Bioshock Downloadable Content to Increase Replay 85
Instead of expanding the story or adding additional content, Ken Levine's goal with DLC for Bioshock is to increase the replayability factor. 1up reports: "'Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience,' said Levine in a post-release interview in the latest issue of Games for Windows Magazine. 'I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience.'" He goes on to suggest some plasmids, cut during development, might see their way back into the game. Otherwise, not a lot of detail available on what 'adding replayability' might mean.
Re:The impression I get.. (Score:3, Informative)
The point is, no one is twisting your arm to have this. It adds replayability to a single player game. If no one buys until it turns free, or never buys it if it doesn't, then it will show them that this marketing model isn't working.
Re:While we're complaining... (Score:3, Informative)
If you're posting this to Slashdot you clearly have the means to activate your game, stop looking for a problem where there is none. Complaints about the longevity of Steam games are valid (Valve won't live forever, after all), and so are concerns about not being able to sell them like you can physical discs, but seriously, complaining about activation in this day and age?
Waaaaah, my bank is EEEVIL, I have to have a TOUCH TONE PHONE to get access to customer support! What a travesty! How much effort do you have to exert to keep a computer OFF the internet nowadays anyway, especially if it's your primary gaming machine?
Re:Internet by the day instead of the year? (Score:2, Informative)