A Catalog of Lost PS3 Exclusives 95
Game|Life has a breakdown of the numerous PlayStation 3 exclusives that might have been. The high cost of making games and Sony's slow start out of the game means that titles like Assassin's Creed and Devil May Cry IV, which may have been exclusive to a Sony console at one point, will now be leading a double life on Microsoft's Xbox 360. "Grand Theft Auto IV -- Peter Moore shocked the world at E3 last May when he announced that GTAIV would appear day-and-date on Xbox 360 and PS3. Months later, Newsweek reported that Take Two had wanted to continue its long-standing practice of giving Sony a lengthy timed exclusivity on the game, but they didn't want it. Newsweek says that former Sony Computer Entertainment president Ken Kutaragi's 'radio silence' on the issue left Sony's American execs without the authority to make deals, and nothing happened. Same with ... Assassin's Creed -- Again, Newsweek revealed that Ubisoft had actually gone to Sony with an offer to make the game a PlayStation 3 exclusive. Although Sony did go through the trouble of asking Ubisoft to make it seem as if their multiplatform action game Assassin's Creed was indeed PS3 exclusive , it came out shortly after E3 that it would ship simultaneously on both platforms."
Ouch (Score:5, Insightful)
Cross platform is good for everyone but fanboys (Score:5, Insightful)
Re:Cross platform is good for everyone but fanboys (Score:4, Insightful)
We're still looking at some great exclusive games. (Score:3, Insightful)
God of War 3, Kingdom Hearts, White Knight Story - these are just a few of the exclusive games that will still only appear on the Playstation 3.
A price drop could balance the scales - but there are still exclusives on both sides that could pull a lot of weight.
Re:Cross platform is good for everyone but fanboys (Score:3, Insightful)
You forget that making a game cross platform also increases development time while cutting features since they have to write and test on multiple hardware platforms then optimize for the lowest common denominator.
For instance, if the PS3 is good at X but bad at Y, and the xbox 360 is good at Y but bad at X, then the engine developers generally will develop something that avoids both X and Y.
Granted this can be mitigated (for instance, a title released for PS3/360 will probably have a better graphics set then a Wii but little else different) but this method comes at the cost of complexity, code space, and testing time.
So cross platform ends up hurting everyone a little, while single platform hurts everyone who doesn't have that console quite a bit but skips a lot of the mess for the people who DO have them.
Ken strikes again (Score:5, Insightful)
A lot of people have attributed some of the generally accepted poor decisions in the PS3's design to be Ken Kutaragi's doing, but I wasn't aware that he had anything to do with this. How can you not look at a game such as Grand Theft Auto IV and realize that it will be a major mover on consoles in the North American region. The sales numbers for the game during the PS2 generation were the best for any game on the console. Either he's incredibly stupid or was completly blinded by pride and assumed that consumers would flock to the new console regardless of whether or cost two dollars or two thousand and regardless of whether or not there were any good games on the platform.
I would have encouraged Take Two not only to release on the PS3 first, but to make the game big enough that it would need to span at least two DVD's, just to rub it in the face of anyone who said you didn't need Blu-Ray. Do you know how pissed off I would be if I had to switch DVDs ever time I drove to a certain part of the map? It doesn't matter if any exclusive they have eventually trickles out onto the Xbox 360, they just need something to create some buzz about and a set of good games that were designed for the PS3 first instead of lazily ported over after the fact.
What the hell was Ken thinking (or not thinking more likely) when all of this was going down?
Re:Cross platform is good for everyone but fanboys (Score:4, Insightful)
Things have shifted towards rewarding exclusivity. PS3's cell architecture is certainly very powerful, but taking advantage of the cores takes specialized code. Certainly no game that runs on the PS3 or XBox 360 would run well on the Wii without significant changes, regardless of the control scheme. Perhaps it's time that consoles start differentiating even more; I have no doubt that great, innovative games will come out for the Wii that take advantage of its differences. Games will come out for the PS3 that look and feel amazing because they take advantage of its power. Already we see games on the XBox 360 that use XBox Live so successfully that playing it on another system is unsatisfying. Yes, it means gamers have to spend more for systems. But with any luck, we will be rewarded with more interesting games. *crosses fingers*
Re:We're still looking at some great exclusive gam (Score:0, Insightful)
Killzone
White Knight Story
Uncharted
Lair
Motorstorm
Resistance
Little Big Planet
SOCOM
Team ICO's new games
Metal Gear Solid
Final Fantasy XIII games
Warhawk
Ratchet and Clank
And that is just a quick list of the big ones off the top of my head. But I do love the absolutely bonkers attempts at fanboys trying to get people to believe the PS3 is 'down to' X numbers of exclusive games.
Re:PS3 Going Strong (Score:3, Insightful)
We can debate which is better, but MS is obviously on the same playing field at a cheaper price. This means we don't have to put up with Sony's BS, FUD, and market bullying for a 3rd generation in a row. Honestly, the Sony bullying of developers during the PSone and PS2 days was despicable. I say, stick it to Sony.
Re:Ouch (Score:4, Insightful)
Sony needs to step up. They delivered a kick ass console and since then they've done exactly nothing with it. I need at least half a dozen awesome games that aren't just as good on other consoles before I'll drop $600 on a PS3. What good is buying a Porsche if you can't put gas in it?