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Wii XBox (Games)

Downloadable Content This Week - Zuma Clone, TMNT 62

1up has details on the week's new content from Nintendo's Virtual Console and Microsoft's Xbox Live Arcade. The 360's offering this week is Luxor 2 . A Zuma-like puzzle game, it was published previously on the PSP and PC. The 360 version will offer new levels and more complexity, and will set you back 800 points. On the Virtual Console side, we've got Star Fox 64 (1000 points), the old NES TMNT game (600 points), and the TurboGrafx title Dragon's Curse (600 points). The blurb for TMNT is retro-tastic: "Cowabunga! Players take control of the turtles in a half shell and rescue reporter April O'Neil from the clutches of the evil Shredder. Battle against the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with their trademark weapons and ninja abilities. Search through five stages and dozens of areas throughout the New York City sewers, rooftops and ultimately Shredder's Technodrome to save April. Players must scarf down some pizza to keep up their energy, as they'll need it to defeat Shredder. Turtle Power!"
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Downloadable Content This Week - Zuma Clone, TMNT

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  • by cgenman ( 325138 ) on Monday April 02, 2007 @07:17PM (#18580647) Homepage
    It was a little understood and little played TG16 game, where you combine the adventuring, leveling, and equipment elements of a traditional RPG, but with a sidescrolling world. It was a lot like zelda II, but done right and without an overworld map.

    If adventure games are your thing, I recommend playing this frequently overlooked gem.

  • by LinDVD ( 986467 ) on Monday April 02, 2007 @07:29PM (#18580795)
    Mitchell, was a licensee of Capcom, released the game [klov.com] in 1998.

    The clone, Zuma came out around 2004...
  • by nhaines ( 622289 ) <nhaines AT ubuntu DOT com> on Monday April 02, 2007 @09:08PM (#18581659) Homepage
    They didn't go up in price, but the standard prices are the ones apparently suggested by Nintendo. Each publisher is free to set their own price for each product they want to offer in the Wii Shop Channel.

    Apparently Konami felt they needed 600 Wii Points for this game, although I suspect it maybe a combination of the movie cross-marketing and the TMNT licensing. On the other hand, you never can tell.
  • by trdrstv ( 986999 ) on Tuesday April 03, 2007 @11:42AM (#18588779)
    I thought all the VC games were supposed to be down around $3. I payed like $8 for SOTN on the 360, so something like TMNT should be $2. How much are the other games generally on the VC?

    MS got you. I'm not sure what the rates are outside of the US, but if you bought Castlevania: Symphony of the Night on XBLA in the US, it cost you $10 not $8. 800 MS points = $10. They sell them in increments of 500, but each point effectively costs $.0125 (so 500 points cost $6.25).

    Nintendo sells points in increments of 1000 ($10)so each point = 1 cent USD.

    As a general rule (though there are currnetly 2 exceptions including TMNT)

    NES games = 500 points,

    SNES/ Genesis = 800 points,

    Turbo16 = 600 points and

    N64 = 1000 points

  • by Leviance ( 1001065 ) on Tuesday April 03, 2007 @11:59AM (#18589019)
    The old Ultra TMNT game was the first one I bought for my old NES back in the day. I've managed to beat it twice, once around '92-'93 and the other time around 2000.

    The dark buildings level ya'll got stuck on is confusing, but its only that way cause you're searching for the Technodrome. There are three houses where you can go for power ups, I'd suggest going to the one with boomerangs in the basement and loading up with 99 for all your guys except the one who has the big arch weapon from world 3. Then there are three sewers. You have to work your way through the underground sewers to the basement room. If you're lucky you'll find the technodrome, if you're unlucky you end up in a room with nothing but weird rock formations. The Technodrome shifts between levels every time you enter one though, so it takes a while to run into it. Fortunately it's easy to beat.

    The next level is inside the Technodrome. This one is alot harder with weird jumping kangaroo things and men in space suits. Most of the guys in space suits you just have to run at and attack, because their lasers will hit you no matter how you dodge. There are tricks though to make them fire, dodge the blast, then they will retreat offscreen and disappear.

    Shredder isn't that hard really, its just tough to get to him :/

    Definitely one of my favorite games ever.

    PS: I never was able to beat Blaster Master either! D@*$!

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