Shigeru Miyamoto, The Walt Disney of Our Time 195
circletimessquare writes "The New York Times has a gushing portrait of Shigeru Miyamoto. His creative successes have spanned almost 30 years, from Donkey Kong, to Mario (as well known as Mickey Mouse around the world, the story notes), to Zelda, to the Wii, and now to Wii Fit — which according to some initial rumors is selling out across the globe in its debut. The article has some gems of insight into the man's thinking, including that his iconic characters are an afterthought. Gameplay comes first, and the characters are designed around that. Additionally, his fame and finances and ego are refreshingly modest for someone of his high regard and creative stature: 'despite being royalty at Nintendo and a cult figure, he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle.'"
If that is the case... (Score:3, Interesting)
Re:The decay of time (Score:1, Interesting)
Re:Japanese not creative? (Score:2, Interesting)
Re:Japanese not creative? (Score:1, Interesting)
Characters vs Gameplay (Score:5, Interesting)
It fits in nicely with the reason the Wii works -- it's about gameplay, and everything else is secondary.
Re:The decay of time (Score:2, Interesting)
It's absolutely ridiculous to state that old games are harder to understand or play than newer ones, especially the high quality works of Shigeru Miyamoto.
Re:Japanese not creative? (Score:0, Interesting)
Re:The decay of time (Score:2, Interesting)
Wrong Hayao Miyazaki already owns that title. (Score:4, Interesting)
http://en.wikipedia.org/wiki/Hayao_Miyazaki [wikipedia.org]
Also do yourself a huge favor and see Grave of Fireflies by Isao Takahata. It's a Studio Ghibli film by Miyasaki's long time friend and partner. Its incredible, especially since its based on a real story.
Learn about Isao Takahata here: http://en.wikipedia.org/wiki/Takahata_Isao [wikipedia.org]
Re:Not quite, Miyamoto also does hardware (Score:3, Interesting)
Re:Japanese not creative? (Score:3, Interesting)
When the Japanese first learned about RPGs, they saw it associated mainly with roguelike games, due to a lack of proper tabletop RPGs exposure. What they only took about that was the fact that you're a guy inside a dungeon looting treasure and killing monsters... Which was exactly what the American idealization of what an RPG was tried to avoid. The Japanese built on that concept and completely strayed away from what an RPG truly means. That, coupled with their Engrish tendence to adapt Western words and give them completely different meanings gave birth to the genre of the jRPG.
Re:Japanese not creative? (Score:3, Interesting)
If I presumed anything (and I would argue that what I said was reflecting and to some extent arguing *against* others' views anyway), it was on the basis of national *culture*, not race.
And yes, that's a generalisation of people in all societies to some extent, but it does exist, and it does have an effect on the large scale of things.