Next Gen Squeezes Existing IP 47
The transition from the previous generation to Next-Gen consoles is hitting game publishers right in the intellectual property. Existing franchises are going to struggle to keep their publishers afloat, because of the immense costs and problems involved in adapting to the new console market. From the article: "The strong possibility of a new Medal of Honor game from EA could also affect Activision's numbers. The analyst estimates Gun sold 980K since launch, and that any sequel will struggle to match this, probably hitting no more than 780K. Another declining franchise is X-Men. The 2004 game X-Men Legends sold 1.2 million with last year's X-Men Legends II probably hitting around 750K. A third game this year is estimated to manage only 550K."
Tired of sequels? (Score:2, Insightful)
Anybody want to try something new?
Re:Tired of sequels? (Score:3, Insightful)
Ditto for Baldur's Gate: DA and Champions of Norrath.
When you have a sequel that uses the same engine, and has very similar graphics and gameplay, of course it will sell fewer copies -- for many people, playing the first iteration or two is enough. The upside to this is that dev costs are lower, so reduced sales are still profitable.
The problem occurs when you develop a sequel for a next-gen system without making big changes to gameplay.
Then you still have high dev costs, but are still struggling with sluggish sales due to repetition.
This is a lesson learned early and applied well to the FF series -- ever notice that the gameplay (especially combat/item systems) changes with every sequel?
The larger issue (Score:3, Insightful)
It's about time for another crash (Score:1, Insightful)
What do YOU want to spend your $400 on? (Score:3, Insightful)