Gamer Killed For Virtual Property 135
The BBC has the story of a young Chinese man who was slain over a virtual property dispute. His killer has been sentenced to life imprisonment. The Guardian Gamesblog has a deeper look at the situation with Terra Novan Ren Reynolds. From the article: "We're becoming a service property marketplace. Is this as good as a manufacturing economy? It doesn't have the moral solidity in a way. You can kind of see that shift in ethical terms. People would think that stealing an album in a shop is immoral, but stealing an mp3 isn't. The idea of property has become more intangible."
Dupe (Score:2, Informative)
Virtual Property Value and Labor Costs (Score:5, Informative)
The value of the theft was about $850-900 USD. Guessing that you have to play for 40 hours to acquire the weapon, that makes the "wage" about $22 an hour (before taxes). For a buyer in a major American market (LA, New York Chicago) that could be easily be below his hourly earings; I imagine that Japan would be similar. For someone in China - even a major city like Shanghai - that is a significant sum of money. Average household income in Shanghai is less than $1,500 USD (11,718 Yuan in 2000 [unescap.org]). 40, 80 or even 160 hours of play for over a half year's income would be an incredible opportunity.
So the game item has no value. However, the difference in labor costs creates a value in the time spent to produce the item [wikipedia.org].
Re:WTF (Score:2, Informative)
No different from tangible world (Score:1, Informative)