Nokia Declares N-Gage A Failure 216
chrisbtoo writes "Nokia's VP of corporate strategy has admitted that the company's ill-fated N-Gage was not the success they'd hoped it would be, and they won't develop the platform further. The device sold 2 million units in 3 years, against projections of 6 million. They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007." From the article: "The company launched the N-Gage in 2003 but sales have been disappointing and, according to the company's roadmap, mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."
Am I the first to wonder... (Score:4, Interesting)
Takes Guts (Score:4, Interesting)
Nokia (Score:5, Interesting)
It sucks (Score:2, Interesting)
Re:Not worth the hype (Score:5, Interesting)
if it was usable as a portable gaming system, I think they would have sold the projected 6-million.
the hype was probably responsible for the 2 million sales they DID get.
who wants tv on their phone? seriously? (Score:5, Interesting)
Plus I am getting so tired of the commericals for video on the phone that splice High quality video on the screen of the phone so it doesnt look like shit.
Nokia, I could have told you the N-gage would have been a flop the second you released it.
People seem to think if something has good marketing then it will be popular. Not true at all!
Frustrating (Score:5, Interesting)
When I first saw the NGage I couldn't contain my laughter
A complete and utter waste of time (Score:5, Interesting)
I never had that moment with the N-Gage. Every single aspect of its design seemed to be engineered to piss off the end user and make them throw it across the room in an unspeakable rage.
The screen's aspect ratio was 180 degrees off, the device had to be disassembled to change games, it tried to be the Swiss Army Knife of phones and failed miserably at it...the brutally awful sidetalking "feature" along with the painfully awkward keypad made it something that not even the overpowering hype could render a somewhat decent product in the minds of potential customers.
Most people I encountered wouldn't even use one if they got it for free. Until the PSP came out, there was nothing for gamers who found that the GBA/DS did not offer the kind of game library they were after. They blew a perfect chance, and no amount of hardware revising could correct the fatally undermined confidence that the public had in the entire platform.
Re:Not worth the hype (Score:3, Interesting)
I only have about 4 N-Gage games, but I also have emulators (NES, GBC, ZX Spectrum), a browser, an ebook reader, email, and some Series 60 games. And I still enjoy it, even though I also have a 6630 (much more powerful, but doesn't fit in my steering wheel, so I can't read when I drive, and doesn't have a decent D-pad like the N-Gage).
Mobile TV (Score:5, Interesting)
nokia 770 limux based pda (Score:2, Interesting)
It was finally released in europe & US last week and there has been a rush. New stock due in next week
The N-Gage: A gaming device loathed by gamers (Score:5, Interesting)
But more than anything, I think Nokia's major mistake was lack of understanding, perhaps not lack of understanding of gaming as a market or a business or a segment or consumer base, but of actual gamers themselves. I'm sure they must have done some sort of market research, but it apparently was focused more on cel-phone fans and mobile-gadgeteers ("What cool features would you like in a phone?") than on gamers ("what makes a good mobile gaming experience?").
They did market to gamers, or at least a merketing-executive's vision of what a gamer might be like, but it seemed woefully misdirected: one early print ad featured a 1993-style gen-x grunge rocker dude, playing his N-Gage in a totally X-treme manner while atop a skateboard.
The launch titles included some of the hottest game licenses... of the original Playstation of the mid 1990s. Tomb Raider, probably the one game most closely associated with the N-Gage, hadn't been a hot property for years before her N-Gage debut. Once again, the N-Gage seemed drastically out of touch.
The result? At launch, the N-Gage was already (among gamers at least) not much more than a punchline. A Penny Arcade strip from around the launch parodied the launch event at a local game store (nobody came except two employees) and online forums were merciless in blasting the device. It's now three years later, the design has been vastly improved and a few decent games have trickled out, but the N-Gage has never really been more than the butt of jokes. Those who do own one tend to get defencive about it, (it's not my fault, my gran bought it by mistake, etc.) as though having N-Gage is like having some horrible disease. It's been struggling since it came out, and the competition has only increased, with the DS and PSP now vying for more of the marketplace.
But the industry rarely seems to learn its own lessons, no matter how hard they come. Tapwave's Zodiac is already dead, and the Gizmondo seems near certain to follow. How many more millions need to be wasted before someone gets it: before you release a gaming device, understand gamers!
Re:tsk tsk. (Score:3, Interesting)
Google? (Score:3, Interesting)
Why? Location based ads. Google Local for you cell is already available but just imagine the ad dollars. What someplace to eat? Click and call baby.