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Portables (Games) Businesses Wii

Wii, DS, Not Cannibals 98

Nintendo President Iwata, GameSpot reports, has stated that the Wii and the DS are not 'eating' each other. That is to say, the Wii's brisk sales reports have not harmed the high demand for Nintendo's portable system. From the article: "'Some analysts say the largest rival of the Wii is the DS,' he told the Reuters news service. 'But if you take a look at DS sales in the United States in the Thanksgiving week or DS sales in Japan in the week of the Wii launch, there has been little impact.' By the end of its fiscal year on March 31, 2007, Nintendo now believes it will have sold 6 million Wiis and 20 million combined units of the DS and DS Lite. It currently predicts its annual profit will total 145 billion yen (around $1.26 billion), an increase of more than 60 percent, with annual sales rising 45 percent to 740 billion yen (approximately $6.44 billion). "
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Wii, DS, Not Cannibals

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  • Re:Nintendo (Score:5, Interesting)

    by TomHandy ( 578620 ) <tomhandy AT gmail DOT com> on Wednesday December 06, 2006 @01:48PM (#17132842)
    You know, that's not exactly fair, to say the original gameboy was the "single worst hand-held of its time". One thing to remember is that the GameBoy was pretty groundbreaking when it first came out. Prior to the gameboy, hand-held gaming was primarily stuff like Nintendo's Game & Watch stuff, those Tiger Electronics single game LCD handhelds, etc. As a kid, I remember just the idea of having cartridges to swap out to be able to play different games was pretty cool, and the graphics were certainly an improvement over LCD games where everything was "fixed".

    The rest of your point is of course accurate, but it also wasn't "just" games. The GameGear, for example, was something that people said "oh, it's so superior to the gameboy; it has color, a backlit screen, more powerful hardware, etc.". But the GameGear also had terrible battery life, and the screen quality wasn't all that great and tended to have a lot of problems with ghosting and appearing washed out. I never did play a TurboGrafix Express or Atari Lynx, but I recall hearing they also had similar issues. And of course, the GameBoy's huge game library helped a lot too.

    Nintendo has been criticized to some degree for being "behind the times" with the GameBoy/GBC/GBA/DS/etc. compared to its competition, and certainly from a pure technical point, there have often been more superior devices out there. But I think Nintendo has generally had a tendency to wait until they can really perfect something before they put it out there. So, for example, the original GBA launched without backlighting, but the GBA SP finally did add it in, and pretty well (and Nintendo has continued to make improvements to backlighting quality) and without the huge sacrifice in battery life.

    I think the current "battle" between the DS and PSP also highlights another, newer factor in this competition. The approach of the PSP really seems to be, for the most part, to offer a true "portable" PlayStation experience, with the main selling point being that you can play the exact same kinds of games as you would on your console at home.

    But what has really been shown here is that, to some degree, the games people want to play on a console at home aren't always the games they want to play on a handheld. I think Nintendo has a really good grasp on what a lot of people actually use a handheld gaming device for.

    You often hear people now say that the PSP's problem is "no good games", but I don't think this is necessarily it. I own both a DS and PSP, and actually have a fair number of games for both. And they actually have been putting out some really nice PSP games, and lately I've been enjoying Syphon Filter Dark Mirror and Valkyrie Profile: Lenneth and even Tekken: Dark Resurrection. But the thing is, I play these games at home most of the time, and I treat them more like "console games". I don't carry my PSP around with me and play them for a few minutes or something like that while I'm waiting for something. So I don't think it's that the PSP doesn't have "good games"; it has some great games. It's just that it has a lot of games that aren't necessarily well suited for "on the go" gaming.

    To be fair, there are also DS games I use like that too........ Advance Wars, for example, isn't a game I normally just play "on the go". But I think this is the fundamental issue with the PSP right now.

  • Re:Nintendo (Score:4, Interesting)

    by Wdomburg ( 141264 ) on Wednesday December 06, 2006 @02:34PM (#17133842)
    Those numbers appear to be in the United States only. Sony currently quotes 22.94 million units shipped as of 2006-09-30 on their website. Nintendo currently quotes 26.82 million units sold. Not too shabby in the "to date" department, though Sony only reports shipments and not sales, which skews the numbers in their favour.

    Looking at current retail sales reports paints a much grimmer picture for Sony, though. The latest figures that have been released have DS & DS Lite sales outpacing PSP 2:1 in the American and European markets and 5:1 in the Japanese market.

    Even just looking at the article you quoted, notice that the sames of the GBA, Nintendo's last generation system, are higher than the PSP. Not a particularly good trend.

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