Nokia Declares N-Gage A Failure 216
chrisbtoo writes "Nokia's VP of corporate strategy has admitted that the company's ill-fated N-Gage was not the success they'd hoped it would be, and they won't develop the platform further. The device sold 2 million units in 3 years, against projections of 6 million. They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007." From the article: "The company launched the N-Gage in 2003 but sales have been disappointing and, according to the company's roadmap, mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."
Not worth the hype (Score:4, Insightful)
So Late! (Score:1, Insightful)
Cheap Symbian (Score:4, Insightful)
Good idea, badly implemented (Score:2, Insightful)
If the nGage had come with, say, 10-20 games built-in, where each game was an implementation of a classic game - space invaders, arkanoid, asteroids, pacman, tetris/columns, then many more people would have bought them. Even if these games had been £1.99 ($2.99) options to download from Nokia it would have been more tempting.
As it is, I have a gameboy emulator on my Motorola A1000, and whilst it garbles the audio it is still reasonably playable. All I need to do is get some Zelda games on it, and I'm good to go for months. I imagine I can get C64, Spectrum and CPC emulators for it as well - Uridium, Netherworld, New Zealand Story here I come (when I find the emulators anyway!).
Re:who wants tv on their phone? seriously? (Score:5, Insightful)
Stupid hippies...
Personally I don't see the appeal of it. Not like you can really watch TV while walking around downtown
Well that and watching TV on a 1" screen is just pathetic. At least airplanes have 5" [or so] screens in the back of the head rest thingy...
Tom
Re:Am I the first to wonder... (Score:4, Insightful)
Advanced technology be damned I tell you! (sarcasm here, people) but I still get plenty of dropped calls and basic connection failures. I think the size of phones sort of limits them to being good at being a phone and about one other task. With the possible exception of a PDA though, I don't think I've seen any multi-function phone that does a secondary task well enough to make someone stop using their dedicated camera/music player/game device.
Spy der Mann hit it almost squarely on the head with this. People have been stretching themselves too thin in some attempt to add widgets to your cell phone because we all love everything to be portable, and most of us already have cell phones to begin with. The only problem here is that there wasn't any lack of product, but rather the quality of the products have been crippled in many (but not all) cases by limitations of the hardware.
Re:Not worth the hype (Score:4, Insightful)
Re:Wow (Score:3, Insightful)
Ah those kids today, too old to have enjoyed Tempest, Centipede, Galaga...Pac-Man...
Re:Not worth the hype (Score:2, Insightful)
Re:Wow (Score:1, Insightful)
Re:Nokia (Score:4, Insightful)
The only way to win is to walk a middle path between having a coherent vision for the product and having an idea of what your customers want.
To pull examples from the movies, "Star Wars: The Phantom Menace" and "Gigli" were examples of films created entirely from the top down without any concern for what the viewers wanted while "Catwoman" and "Showgirls" spent so much time giving the audience what they thought they wanted that there wasn't much room for anything but sucking.
The biggest problem is that while a room full of engineers and a table covered with marketing reports is no substitute for one brilliant designer, that doesn't mean that the one brilliant designer can't use a little guidance in what people want.
Re:So Late! (Score:2, Insightful)
Because, Nostradamus, you didn't know you were right until it played out.
Look, I realize that the N-Gage had several devastating flaws. But you're talking about a segment of the market who aren't necessarily hard-core gamers. It was cheap, it was a cell phone, and it had better games than you can typically get on a cell phone. Heck, I almost bought one to replace my crapp-ass Motorola. Never got around to it, but it actually did have some appeal.
I'm not the least bit surprised they tried to stay the course on it and waited a year after they built the new version of it before declaring failure.
Re:Frustrating (Score:3, Insightful)
Sure it would be a great phone, but no service provider would carry it because they are far more interested in new ways to pull money out of your wallet than installing features you're actually asking for.
On the other hand, the ROKR is somewhat close to what you asked for. It syncs over USB (but has a custom connector of course) and uses an almost standard headphone jack (there's even an adapter that comes with the phone to let you use a normal one). It has good long playtime and technically the songs are stored on a memory card (a compact SD card). Of course there is the retarded 100 song limit (100 songs pretty much fill a 512MB compact SD card though). Even that took a full power Reality Distortion Field to bring to light, I wouldn't count on finding something like you actually want anytime soon.
Re:Am I the first to wonder... (Score:1, Insightful)
Sigh, the only reason I have a GBA is to enjoy the last of the 2D goodness. Call be strange but I think 2D games are often far more compelling (not to mention easier to control) on consoles, especially portable consoles.
PS. the word at the bottom is "laments". Weird.
Re:who wants tv on their phone? seriously? (Score:2, Insightful)
How/why did the execs approve this? (Score:3, Insightful)
1. Are our games fun?
2. Is our technology up to speed for today's standards?
3. Are our games logically affordable?
4. Is the unit innovative, easy for someone to use as a gaming system and cell phone while keeping in mind portability?
Answer to all of those is a resounding no. The system was horrible. Compared to what already existed, the graphics sucked and the games sucked. It was like taking a giant step backwards in the gaming industry. So who within the company honestly thought such a thing would be a good idea?
Granted game development and being "fun" is left up to the 3rd party developers, but even in taking on a project, "Hey, Nokia wants us to create a game for their new system"... one should think, "We better make this game damn good or we're screwed."
Releasing something less than amazing on a non-popular system is suicide.
I realize that sometimes success is based off of taking risks, but that also assumes the heads in charge know how to use logic. You can't just take a stab in the dark and expect to hit gold.