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XBox (Games)

Microsoft 'Refocusing on Fun', Alien Hominid Comes to XBLA 33

C&VG offers up some news on Microsoft's next-gen games platform today. Most interesting are comments from Peter Moore indicating the company will be refocusing on fun, inspired by the financial and mass-market success of Nintendo's Wii. Says Moore "From a first-party point of view, it's not just about E-rated games, it's going to be about the experience that, quite frankly, Nintendo has done a tremendous job in capturing, in bringing back fun - if you will - to the gaming platforms." He's quick to point out that this is something they've had on the back burner for some time, and they intend to aim for 'experiential' games. The article wonders out loud, questioning whether this means Microsoft is planning to roll out a motion-sensing controller, or just more E and T rated games? Additionally, CVG points out that this week's Xbox Live Arcade release is The Behemoth's Alien Hominid . It's a tremendous side-scrolling 2d shooter, and well worth checking out.
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Microsoft 'Refocusing on Fun', Alien Hominid Comes to XBLA

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  • Re:Wild Limb (Score:2, Insightful)

    by ThinkWeak ( 958195 ) on Monday February 26, 2007 @02:01PM (#18155612)
    As a (rough) estimate Halo 3 will probably end up costing Microsoft $20 Million to develop, this means that they could probably develop 5 to 20 simple 'fun' games for the same cost as one big budget game. From a business perspective this makes a lot of sense because the risk per game is much smaller and you're far more likely to find a couple of games that really connect with consumers when you develop 20 games rather than 1.

    Also something to note, if you make a critically acclaimed game that fans cannot get enough of, you will find yourself having a hard time getting into their pockets for additional $60.00 a hit. You could collect a $10.00 monthly fee, but it would be more profitable to create games that only interest someone for a week or two.

    If you're playing a game for hours, days, months on end - you're not exactly buying other games in that time-frame. Well, in theory you're not.
  • Define fun (Score:5, Insightful)

    by Itchyeyes ( 908311 ) on Monday February 26, 2007 @02:03PM (#18155642) Homepage
    My problem with this is that the industry usually defines fun as party games or mini games. There's this delusion that for a game to be fun, it must be simple. A game can be both fun and deep. It's not an either/or situation. What's more, people assume that there is no value in a game that is not "fun". I would not qualify games like World of Warcraft, Shadow of the Colossus, and Oblivion as "fun". However, there is value in the kind of experience they offer. Think of the film industry as an analogy. A movie can be fun and still be deeper than your typical Will Farrel comedy. Likewise, movies like Schindler's List and Hotel Rwanda are not fun in any way. That does not make them bad movies or the experience they offer worthless.
  • XBox Live Arcade (Score:3, Insightful)

    by MMaestro ( 585010 ) on Monday February 26, 2007 @05:58PM (#18159244)
    He's quick to point out that this is something they've had on the back burner for some time, and they intend to aim for 'experiential' games.

    Wasn't the one of the more advertised facts about Xbox Live Arcade was that developers could make experimental games at little/no risk? (Remember Geometry Wars?)

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