Wii Games Go Online, Lose Happy Clouds 148
Ars Technica has the news of some comments made by Reggie Fils-Aime on the SpikeTV show GameHead about Wii's online multiplayer future. Essentially, there aren't any games in the near future to look forward to, online. The Japanese launch saw the inclusion of Pokemon Battle Revolution, a with a solid online mode. The first batch of online games is slated for sometime around March or April. From the article: "Many games still in development for the Wii are designed around playing with people who are physically present: a recent preview of a new anime-themed golf game for the Wii on Electric Playground revealed that the developers had not included online multiplayer modes. Fils-Aime also indicated that new multiplayer channels were on their way for the Wii's online service, but declined to give any details about what new features might be enabled on them." In somewhat related news, it seems that the Bob Ross game may not end up happening after all. The loss of happy little clouds will be felt by every Wii owner.
Online Wii killer app... (Score:4, Insightful)
Re:Online Wii killer app... (Score:3, Insightful)
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
I would go bak and check, but I am at work atm
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
it was also stated that it (Smash Bros) would have online play at launch.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:3, Informative)
I'm hoping and wishing as much as the next guy, but the smart money is on being let down with the multiplayer aspects. I don't blame them, much. Multiplayer is damn hard to do right. Especially on a console.
and It's damned impossible to do it for free.
Re:Online Wii killer app... (Score:3, Interesting)
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:3, Informative)
For starters, there's the implementation of shading the data between the consoles. This is why they said they why they didn't make Mario Kart DS battlemode online-capable, because they couldn't keep up.
You try to do it (Score:2)
Network code is the stuff of nightmares. Eldritch horrors that skitter and shuffle through the network wires are waiting just outside your perception to break through the paper thin boundaries that seperate them from our world and devour your soul.
Re:You try to do it (Score:2)
Re:You try to do it (Score:2)
Re:Online Wii killer app... (Score:2)
It's damned impossible to do it for free.
>>
Yep, which is why Blizzard took a total loss when they created the national sport of Korea.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:4, Insightful)
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
So what happens? Did the third player's stun attack interrupt me before I attacked? How am I supposed to decide what to do when I may have been killed a hundred milliseconds ago?
Re:Online Wii killer app... (Score:2)
I also fail to see how fighting games would somehow require a better connection then other popular online twitch genres such as Shooters, or Racers. It's not like this is some kind of new concept.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
I just know that, from watching the amount of trouble people have with responsiveness in much slower-paced games, I can't see SSB working well that way. Maybe they'll prove me wrong.
Re:Online Wii killer app... (Score:1)
On that note, they raped Ness in SSB:M compared to SSB for the 64. He was the most underrated character, yet one of if not the most powerful in the hands of someone who knew how to play him correctly. Psychic Bubble body slam = impossible to block, and extremely hard to dodge
Re:Online Wii killer app... (Score:2)
The characters we've actually seen are probably the ones which are complete. I highly doubt with only a half year to go they wouldn't have prototypes for most if not all of the remaining characters. For all we know the movesets are finished, they're just waiting on art resources (or vice versa, or even a mix of both).
Re:Online Wii killer app... (Score:1)
Re:Online Wii killer app... (Score:2, Interesting)
Without that feature it'll always play second fiddle to the XBox 360 in the online multiplayer gaming arena.
That being said, Wii Sports Bowling with voice chat and online multiplay tournaments would totally take names and kick ass.
Re:Online Wii killer app... (Score:5, Insightful)
Re:Online Wii killer app... (Score:2)
That being said, Nintendo's system enforces a friends-only online rule, so in theory, this should completely alleviate that problem. So could the port at the bottom of the Wiimote accommodate a headset? Not sure what the throughput is like on that port, but the Bluetooth implementation of the Wiimote shouldn't have a problem. Hell, theoretically you could use the Wiimote speaker like a walkie-talkie, but that would get tedious, not to mention that shoddy quality.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
As I understand it, Animal Crossing: Wild World for DS doesn't have any random encounter mode; it's Friend Code only.
Re:Online Wii killer app... (Score:2)
Obligatory Penny Arcade reference [penny-arcade.com]
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
I belong to a large adult online gaming community. We play custom games amongst each other. There's nothing like it.
Without voice chat, however, it'd just be like playing against a CPU with AI that actually works.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
That is if your idea of playing socially is doing so in an environment where everyone is deaf and mute. That's kinda like going for drinks with your buddies and communicate by passing notes. Wicked awesome!
If you are satisfied by communicating through text only, good for you. I'm not, and neither are the people I play online multiplayer video games with. That's why the ones who play WoW in the online gaming community I belong to use TeamSpeak.
All this is moot anyway, because on the Nintendo Wii, due to the design of the controller, voice chatting would be the only reasonable way to communicate with other players anyway. I'd like to see you type 'gg' while holding the controller and the nunchuk, nevermind something more complicated like discussing tactics during a multiplayer match of a squad-based FPS.
Re:Online Wii killer app... (Score:2)
While playing a Nintendo Wii game in my living room/basement/game room, where my PC is not, will not be and even if it is, it'll be impossible for me to use, since I'm standing up wailing my arms around like a mad man?
Sure. Any other good ideas?
Think about the problem from Nintendo's perspective as well. If you were Nintendo, would you want people using a third party product on a separate platform? That makes no sense whatsoever for a number of reasons (which is why XBL does have voice chat).
Re:Online Wii killer app... (Score:2)
Secondly, as a father, I don't want my children interacting with people like that.
I rather like the Friends Code system - I know who's on my Wii, and who it communicates with, and I control the level of jerkitude I have to deal with.
Re:Online Wii killer app... (Score:2)
I really don't see how you can feel that it is OK to have little Timmy splatter someone's brains all over a wall with a gun but it is patently offensive if he hears (or sees in text chat) the word "goddamnit".
Don't even get me started on parents who play CS with their 3 year old kids sitting in their lap.
Am I missing something here?
Re:Online Wii killer app... (Score:2)
So wait. You don't think violent video games make kids violent, but you think that hearing vulgar language makes kids use vulgar language?
Doesn't that seem inconsistent?
Anyone who doesn't think that media (not just video games, but movies etc as well) doesn't make kids violent has never seen kids jump around and kick things after they see power rangers.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
People carrying on conversations totally not related to the game, morons piping dreadfully low quality music in, children yelling racial slurs and giggling and other really stupid, inane and annoying stuff was a constant problem.
The vast majority of people are just too immature.
After a while I stopped blocking people and just turned voice off completely.
Re:Online Wii killer app... (Score:2)
Re:Online Wii killer app... (Score:2)
I really don't care what Alice was wearing to school and how hot she looked. I don't care about your mom and her cookies. I REALLY don't care about your fucking history assignment.
I'm not alone.
There are dozens of services that create audio links between you and (only) your friends, if you want to chat about stuff that other people don't care about, use one of those services.
Otherwise, you're just the same as an asshole on a bus yelling into his phone about his herpes test.
Re:Online Wii killer app... (Score:2)
Of course, I don't truly believe they will even bother to support online chat anyway. Nintendo already has a mic on the DS, and it has never been used as a voice chat device, despite its obvious suitability for the role. Nintendo, while I love their games, sucks at implimenting any type of online system. Look at how bad the DS is screwed up because of friend codes, and per-game online software.
Re:Online Wii killer app... (Score:2)
I'm not. None of my friends have squeaky pre-teen voices.
That's a shame... (Score:5, Funny)
Re:That's a shame... (Score:5, Funny)
Re:That's a shame... (Score:1)
Re:That's a shame... (Score:2)
Don't forget the Van Dyke Brown!
No Bob Ross game... (Score:2, Funny)
Friend codes (Score:4, Informative)
Re:Friend codes (Score:3, Interesting)
1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?
2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?
Re:Friend codes (Score:5, Informative)
Of course, you can select to play with only those who you are friends with, but that does not prohibit you from being randomly matched up with an opponent who you have not exchanged codes with.
The only game that I know of that you had to have a friend code for was Animal Crossing, and that merely because the average person wouldn't want random visitors trashing their towns.
Games that allow random play:
Mario Kart
Tetris
Clubhouse Games
Metroid Prime Hunters
I'm sure I'm forgetting a few more, but those are the ones I have.
Re:Friend codes (Score:2)
I lost to the Japanese players, but it sure was fun being able to play Mario Kart with some random people on the other side of the world. I hope the inevitable Wii version offers the same thing.
Re:Friend codes (Score:3, Informative)
LostMagic
I don't see why everyone freaks out about Friend Codes... maybe they're just misinformed.
Re:Friend codes (Score:1)
I'm assuming it will be similar to how they've done wifi DS titles. You can either choose to be matched up randomly with people, probably based on either some ranking or geographical area, or play directly with people on your friends list. It's also conceivable that, depending on the game, it might be like how Club House Games for the DS works. In that case, you can select certain predefined messages to send to people ('Good Game', 'Thanks', etc) if they are random people, but if you are playing with your friends, you get access to the Pictochat interface where you can draw pictures, and otherwise put in whatever you want.
This should work well enough in facilitating gameplay with people you know, but also mitigating the trash talking 12 year old syndrome that seems to plague XBox live.
Re:Friend codes (Score:1)
1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?
2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?
Two Answers
1) No one ever said Nintendo can trust adults to setup the system. The Wii may be billed as an all generations system, but unless the Baby Boomers have changed in the past year it cannot be assumed that parents have any clue what the online parts of the Wii do and do not allow. As such Nintendo is wisely requiring everyone to follow the same steps that forces friends to already know each other before they can link up to share Mii's or eventually play games. If some kid were to randomly find and hook up with someone dangerous Nintendo would receive a slew of bad PR.
Additionally, the Wii code looks to be a one time per console thing, so "friends" will only be inconvenienced once.
2)They already do with most, if not all, compatible DS games. On the Wii, you will presumably be able to do the same thing.
Re:Friend codes (Score:2)
I know next to nothing about Xbox360 and the PS3, maybe they do this too... I think it's a pretty cool feature. However, I don't like the fact that you do not have the option to deny firmware updates. Or can you (excluding removing your wireless access point so the Wii can't connect)?
On a similar note, I would like to start playing around with developing my own games (or applications) on the Wii in the near future, but I fear the firmware update stuff may just counter anyones attempts to hack the system. I suppose from an antipiracy point of view (seriously, if you try to hack your console to play ROM's you're just a jackass ruining it for the rest of us) it's a good feature.
Re:Friend codes (Score:2)
Re:Friend codes (Score:1)
Re:Friend codes (Score:2)
I can play with my friends that I know in person, or that I chat with online, or even entire message board communities if I post my code somewhere.
It also means I don't have to endure being team killed by a whiny little 12 year-old who just learned the word "cock-slut."
Re:Friend codes (Score:2)
The 'friend code' is not a password, its more like a ICQ number. Without having exchanged friends code via other means first you can neither contact nor play together with your friends online on the Wii. Without friends code the system is down to random match making only, no chat, no lobby, no mail, nada.
Bob Ross Would Be the Killer App on Wii (Score:2, Interesting)
Re:Bob Ross Would Be the Killer App on Wii (Score:5, Informative)
Re:Bob Ross Would Be the Killer App on Wii (Score:2)
I don't understand why Nintendo didn't make it so you can better specify to the OS where your real screen boundaries are. I certainly understand why they wouldn't force you to do it on your first startup -- it might scare off too many new users. But to not even bury that kind of calibration deep within an "advanced options" menu?
It certainly seems possible to me that a developer could have their own in-game calibration, and then it could regularly convert the OS's variables about what it thinks you're pointing at, to where you're really pointing via some mathematical transformation. Combine that with dead reckoning through the accelerometers, and they could make all kinds of great ideas work. (Maybe strap a wiimote to each limb for a dancing game?)
The current method allows you to point -- but only if you can continuously *see* where it thinks you're pointing. What about shooting games where you're not supposed to have this luxury? It would have been so much easier to calibrate it all within the OS.
Re:Bob Ross Would Be the Killer App on Wii (Score:2)
I guess that would have had to be in Zelda.
Re:Bob Ross Would Be the Killer App on Wii (Score:2)
Well, it's reassuring that at least Zelda does that, but it's really something that should be done in the OS, since it's used across many games. If a game wants to use a different method, it's still free to do that. I mean, Trauma Center relies heavily on pointer accuracy, and it didn't have a calibration screen. Go fig.
Re:Bob Ross Would Be the Killer App on Wii (Score:3, Funny)
I don't have a Wii (haha, *snicker*), but I do think the REAL Wii killer online multiplayer app would be Bob Ross. You could call it, like, Bob Ross and the Joy of Trashing Someone Else's Painting.
The probabilities are truly boundless.
Re:Bob Ross Would Be the Killer App on Wii (Score:3, Insightful)
That said, my guess would be that ergonomics would be an issue. The way you hold a Wiimote doesn't seem very similar to me to the way you'd hold a paint brush. Even the size of the thing would be an issue. It's not huge, but it's certainly no paint brush.
Maybe I'm missing something here, but I'd be suprised if Wii painting ever caught on.
TW
Re:Bob Ross Would Be the Killer App on Wii (Score:2)
It was in development. [ign.com] Unfortunately (I guess) it was later cancelled.
Well it's not online but... (Score:3, Funny)
I'm tentative about claiming the Wii has any good online. Online is good and all but with out a solid online platform having to share friends codes is more than a little annoying. Especially if we are forced to both be on at the same time.
I'm very hopeful for some good support, don't know how pokemon battle revolution does it but I know that won't be the breakaway hit for online..
Re:Well it's not online but... (Score:4, Insightful)
How do you expect to play online with your friends if you are not all online at the same time? Does Xbox Live somehow manage to let you play online with people that are offline?!?
Re:Well it's not online but... (Score:2)
Lame, I know... (Score:2)
Re:Lame, I know... (Score:2)
I'm also wondering if MP3: Corruption is going to get any sort of online capabilities. I don't see how exactly they'd go about doing multiplayer with the wiimote (methinks the smaller real estate for everyone would be really hard to use with the wiimote, since you'd need much more precise aim) while people are physically present. It almost seems like online is the only way to go.
I'm just crossing my fingers that they come through with WiiConnect24 content for Twilight Princess, and they had better do it for Smash Bros (new stages, new characters anyone?), Mario Galaxy, and Animal Crossing. The inevitable Mario Kart Wii and F-Zero Wii must get the WiiConnect24 treatment as well (I think the old PC arcade racer Pod spoiled me with downloadable tracks and cars). Actually, I think most of Nintendo's franchises could very easily get Connect24 features without a whole lot of thought on Nintendo's part.
I can live with the friend codes, but I really do wish they'd consider doing a global friend code that maps to all your other friend codes. Hell, they have a patent on a software messaging system which provides you a buddy list and what that person is doing. Why they haven't put it to use yet is completely beyond me. Or sued XFire for that matter.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=P
MP3 corruption ... by the RIAA! (Score:2)
It already does. Agencies hired by RIAA labels have been injecting fake data into online peer-to-peer downloads of MPEG audio files ;-)
Mii Parade (Score:5, Interesting)
I'm really sad that my Mii Parade is always empty. None of my friends can afford a Wii, so I never get to interact with others online. Why the heck isn't there an option to do something like enter your zip code and obtain Mii's from people within a certain radius from you or something?
Re:Mii Parade (Score:1)
Re:Mii Parade (Score:3, Interesting)
Re:Mii Parade (Score:2)
Re:Mii Parade (Score:2)
Sounds like a Web 2.0 app in the making! (Score:3, Interesting)
2. Add copious abouts of AJAX and call it Miir or something.
3. ???
4. Profit!
Re:Mii Parade (Score:2)
Re:Mii Parade (Score:2)
I'd like to see a Wii Store download perhaps, which requires a bluetooth keyboard, and lets you chat with people. It would go along with the web browser feature they're supposed to have for download sometime in the future.
Video chat (Score:2)
I don't think the Wii NEEDS online. At all. (Score:4, Insightful)
I play MMO's and I dig the pervasive online nature of the beast, but more than that, I love playing the Wii with my real life friends -- I, for one, have no desire to play Wii Tennis with STABZUFACE24 from Wisconsin. Am I alone here? I'm sure there's got to be more gamers than me out there who really don't care about online multi-player whatsoever, when half the fun of it is you and your buddies laughing at each other making asses out of yourselves.
Re:I don't think the Wii NEEDS online. At all. (Score:2, Interesting)
But what happens when, like me, none of your friends are into video games? It happens, there is no rule stating your friends have to have all of the *exact* same interests you do. Since none of my friends are into gaming, it's important to me the game has some decent multi-player. It's fun to play with someone after I've finished the single player campaign.
While it's true I'm able to con my non-gaming friends or family into the odd game, it isn't often. So online multi-player really comes in handy.
Re:I don't think the Wii NEEDS online. At all. (Score:2, Interesting)
I'm sure there are a host of gamers who don't require online multiplayer in order to enjoy games. I'd prefer my real friends as well, but many of them have jobs and other responsibilities that don't always coincide with my schedule. Who cares if it's at the bottom of the social ladder? Unfortunately, it's not really about making friends for many people; it's about having a better experience.
Plus, if the Xbox Live service is any indicator of general interest, I'd say that Nintendo has a lot to gain in terms of offering online services, especially if they're free.
Personally, I would want a stronger online system. And if they want to appeal to the parents, they could have two separate systems; one that protects children and a more sophisticated solution for a mature (up for debate) audience. Upon initial setup, the parent could choose a password to limit the online functionality for their children.
Re:I don't think the Wii NEEDS online. At all. (Score:2)
Re:I don't think the Wii NEEDS online. At all. (Score:2)
Playing against even an anonymous human opponent is very different from playing against an AI. Take Mario Power Tennis, for example - against the computer all the human factors of reaction time, bluff and strategy are missing. Online multiplayer in the Mario Kart DS style provides the game with the equivalent of very good AI.
Re:I don't think the Wii NEEDS online. At all. (Score:2)
Re:I don't think the Wii NEEDS online. At all. (Score:2)
I'll attempt to respond to this like a mature individual so at least one of us comes out of this with some modicum of respectability. Yes, I'm aware of the fact that not everybody lives in the same geographic location as the people that they might want to play games with. I also realize that the average person out there (i.e. not the hardcore gaming folks) don't really think of "online games" when they think about "getting in touch with distant friends and relatives." I also know that the entire marketing thrust of the Wii has been, to this point, to appeal to the casual gamer, to market the system's multiplayer functionality to people who might not otherwise be interested in buying a console by presenting their gaming as more of a "respectably socialized" group activity than an anti-social "I am by myself in my underwear with the blinds drawn" sort of pursuit.
So my point is: Why bother? You can look at it as fanboyism if you want, but truth be told, I have no preference. I plan on purchasing both systems as soon as they become reasonably affordable - but for completely different reasons. The PS3 and X360 are both consoles that seem to be designed to appeal to the 'online gamer' far more than Nintendo's, which seems to be well on its way to carving out an entirely different, more 'communal' style of multiplayer. Why should Nintendo spike their development costs on emulating competitors' functionality when the results would be catered to a niched subset of their market base that they don't even seem very interested in attracting in the first place? That would be completely INSANE, somewhat akin to sticking a three hundred dollar movie drive into their system or someth... never mind.
Re:And yet... (Score:3, Insightful)
Re:Interest fading rapidly (Score:2)
The point of endless games is because there's a whole lot of people-turning-gamers out there that don't want to have a game that has a point at the end of 80 hours of playtime. Neither real life tennis, bowling, or golf have lost their appeal after 200+ years of existence. Nintendo expects Wii Sports owners to, likewise, just keep playing those games because it's fun.
This is why, 2 years after Mario Tennis was released on GameCube, my wife still asks me to play it with her. Anyone who knows how to handle a video game controller can pick it up and play it. With the Wii, you don't even need that.
Gives another meaning to "replay value", doesn't it?
6 months for a price drop? (Score:2)
Most video game consoles are usually on the market for a year and a half before their first price drop, not counting retailer discounts.
And a "huge number of Gamecube stuff"?! Last I heard, people were ripping the Gamecube for a LACK of games.
Re:Interest fading rapidly (Score:2)
Would that be so bad? I like a lot of what the Wii brings to the table, but I would much prefer a console that isn't a generation behind when it comes to rendering power. Motion sensing alone is nice, but motion sensing combined with next-gen graphics would be so much better, especially since computing power isn't limited to graphics, better physic engines would definitely be something that would benefit a motion sensing controller a lot.
Re:Interest fading rapidly (Score:2)
Example: I would (normally) rather play Quake3 than Doom3. Even though Doom3 represents 5 years of development past Quake3, Quake3's game play (particularly multiplayer) is just flat out superior to Doom3's. And of course, Doom3's graphics are unbelievably awesome compared to Quake3. This may not be the best example, but it gets the point across.
Graphics are important, but they don't define the game... they are a bonus.
Re:Interest fading rapidly (Score:2)
While what you say is technically true, I don't see too many console games going around improving physics engines all that much. This argument reminds me of the salesmen claiming the Commodore 64 can run educational programs, too. Sure it can but that's not how it's being used.