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XBox (Games)

Worldwide Halo 2 Tourney Nears End 27

Team Xbox is covering a Worldwide Halo 2 tournament with contestants from around the globe. The tourney is nearing completion, and the contestants for the global championship are being finalized. The event is to take place on June 10th via Xbox live, with participants from all 24 time zones. From the article: "The United States and Japan regional contests are currently underway, with the winners being determined by the end of May. The winners from each locality will vie for the honor of being crowned Xbox Live Halo 2 World Champion, playing entirely online via Xbox Live."
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Worldwide Halo 2 Tourney Nears End

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  • by Anonymous Coward
    After winning the tournament, the 13 year old winner was heard screaming into his headset. He then referred to his opponents as "gay". He plans to travel the world if his mom lets him.
  • Nitpick (Score:3, Interesting)

    by Otter ( 3800 ) on Friday May 27, 2005 @06:21PM (#12660096) Journal
    These seem to be 24 Xbox Live "regions" (i.e. countries), not time zones. I believe there are people in all 24 time zones, but you'd be hard pressed to get up a decent tournament in some of them.
    • I agree with you, mainly because there's not 24 time zones. Some countries, states, or regions observe half hour conversions. I think the number of time zones is in the neighborhood of 39, but don't quote me on that.
  • easy (Score:5, Funny)

    by macshit ( 157376 ) * <(snogglethorpe) (at) (gmail.com)> on Friday May 27, 2005 @06:38PM (#12660259) Homepage
    It should be easy to win the Japanese tournament: Just be the one guy in Japan that owns an xbox!

    [The other day I saw a big display in Shibuya station to push (tepco) broadband service, and they were offering a completely free xbox to the first n-hundred customers to sign up. I watched for a while, and it was pretty funny: they'd get some guy to sign up, and ask him "Thanks for signing up; would you like your free xbox?" (they literally had a pile of xboxes there to hand over) -- and every single time, the answer would be something like "Oh, no I don't need one". They can't even give them away...]
    • That's absolutely true :)
      The reason why lots of japanese people don't buy XBoxes is because of their constrained living quarters that just can't quite accomandate and XBox. It's not the choice of games... it's the size of the gamebox.
    • Although the Xbox isn't that popular, there are still a great deal of Xboxes in Japan, especially fueled by Halo 2. Xbox 360 is getting a TON of press, and with developers such as Sakaguchi and Team Ninja working with them, they might actually be able to break into the Japanese market this generation.

      But what is nice is that because xboxes aren't popular, I can pick up used games for about 10 bucks. And my system was only 100.

      And the number of Xboxes in Japan as of 4/10 is 46,6068 according to Famitu Xbox
    • the reason is simple.. on this side of the pond we measure our worth by the bigness of our ...

      they measure theirs by the smallness of theirs.

      i don't care if you live in a closet, being able to buy a ps2 and gamecube but refusing a free xbox based on size is a completely rediculous reason.

      it's about some perceived coolness factor that only a weirdo (to us) native can see.

      they are just plain idiots, even if i were japanese i'd tell that to people there... as long as they were smaller than me ;)
  • I know light travels very fast.

    Google says light travels:
    299 792 458 m /s == 299 792 km /s
    The earth's circumference is 40 076 km (we're not stringing fiber through the center of the earth so diameter would be incorrect).
    If I remember correctly, current networking hardware can do maybe .7 the speed of light.

    So let's do some math. 40k km / (300k km *.7) == .190 seconds.

    So a ping of 190 before we even get started on network protocols if you live across the world. Even at the speed of light, we're still go
    • Assuming your calculation is correct, that would be right, but you would need to cut that in half as the data isn't going to be routed around the earth to go 100 miles away. So, .95 (worst case) would be more accurate.
      • Latency is usually quoted as a there-and-back time, so the grandparent is right. That might be because he forgot the two cancelling factors of 2 though.

        Anyway, a good scientist checks theory by experiment:
        ping www.nintendo.co.jp (from Europe)
        result: 254 ms

        Yep, about right.
      • Note, while what you say is theoretically correct, your example is not. Half of 0.170s (or 170ms) is not 0.95 (950ms). I can see that what you meant was 95ms, but in the context of data routing, 170ms is a little more like it as time is going to be wasted along the way through various packet filters or firewalls. The response time of the hardware alone (not the sending time) is likely to rack up around 20ms in a 100mi journey.

Life is a healthy respect for mother nature laced with greed.

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