White Wolf Withdraws Pay-To-Play Policy 74
WorselWorsel writes "After almost two weeks of fan outrage White Wolf has canceled plans to implement their Pay-to-Play policy. In a forum post, Philippe R. Boulle writes 'Based on all your feedback, it's obvious that the policy as currently worded is not going to accomplish these goals. So, we are pulling it off the table as a blanket policy. I realize that the proverbial genie can't be shoved back in the bottle, but the guidelines I handed to a few people at ORIGINS and posted here last week clearly need to be reworked and rethought, so please consider them withdrawn.' The withdrawal of the policy can be read in full on the forums."
Summary (Score:4, Funny)
From: The Collective Internet
To: White Wolf
told u so, kthxbai
p.s. i r0ll 20's
Re:Summary (Score:2)
( Ever notice that when it got popular to be a geek, loads of "references" appeared in people's writings that made it utterly clear that they had never actually done, watched or read the thing they were referencing? )
--
Evan
Re:Summary (Score:2)
If you roll 20's, you're playing with the wrong dice.
Maybe that's meant like a taunt. "Ha-ha, White Wolf, I just play d20, anyway."
Like candy from a baby. (Score:5, Funny)
Seriously, D&D nerds make fun of LARPers... Do you realize how lame you have to be for a D&D nerd to make fun of you?!
(Former minor-D&D nerd)
Re:Like candy from a baby. (Score:3, Funny)
Re:Like candy from a baby. (Score:1)
Re:Like candy from a baby. (Score:2, Informative)
Re:Like candy from a baby. (Score:1, Funny)
Re:Like candy from a baby. (Score:4, Interesting)
WoD is a bit of a paradox to me. It seems to be targeted at people who like storytelling and drama, yet generally those are fairly creative people to begin with. WoD goes to great lengths to provide its own built in story, history and rich world, yet what's the one thing creative types are weakest at? Solid and balanced game mechanics. WoD's failure is that it's designed by right-brainers AND targeted at right-brain gamers. There's no left-brain in there to give them some logical base. It's far easier to put a pretty world on solid rules than to try to backport rules hacks onto an existing game, and that's where WoD falls down.
The beauty of (current) D&D is its relative straightforwardness. It scales well from beer & pretzels up to moderately simulationist. It caters mostly to the gamist crowd, sure, but you can leave out so much that it covers without sacrificing anything. Nearly any situation can be resolved with a single d20 roll...or you can choose not to roll any dice without damaging the intergrity of the system. I don't think most dramatist gamers realize that because it's cool to hate d20. You claim that D&D is gamist, but what you're not seeing is that that's what dramatist gamers need. d20 provides a solid, fairly well balanced structure for right-brain gamers to do what they do best: create a rich, well developed world that already has a rules structure to be hung on. D&D isn't perfect, but it has very little in common with the 1st and 2nd editions everyone loves to hate.
Re:Like candy from a baby. (Score:1)
The rules don't make the game. The background, the GM and especially the players make the g
Re:Like candy from a baby. (Score:2)
I've been playing for over 20 years, thanks. You've got it backwards. Most of the old-timers I know grew up on wargames and the early RPGs which were much more wargame-like than RPGish. What you describe is very much a new wave of gaming, and I don't care for it at all. It's not a game, it's more like an "interactive story", which is fine
Re:Like candy from a baby. (Score:1)
If I want to play chess, I'll play it. If I want to have a blast with my friends, I play RPGs.
Re:Like candy from a baby. (Score:1)
I thought that was the point.
Thanks...if I wanted to write my own game system I would.
But this gives you a nice framework in which to set your story, and allows a situation to evolve rather than stick to the whims of the GM.
Re:Like candy from a baby. (Score:2, Insightful)
Re:Like candy from a baby. (Score:2)
Because that's so not cool. I mean, the way people try different things that you might not like and the way they are sooooo wrapped up in what they're doing, to the point of not noticing your dis
Re:Like candy from a baby. (Score:1)
Re:Like candy from a baby. (Score:1)
Re:Like candy from a baby. (Score:2)
There was a popular story among folks at the shop that the people who lived in the area tried to complain to the police about it (loitering laws), but the police let it keep going because it scared away the drug dealers and such.
Re:Like candy from a baby. (Score:2)
It's not a game about vampires, it's a game about politics. At least, that's the way we played it.
Mentioned in today's Something Positive (Score:5, Funny)
The headline seems a bit premature (Score:5, Informative)
Frankly, I'd find the idea that game developers are trying to impose a license on players (particularly given that it doesn't appear to be even vaguely necessary from anyone's perspective) to be unacceptable all by itself. The terms of the license, whatever they are, are not the part that's objectionable.
Re:The headline seems a bit premature (Score:2)
On the subject in general, they said the purpose of the license agreement was to impose quality control on the games that get run for money. I don't see how they can possibly accomplish this, since there are definitely more poor storytellers than good ones. And anyone can spend twenty bucks.
Re:The headline seems a bit premature (Score:1)
And to some degree, I sympathize. You see, I used to play Vampire and Werewolf (tabletop) They are cool games with lots of fun to be had. And a couple of times, I even tried the Live-Action Mind's Eye Theatre stuff.
And I h
Re:The headline seems a bit premature (Score:2)
Even to those in the Camarilla, the benefits aren't as great as you may think.
The character database, in either version, is slow, clunky, and hard to work with.
The e-zine is regularly late (there used to be a print magazine, b
Poor business model (Score:3, Interesting)
Meanwhile, in Lawyer Land... (Score:2, Interesting)
(Analogy-mobile... away!)
It's like charging teachers above-and-beyond the price of a textbook for... actually using the textbook. There might be some sort of leverage along the lines that players are creating a derivative work, but (go, analogymobile, go!) really, that's like "How to make a birdhouse" trying to charge you license fees for
What is it? (Score:1)
Re:What is it? (Score:1)
Re:What is it? (Score:1)
You're right too -- I don't care.
Mod away.
Re:What is it? (Score:3, Interesting)
- old chinese proverb
White Wolf is mostly a table-top 'old school' RPG publisher. Their IP has been pretty dramatically successful, so it's gotten licenced a lot.
Re:What is it? (Score:3, Funny)
They're still in business? (Score:3, Interesting)
Re:They're still in business? (Score:1)
Re:They're still in business? (Score:1)
Re:They're still in business? (Score:1)
It was a combination of finally deciding take the "impending" out of "impending doom," and seeing that nearly every book that could conceivably have been written had already been written. Sales were flagging, too.
So they released four books which each presented multiple different scenario
Re:They're still in business? (Score:1)
I've got to agree, the politics in the old V:TM were always a bit... underdeveloped. Granted, that never really stopped me (or anyone else with a problem with it). I just wrote in political factions, or generally just redivided the Traditions as I needed.
Re:They're still in business? (Score:1)
So this means instead of "Operation Impending Doom II" we get the much weaker names "Operation Doom II".
Think of the S.I.R. units!
Re:They're still in business? (Score:3, Insightful)
It's a shame, I like their old games. Too bad they apparantly don't want me as a customer anymore.
Re:They're still in business? (Score:2)
Oh, they're the ones responsible for giving us "Vampire: The Pretension?" Heck, I'd boycott 'em just for that!
(Disclaimer: I can't remember if I got that parody title from either Something Positive [somethingpositive.net] or The Devil's Panties [keenspace.com].)
Ha... interesting (Score:3, Informative)
What White Wolf are saying is that if people run and use White Wolf games at conventions and charge people money to play for a *profit*, then they need to obtain a license to make said profit using White Wolf's material as the key engine for doing so. You can still play not-for-profit for the once off cost of buying the source material.
I actually think that is fair, if people are using White Wolf IP to make a profit, White Wolf deserves the right to ask for a cut. Whether they will make some cash or not is a different question.
The problem? RPG's are wholly creative works so all anyone needs to do is just make up their own free system and use that instead. Kinda like open source software coding but much easier to do.
Heck, D20 system is "open" in that WoTC encourages people to make and publish (for money!) rules and content based on the core system, and they don't ask for anything in return other than the basic acknowledgement.
Re:Ha... interesting (Score:3, Informative)
Not entirely true, charging a fee to simply cover expenses of the venue (and therefore still not for profit) seemed to also require a license fee, which was the big issue.
Re:Ha... interesting (Score:2)
Re:Ha... interesting (Score:2)
That's why they shouldn't do it. I don't play these games, but I did play D&D a few times. Somebody would usually bring along a few bags of chips and something to drink. We would usually each pay him a buck or two for his expenses. If we had played White Wolf's games, under the new License, we would have had to pay them for that.
It's simply a stupid idea.
Re:Ha... interesting (Score:1)
If you're just paying for a room, then it's not a public performance. Every member is going to be quite thoroughly vetted and it's quite clearly private. If you're allowing anyone to come and play for a fixed cost then it's public even if you're working on a break even basis. If anyone can play and you let them in for free, then it's still public, but the rules they used wouldn't have required them to pay fo
Re:Ha... interesting (Score:3, Insightful)
They got their profit. People buy the books... the product they chose to produce and sell... in order to run the game. They got what is rightfully theirs.
If White Wolf wants to profit from running games, they have the full right to go ahead and start running their own games. They choose to profit from selling boo
Re:Ha... interesting (Score:3, Informative)
You can make a tool and you can sell it on the proviso that people pay you a fee to use it. You can charge however you like, you can pay a intial purchase cost and an ongoing rent, rent only, or whatever you like.
Now, what prevents this kind of thing from becoming rampant is our good friend the free market economy. You make a $5/month screwdriver, and the guy next door is just going to make a $5 own it for life screwdriver. Who's going to win that price battl
Re:Ha... interesting (Score:1, Insightful)
What possible legal theory would give an author the right to retroactively raise the price of books he's already sold?
The restrictions WW asked for were far beyond the scope of copyright law. The only way they could legally force obedience is to get signed contracts before every sale- and with the number of rulebooks out already, it's too late for that.
Re:Ha... interesting (Score:2)
If it helps you to understand, it's like a franchise, say, Subway.
Now, you can (presumably) buy the instructions from Subway from the head office, on how to make subs and cookies and all the other stuff they sell.
This means you can go out and start making subs and selling them under the subway brand with subway prices and everything, right? And they won't expect an
Re:Ha... interesting (Score:2)
I disagree. It's like if a guy buys a moviemaker's guidebook, proceeds to make a great movie based on the advice on the guidebook, and then the writers demand royalties from the movie.
WW already got their money when the storyteller bought several books ne
Re:Ha... interesting (Score:2)
It's kind of like making a play about Jedi and Gunguns and Midichlorians and then charging the public to go see it without permission from George Lucas. If I did that I'd also be expecting a letter from his lawyers pretty soon.
Likewi
Re:Ha... interesting (Score:1, Informative)
No, they don't. Copyright laws don't restrict "use", only copying and distribution. Nothing done in a public, for-pay game constitutes copyright infringement. It's not distribution, it's not public performance (of the copyrighted work). It's nothing.
If it's infringing to run a paid game at a convention, then it's equally infringing to play a free
Re:Ha... interesting (Score:1)
Re:Ha... interesting (Score:2)
The difference however, is that WW encourages you to do it, and doesn't actively chase down people in their homes.
Re:Ha... interesting (Score:1)
Re:Ha... interesting (Score:2)
This is not a great analogy either, as you probably haven't payed(sp?) George Lucas & co. anything, whereas the GM already has spent at least dozens of dollars buying the books, thus paying for the right to use the material. Could it be argued (in a court even), that the GM ha
Re:Ha... interesting (Score:3, Interesting)
Yes, but on what grounds? Running a game using WW's rules doesn't require a copyright license, since you're not making a copy or performing the work publicly or creating derivative works or anything else that falls under the aegis of copyright. It doesn't re
Re:Ha... interesting (Score:2)
You can't do a public performance using trademarks and copyright from another organisation without permission. Goes back to my George Lucas analogy.
You can't do a play about midichlorians and jedi for profit without paying a licensing fee to Lucas, the copyright holder.
Now, buying WW rulebooks is no more or less of a license than buying a Star Wars DVD gr
Re:Ha... interesting (Score:2)
You missed several details when RTFAing, apparently.
if people run and use White Wolf games at conventions
Actually, they explicitly EXCLUDED conventions.
and charge people money to play for a *profit*,
Actually, they simply said "charge". Breaking even paying for the venue was specficially used as an example requiring a license.
I actually think that is fair, if people are using White Wolf IP to make a profit, White Wolf deserves the right to ask for a cut.
Re:Ha... interesting (Score:2)
Re:Ha... interesting (Score:2)
Specifically, playing a game is upheld by precident not to be a copyright violation.
There are also trademark exceptions. The key one here is nominative use. It allows me to use a trademarked term in reference to the actual item.
(I.e., the same way that Subway can reference a Big Mac in their commercials.)
So running a game is allowed. Using the terms is allowed.
And don't get me started on the laches issue here.
From the gaming table... (Score:4, Funny)
Storyteller: You're going to need to make a diplomacy check to get the players to agree to that.
WW: Why? We own this stuff.
Storyteller: Roll the dice.
WW: Oh, alright. *rolls die* Uh... what does "critical fumble" mean?
Re:From the gaming table... (Score:1)
Re:From the gaming table... (Score:1, Funny)
Character Name: White Wolf
Firearms: 00000
Driving: ***00
Business: *0000
Diplomacy: 00000
Merits: Gifted Artist
Flaws: Cursed, Bad Sight, Derangement
Posessions: White Wolf IP