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Games Entertainment

Will Wright's Spore To Release Sept. 7th 186

After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
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Will Wright's Spore To Release Sept. 7th

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  • Re:Great... (Score:2, Informative)

    by ericdfields ( 638772 ) on Tuesday February 12, 2008 @04:07PM (#22396244) Homepage
    PC == the incorrect but general term applied to a Windows computer, as opposed to a Mac. "iTunes. Available for Mac or PC," for example. I see that spore IS coming out for Mac, but smeh... its still sunny outside in September.
  • Re:Great... (Score:4, Informative)

    by hansamurai ( 907719 ) <hansamurai@gmail.com> on Tuesday February 12, 2008 @04:16PM (#22396372) Homepage Journal
    Ah, the game has been delayed less than a year (if Sept. 7 is the true date).

    http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays [wikipedia.org]

    The first release period was announced to be January to March of 2008.

    The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
  • by randyest ( 589159 ) on Tuesday February 12, 2008 @04:17PM (#22396390) Homepage
    Did the story submitter RTFA?

    The summary:

    The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet.


    The article:

    A Wii version has already been announced. What can you say about what that's going to play like in terms of structure, control, etc.?

    I can't say much about it except the fact that the overriding kind of factor in my mind and Lucy [Bradshaw]'s, in terms of looking at what direction that team goes with it, has been to make really good use of the controller. What interests me about the Wii is that in some sense you have a much higher bandwith controller than you have with any other console or even a PC. How do we abstract the maximum Because one of the biggest advantages we have is our procedural animation system, which means that we can have an infinite of variety of animations that we can make the creature do because it's done procedurally. So that's a natural kind of strength of having a higher bandwith input device--it should really feel like I'm puppeteering this creature very directly, as opposed to I'm just indirectly controlling with a few buttons here and there. The rest of the design is totally going to evolve around that.


    These are contradictory. I think I'll go with the story itself.

    Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
  • by Jaysyn ( 203771 ) on Tuesday February 12, 2008 @05:56PM (#22398190) Homepage Journal
    This little game called "The SIMS"? Maybe you've heard of it? Best selling PC game / series of all time?

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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