The Revolution Is In The Games 93
Dark Paladin writes "There's an interesting article over at Advanced Media Network regarding discussing how the upcoming Nintendo Revolution's ability to let players play old games and more independent developers gain access to mainstream gamers could take advantage of the Long tail approach of Internet business." From the article: "Imagine how many would-be developers that are now working on independent games, games that sell maybe only a few thousand copies online, unable to break into the console market. But if Nintendo is right, and offers maybe an inexpensive (or free, which would be better) development system for would be game makers, the field could shift. Now, they don't need to rely on that one Legend of Zelda game to sell 5,000,000 copies to be a success - they could have 1,000 developers all making microbudget games that only sell 5,000 copies each (a pittance in the game development world) and still be considered successful."
What was that phrase again? (Score:5, Funny)
Yes, but... (Score:2, Interesting)
Re:Yes, but... (Score:2, Insightful)
Re:Yes, but... (Score:4, Interesting)
To speak about independent games now, the article from GCA was nice but a little uninformed... The console guys do get a cut of the profits pie, but they also get an up-front licencing fee as well. If Nintendo were to do away with that licencing fee then maybe some shoe-string-budget games could start to appear on their console. However unless Nintendo required the indy game studios to sell their games through a proprietary virtual market or included some sort of horrendus DRM scheme, they wouldn't be able to really enforce any payments from these guys. I personally would perfer to see consoles become open standardized comodities, like DVD players for example, but I've ranted about that enough for a while I guess...
Re:Yes, but... (Score:3, Interesting)
Re:Yes, but... (Score:2)
Re:Yes, but... (Score:1)
Here in the real world if you trade your money for something that you value more than the money you have "won" and the seller, who presumably valued the money more than the sales item, also "won" regardless of what the resale value of the item is.
I suppose when you go shopping for food you feel you've gotten ripped off because after you eat it the resale value is literally shit.
So long as the item is f
Re:Yes, but... (Score:1)
I came up with a pretty good scheme for economically justifying game purchases. Let's say as an example I make, after taxes, approximately $10 an hour. I usually then figure that if I buy a $50 game, I should enjoy it for at least 5 hours, since I spent 5 hours working in order to afford it. You can then add in the time I worked to buy the console or any other peripherals as
Re:Yes, but... (Score:5, Insightful)
That's like saying because independent films sell a fraction of the number of tickets that blockbusters sell, you should question their quality. Yes, there are plenty of sucky independent films, but there are plenty of good ones and sucky blockbusters as well. They draw different audiences.
You may be confusing quality of the game with quality of the marketing budget.
Re:Yes, but... (Score:2)
And, if distributed electronically, they would cost a lost less.
The only problem I see, is that the 512 mb of internal flash memory is too small for downloadable content. I expect them to smart up and include a harddisk if this is to be their new business model.
Re:Yes, but... (Score:3, Insightful)
512 MB (4 Gigabits) is a lot of space (Score:1)
The only problem I see, is that the 512 mb of internal flash memory is too small for downloadable content.
If it's 512 Mb (megabits), then by some estimations it'd be too small. On the other hand, 512 MB (megabytes) is quite a lot. Remember that all of The Sims for Game Boy Advance fits into 16 MB (Urbz is 32 MB), Feel the Magic for Nintendo DS is 32 MB, and a semi-polished Tetris clone for GBA [pineight.com] fits into 160 KB. And if you're willing to think back to NES-caliber games, none of the 8-bit Final Fantasy gam
Re:Yes, but... (Score:1)
Re:Yes, but... (Score:1)
"Yes, but, if they finally do have access to this great money making market, and most of them still only sell 5,000 copies, perhaps that sheds some light on the quality of the games."
The real problem with getting a new kind of game out there is finding money to make it and distribution channels that will give it exposure and sales. If Nintendo is really going to open their distribution channel to small game developers, (I'm skeptical because of the lack of details we've seen from Nintendo) then that is
Won't happen though (Score:1, Interesting)
Re:Won't happen though (Score:2, Informative)
Re:Won't happen though (Score:2, Funny)
Re:Won't happen though (Score:1)
More or less a free unregulated game market put up by them will be full of alot of crap, some with legal issues because it's such a clear ripoff. It will end up like the 10001 game machines you can buy at flea markets. 1000 versions of the same 10 games, all of them low quality ripoffs.
What they might do is form a way to offer quality indie d
Re:Won't happen though (Score:3, Insightful)
Re:Won't happen though (Score:5, Interesting)
Nintendo sets up an Indie Dev Program where an Indie Dev House presents a game concept to the company. The big N weeds out the pong clones, and leases/loans a dev kit to the worthy developer. The developer has to prove X amount of progress every so often (academic grants work this way), or they lose their dev kits.
As part of the lease terms, Nintendo gets the publishing rights. Since Nintendo has not invested any 'real' money, any projects that are not up to snuff just get dropped, and Nintendo hasn't really lost anything (increased hardware sales/market penetration taking up the program cost). But, if they find a real winner (e.g., Alien Hominid) they can publish away, making a fair chunk of change. Even if they only get mediocre titles out of the deal, they could publish "Indie Packs" with ~4 games per disk. Sell them for ~$15, and you could have run-away success stories (would you pay $15 for the next Bejeweled and 3 other games? I would).
Think about how cheaply this could be implemented. Nintendo could use a remote server to do all the compilation (i.e., IBM's on-demand stuff; think punch card submissions), making the dev kit nothing more than an emulator and document package (no progress, no access to the compilation servers, and no rogue hardware to worry about). To do your final testing, Nintendo burns a disk or two and ships them off to you. You verify that things look good, and submit 'final' code to Nintendo. If they decide to go ahead, they do their internal quality testing and then publish it. There are about four or five spots in that whole process where Nintendo can say, "Nope, forget it," and they cut their losses on that particular project.
I'll bet that the media they'll be using will be cheap as hell to press, even in small runs, which is the linch-pin in making this whole thing feasibile. This set-up might even work for the DS, since it's apparent that small runs of the carts are reasonably cheap as well (I'm basing this on the fact that the Zelda trailer was handed out on DS carts at E3).
Re:Won't happen though (Score:2)
Here's all the proof I need to see that it *could* work: Little Fluffy Industries [littlefluffy.com], a listing of various and sundry cool web games. They tend to post roughly two or three a day (with the occaisional hiatus). Make a console-shaped valve to channel this creative output, and Nintendo jus
Re:Won't happen though (Score:1)
If they charged 10 dollars to download a game, I would probably download a few of the top ones on that list. It would also be 'revolutionary
Re:Won't happen though (Score:1)
Nope. Not in the least.
One of the primarly targets for the GB line is teen and pre-teens. If daddy swings a hammer for a living, come Christmas, Daddy is going to see a $150 DS and a $300 PSP kit. Guess who wins this war?
The PSP is likely to win some new fans of gaming (think twenty-something professionals) who would not be tempted to buy a DS. Sure, the PSP will steal SOME DS customers
Re:Won't happen though (Score:2)
Re:Won't happen though (Score:1)
Re:Won't happen though (Score:2)
Interesting idea... (Score:4, Insightful)
Re:Interesting idea... (Score:2)
Re:Interesting idea... (Score:1)
Great! (Score:4, Interesting)
Anyone else think an inexpensive dev kit (maybe something that doesnt allow 100% access to all resources or something, so theres still a market for big third party developers) would be a great idea?
Re:Great! (Score:2)
Re:Great! (Score:1)
On another note: one of the Revolution's big features is its ability to emulate Nintendo's previous consoles, i.e. act as a variety of virtual machines. So the idea of a virtual machine for indie develop
Re:Great! (Score:2)
This would also allow them to limit the damage that a malicious or flaky indie game could do to the Revolution (I'm thinking: deleted save games, trojan-infected zombie consoles sending spam over the 'net...)
What would be sweet is if Nintendo released a cheap/free (OSS!) d
Now that is what I have been talking about (Score:1)
If Nentendo does this I will waiting in line to buy a Revolution.
Re:Now that is what I have been talking about (Score:4, Informative)
Quality Control (Score:4, Interesting)
That said, imagine the amount of staffing and time required to evaluate each and every crappy little home-brew submitted... !!!
Re:Quality Control (Score:2)
Or... (Score:2, Insightful)
Re:Or... (Score:1)
Re:Quality Control (Score:1)
Re:Quality Control (Score:2)
On the other side there might of course always be bufferoverflows and other hacks that lets you escape the sandbox
Re:Quality Control (Score:2, Funny)
Re:Quality Control (Score:2)
How is that good for anybody? (Score:1)
For a commercial developer to sell 5000 copies of a game is woeful. Even if they had no expenses publishing and distributing the game, they aren't going to recoup the expense they put into making it.
Alternatively, there could be a rash of hobbyist games, same as there is for PC. If you like, you can download free games from the Net right now, which are graphically unimpressive and just plain crap.
How would that be good for the Nintendo Revolution?
Re:How is that good for anybody? (Score:3, Interesting)
Re:How is that good for anybody? (Score:1)
Thank you for your reply.
But, there's no free/open source software for the Revolution at the time of writing, and it's probably going to remain closed-shop enough that open source will never compete with Nintendo itself.
I just don't see it happening. Perhaps Nintendo will release a no-cost development kit, but within the limited lifecycle of the machine, I can't believe that any *decent* games will be homegrown. And so Nintendo will either not release the SDK, or not release the crappy games.
Nintend
Re:How is that good for anybody? (Score:2)
Don't disrespect SourceForge.net (Score:2)
But, there's no free/open source software for the Revolution at the time of writing
There is GameCube software, and thanks to back-compatibility, any GameCube software is Revolution software. There is also homebrew GameCube software loaded through the Ethernet port and Phantasy Star Online.
Nintendo has a reputation. It wouldn't want to lose it over some source-forge class projects clogging up the Revolution user interface.
Frozen Bubble. StepMania. Scorched3D. BZFlag. Source ports of classic Id Soft
Re:How is that good for anybody? (Score:2)
The article isn't well thought out. (Score:2)
Right - diddly/squat. 3000 games being trades, say every week, and Nintendo doesn't get a single red cent out of around $60,000 (or more!) being swapped about. [...]
Now, that $60,000 a week can go right into Nintendo's pocket, a good application of the long tail right there.
Sure, but how much of that will Nintendo have to pay for servers and their maintenance per week? These games have to be hosted, credit card (or equivalent) transactions have to be processed and there are many oth
Much more than 60.000 (Score:1)
My guess is that Nintendo wouldn't do it if it came at a loss, so they'll probably end up making some money, but not the 3 million the author talks about. Besides, three million is not a very insignificant figure if you look at their profits for one quarter.
I think much more people would run old games on their consoles it they came as a really easy download.
They could show some trailers or screenshots or make a "classice game of the week" with a playable demo.
This way, many more than just a few geeks
The market isn't ready yet. (Score:1)
Obviously Nintendo could always change their minds, but based on the language I'm seeing in that article, they are more interested in using the classic games as l
Re:The market isn't ready yet. (Score:2)
http://www.planetgamecube.com/news.cfm?action=ite
Re:The market isn't ready yet. (Score:1)
I miss the days of systems coming with a game. If Super Mario 1-3, Super Mario World, and Super Mario 64 were included with the system, that'd be a hell of an incentive for me to pick one up at launch.
Re:The market isn't ready yet. (Score:1)
This way people who buy the machine on launch date and people who buy the console two years down the road have the exact same ability to acquire the games.
Also if you think about it, this gives people who don't have a wireless connection i
Outside of Gaming (Score:4, Interesting)
Sure, independent games may suck for the most part, but what about the prospects of educational software combined with low dev costs? How many schools would be able to customize software for (probably) a relatively small fee and a $200 system? There's a reason why the Sony dev kit is called a T-10k (think price here). Can't see public schools shelling out for one of those. And you can't buy a half decent computer for $200-ish.
Give it a while and Mario may be teaching your kids to count, spell, type, and hack into gov computers. OOOOO kids LOOK! Numbers...gotta catch'em all...and beat other players at it online as well.
Edutainment with Mario (Score:1)
Give it a while and Mario may be teaching your kids to count, spell, type
You obviously don't remember Mario Teaches Typing (typing tutor) or Mario Is Missing! (geography game).
Debunking the long tail (Score:2)
Hmm...phantom no more.. (Score:2)
Re:Hmm...phantom no more.. (Score:2)
Re:Hmm...phantom no more.. (Score:2)
XBox already does it with XBox Live arcade. Of course it doesn't have a back catalog of sutff like Nintendo, but so far they have copies of a bunch of classic games and some new one, with new games being added.
Developing for the Revolution? I think not... (Score:4, Interesting)
But to not tarnish Nintendo's new flagship product by a bunch of poorly polished indie games, I don't think Nintendo will allow any random person to develop for the newest system itself. However, remember that the Nintendo Revolution is backwards compatible? Remember that Nintendo said it's also designed for the indie developers low on budget but big on ideas? Well, if you're an indie developer low on budget, you wouldn't need the power of the core Revolution (by core, I mean the most computationally powerful part of the Revolution). You'd only need, say, the N64 part. Or maybe even the GameCube part. That should more than suffice for indie developers trying to prove a concept (think Alien Hominin while still in the Flash stage). This way, Nintendo could offer NES/SNES/N64/GameCube dev kits for free (or some reasonably low cost), yet keep the core Revolution dev kits at industry prices. In addition, Nintendo could easily "promote" promising developers while still disassociating itself from poorly written games.
Furthermore, Nintendo could allow indie developers to host their own games and forcing them to offer the games for free. That way, Nintendo can't be blamed for allowing the sales for bad games, since whether or not these games are poorly written, they weren't "sold" in the first place. And if a game ends up being successful, Nintendo could buy/negotiate for the idea and (help) produce it for the core Revolution.
Iwata's Keynotes Suggest Fanmade Games (Score:1)
During his keynote at the game developers conference and again at E3, Iwata made it a point to mention that his favorite part
Re:Let me get this straight. (Score:2)
Phantom? (Score:3, Interesting)
If any of the above speculation is true, it sounds like Nintendo has finally embraced the network in a major way... perhaps even more so than Microsoft has, and certainly differently.
This generation of consoles is going to be interesting indeed. Controllers are wireless, consoles are wired.
Re:Phantom? (Score:2)
Re:Phantom? (Score:2)
However, would you buy Milon's Secret Castle if it was 5 - 20 dollars? How about if it didn't cost you anything, just some annoying ads? Would you try Solomon's Key, 3D World Runner, Dariou
Re:Phantom? (Score:2)
Yeah, but keep in mind they have to cover up hardware costs. Last time I checked, the traditional cartridge format is annoyingly expensive to manufacture, which is the main reason why it was abandonned in everything but Nintendo's handhelds. It's what made N64 games horribly expensive compared to Playstations discs, which cost next to nothing to produce. And those were just 64MB!!
Now, with fully digital delivery
Please let this be true. (Score:1)
Re:This is the reason for the naming... (Score:2)
Re:This is the reason for the naming... (Score:2)
Let's not get our hopes too high (Score:1)
Before imagining all kinds of things into Nintendo's next console, let's think about the economics of this for a second:
That means that Nintendo will have to control/license everything available for download. They're probably not going to give the development kits away for free simply to make sure they won't have to review crap from wannabe-programmers who want to m
Re:Let's not get our hopes too high (Score:2)
The NES inaugurated the current console business model, where the software paid for the hardware. By taking their cut from the software sales, the console makers could also insist on uniform QA and comprehensible interfaces, and prevent the retail channels from being flooded with ET clones. What the NES did to console games was like what McDona
Re:Let's not get our hopes too high (Score:1)
In this case, harmful software could only hurt itself. Am I oversimplifying or missing something?
Re:Let's not get our hopes too high (Score:2)
There is already a working model for this kind of setup in the Symbian Signed [symbiansigned.com]* application quality assesment process.
The developer downloads the dev kits (for free, I might add) from the main web site, and programs her little heart out. If said dev is certain of an application's success, she can pay a fee to have the application tested and certified. The
Sounds a little like the iPod (Score:1)
Because the Revolution is supposedly a lot less powerful than either the Xbox 360 or the PS3, it will cost a lot less to make. Nintendo can and will sell them at a lower price than the competition and sti