The Guardian Gamesblog has up an interview with Leo Cubbin, a Sony point man on the LittleBigPlanet project. They discuss the aim of the game, some of the challenges of balancing game fun and community participation, ways of ensuring that players contribute, and the future of the Game 3.0 economy. "The idea of creativity can be quite daunting to a lot of people. You give a blank piece of paper and a pen and say, "Be creative!" What do I do? People are looking for inspiration. With LBP we want to create a fuzzy felt experience, where we give the component parts to trigger the creativity. I don't think any of us as kids had a problem with cracking on and creating something when we were given a Lego set; it didn't really matter how it ended up. We're trying to give people the bare bones, and then we'll let them go." For more on the felt-and-imagination fueled title, Stephen Totilo shares impressions from Sony Gamer's day of the game. Complete with virtual puppet-slapping.