Second Life Hits 100,000 Users 35
Gamasutra reports that the virtual world Second Life is boasting 100,000 users. They've had a large influx of users since they opened the games for free to non-property owners. From the article: "Statistics released by the creators say that the game's inhabitants hail from 95 countries in all 7 continents (apparently including Antarctica). Users spend an average of 4 hours per day playing the game, which has no specific completable goal, but places importance on in-game item and building creation by Second Life citizens."
What Active Worlds should have been (Score:2, Interesting)
To be honest (Score:1, Informative)
Re:To be honest (Score:2, Interesting)
as a certain replicant once said... (Score:2)
-Roy Batty
My Mom says I'm cool (Score:2)
-Eric
Only four hours (Score:5, Insightful)
And To Think I Had Aspirations of Geekdom (Score:1)
Re:What if we compare it to a LAN party? (Score:1)
24 hours a day playing a game in a crowded room, 10 seconds of sleep between map loads, 5 minutes drinking Red Bull and No-Doze every 12 hours. Dying of heart failure on the way to the bathroom after 96 hours of this: Priceless
Re:And To Think I Had Aspirations of Geekdom (Score:2)
'Real' can be a relative term. You can decide what it's relative to.
Goals (Score:4, Funny)
Anyone else think "bloated number"??? (Score:2)
Heck, I cancelled my account payments more than 6 months ago, after giving it a quick shake to see what all the blathering was about. I checked the site, and my account is still considered active, but I haven't been in game in over 6 months.
I bet Guild Wars can boast some pretty impressive numbers, too. T
Re:Anyone else think "bloated number"??? (Score:2)
Ouch. (Score:5, Interesting)
Despite the often lackluster performance, frequent crashes, copious bugs, and strange userbase: it's still THAT fun and addictive. Imagine walking along and suddenly getting an idea for something; you whisk basic objects out of nowhere and mold them to the right shape, then write some code in a language similar to Java or PHP. Voila, a spaceship. Or hummingbird. Or peanut-butter sandwich. Second Life satisfies an urge many of us have, the desire to see ideas come to life NOW.
Re:Ouch. (Score:4, Insightful)
Re:Ouch. (Score:2)
I've never been to any of those crafty sort of MUDs... only action-oriented and roleplay-oriented. How powerful is the language there?
SL is any geek's wet dream. You can freaking code your own TCP/IP stack over SL comms, or your own RPC platform, or your own
For a distributed systems geek like me, it's the ideal place, since programming in SL is inherently distributed. Plu
Re:Ouch. (Score:2)
Re:Ouch. (Score:2)
Re:Ouch. (Score:2)
If only they'd fix it. (Score:1)
The engine is a piece of crap. Lag makes it unusable a lot of times. The promised fixes never come, pushed aside for pointless features nobody requested. If they ever upgrade to Havok 2, like they've been promising...well, forever, it might improve somewhat.
It's fun in short spurts when you feel like creating something to terrorize new people.
not quite accurate (Score:3, Informative)
But I think the 100K number equals the total number of unique account names ever created.
At night, there's always under 5,000 people in world. Looking right now, 16:30 EST, there's 3500.
Many of those accounts (especially for those 4 hour users) are alt avatars, perhaps 30%.
But I have to agree with a previous poster, bugs and all, it's a quite remarkable environment.
Too bad you can't host your own server....
Numbers seem fishy (Score:2)
Am I the only one who's suspicious of these numbers?
I know several people who have a free account, and they don't even play 4 hours a week.
Perhaps, of the people who played at all last month the average is 4 hours a day,
but I'd be skeptical of even that claim.
I wonder if there's any way to determine the numbers independently?
-- Should you believe authority without question?
Re:Numbers seem fishy (Score:2)
Re:Numbers seem fishy (Score:2)
So yeah, it is actually accurate. The bigger private name2key databases have well over 100,000 entries.
-Adam
Well.. if you consider its free... (Score:2)
Ive been playing for a while and I know several people playing who have never payed a dime and stil make a nice (virtual) income there and have a ton of friends, jobs, etc.
If you are not currently in an mmog and you want to know what the fuzz is all about but
playing or just camping? (Score:2)
Second - Sex - Life (Score:1)
Extra customers because of /. (Score:2)