movies, stuff like that ). We certainly won't buy more DVDs when higher-definition sources with more content per disc are available... IF the player is cheap enough and/or already in the house because we wanted a PS3.

    It's clear from your post you don't have an HD display. If you get your hands on one, compare an early-generation DVD with a newer one that lists itself as "Widescreen Animorphic" or "Enhanced for HD". The second one will blow the first away, and an HD-DVD or BD disc on a 1080i or 1080p player will likely blow the regular DVD away in a similar manner. The BD disc will also have plenty of room to sqeeze in even more extra features on a single disc, or collapse 2-3 disc sets to one.

    You're right with a condition. Until you get an HD display, there's no need for another DVD format. Once you do, DVD, even multi-layer, is a bit restrictive.

  • Re:Controller (Score:2, Interesting)

    by zev1983 ( 792397 ) on Tuesday May 17, 2005 @01:36PM (#12557356)
    I for one might actually like this new Banana/Boomerang controler. One thing I have noticed is that the current controller arms end a quite a bit short for me so instead of resting my hands on it when playing I have to sort of hold my hands apart, which can get tiring. Or I can rest my elbows on whatever I am on, whether armrests or bed etc. and have the circulation reduced to my hands, making them go numb within 10 minutes. Nothing kills control like not being able to actually feel the controller in your hand.

    The other really annoying thing is the screw holes on the underside that leave indentations on my hand and give a weird itching sensation when playing for a long time.

    I'm looking forward to trying this new controller.
  • by Jagasian ( 129329 ) on Tuesday May 17, 2005 @02:43PM (#12558249)
    The PS3 demos, however, look like something a movie studio rendered.


    Hasn't Sony been busted many times before for doing just that with their "tech demo" footage? How much you wanna bet that most of the demos shown were not running in real-time on a Playstation 3?
  • by Jackson_Ash ( 571413 ) on Tuesday May 17, 2005 @04:11PM (#12559329)
    The article states:

    Epic's Mark Rein On Playstation 3 E3 Footage 11:02 am - Andrew Burnes - Consoles: PS3 (5 comments)
    Epic's Mark Rein dropped by our forums to clear up all the hoohah regarding the Playstation 3 footage from yesterday's unveiling:

    In addition to the Sony demos being shown by Phil Harrison, the EPIC AND EA PRESENTATIONS WERE THE ONLY THIRD PARTY PORTIONS ACTUALLY RUNNING ON THE PS3 IN REAL-TIME. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

    I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

    Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

    I should add that we're in a similar position for XBOX360. It's also made up of parts we're intimately familiar with.

    My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components.

    The next generation is just going to be AMAZING!!! Next gen games will be a huge leap forward over current gen.

    Can you tell I'm excited?

    Thanks a bunch for the comments Mark, always appreciated.
  • by madgamer ( 766925 ) on Tuesday May 17, 2005 @04:33PM (#12559604) Homepage
    bitching about things you've evidently not even seen the commonly available demos for

    ok... let me make it clear then.

    i don't need to see demos. i'll see them plenty enough tomorrow when i head off to e3.

    i work for a game publisher and we are currently making games for both ps3 and xbox 360 using the unreal 3 engine (which many other game developers are also using to make next-gen games, and it's well known so i'm not breaking nda here). both games will be running off basically the same codebase and assets.

    now tell me... will one look and play significantly better than the other by any leaps and bounds? if they are seen side-by-side, will you be able to tell the difference?

    you are mentioning first party exclusive titles that are not also being developed on the other platform(s), so there can be no direct comparison made.

    maybe the second or third wave of games for this next gen will widen the gap between which console is more "powerful" than the other, but even then, most games will be similar and look similar. with PS2 v. XBOX 1, it's truly the case. same with SNES v. Genesis, etc. where you will see a major difference from the get-go is with online play (microsoft seems to have their stuff together) and with major existing franchises and original ip (sony and nintendo seem to have this going for them).

    which brings me back to my point. imo, the best determining factor of what next-gen console one should get should depend on what first party exclusive titles you want... because the rest of the major games will be made for both systems anyway.

    we are far beyond the days when you could tell at first glance which game system x game is on.

One man's constant is another man's variable. -- A.J. Perlis

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