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LucasArts Layoffs Spark Many Rumors, Including KOTOR 3 170

Posted by ScuttleMonkey
from the mmo-gamespace-reads-no-vacancy dept.
It seems that LucasArts has laid off somewhere in the neighborhood of 100 employees, sparking all sorts of interesting leaks and rumors. Chief among the rumors seems to be another carrot in the chase for the LucasArts/Bioware MMO project, which according to one employee, will take the shape of KOTOR 3. "Most interesting, however, is the information they provide on how the layoffs leave the company severely short-staffed as they approach a packed development schedule, one which it appears may be increasingly outsourced. Some of the titles they report LucasArts apparently have in this stacked pipeline, whether as publisher or developer, include: KOTOR 3, Battlefront 3, 'The Official Indiana Jones' game, another LEGO based game based on the Indy universe, and 'a lightsaber game for the Wii.'"
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LucasArts Layoffs Spark Many Rumors, Including KOTOR 3

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  • KOTOR3 (Score:5, Funny)

    by Anarke_Incarnate (733529) on Friday June 06, 2008 @01:37PM (#23685315)
    You get to play as an aging Han Solo who finds an artifact and meets aliens..........wait........redundant?
  • Meh. (Score:5, Insightful)

    by Fieryphoenix (1161565) on Friday June 06, 2008 @01:39PM (#23685331)
    I stopped caring about LucasArts when they stopped making space combat simulators.
    • by Anonymous Coward on Friday June 06, 2008 @01:44PM (#23685419)
      Amen

      They need to make an up to date version of Xwing vs Tie Fighter... Imagine a 20 ship scrum going on with shinny new graphics...
      • by Jor-Al (1298017)
        I'd prefer an update of just the original X-Wing game. I still remember the first time I blew up a Star Destroyer in that game. For all the times I died trying, it was just cool when I finally accomplished it.
        • For what it's worth, X-Wing Alliance was the last game in the series and has actually aged pretty well. Since it's actually entirely 3D, people have created new models for it that are much more complex than the originals and fit in well with the missions provided. Plus, they actually got Mark Hamil to do some of the voice-overs;)
          • by antdude (79039)
            I think I still have XWA. Where are these enhancements at? I'd love to play again if these enhancements are really good.

            I would love to see an online Star Wars space games as a big MMO. Like 100 players in a battle or something.
            • by DittoBox (978894)
              X-Wing Alliance Upgrade [xwaupgrade.com].

              May the!...uhh...oh forget it.
          • I started off with XvT and XWA. Great games. There was a massive modifying scene back then and you could unlock all the standard ships, then download all the ships from the EU (which was good fun. Playing as a Tie Defender from the EU was great fun. Damn agile those things - with great deflector shielding too!). There were maps and missions you could download and I used to play with a gameplay mod which made everything faster (Lot more fun when playing multiplayer - lot harder too!).

            Even ignoring the modify
        • by Fozzyuw (950608)

          I'd prefer an update of just the original X-Wing game.

          My friend just found his copy of Tie Fighter. I guess that's why I haven't seen him in a long time. He prefers blowing up Rebels.

        • by mako1138 (837520) on Friday June 06, 2008 @03:29PM (#23686999)
          There's a TIE Fighter Total Conversion [gaylenol.com] that combines TIE Fighter with the XWA engine. I haven't tried it, because I still haven't finished XWA!

          That site also has ship model upgrades, it seems.
        • by STrinity (723872)
          Come on, if you want a Star Wars fighter sim, it's Tie Fighter all the way -- blow the crap outta whiney rebel scum!
      • by Rhys (96510)
        An up to date XvT + MMO (think Planetside, but star wars and in space) would rock so hard.

        Targeting locks were for pansies. Real men used blind fire torpedoes. (and still hit!)
    • Agreed. I don't think any game has matched the sheer amount of fun I've had while flying a tie fighter against a bunch of a-wings, x-wings and y-wings. I say this as a man who primarily plays RPGs and RTSs.
    • Re: (Score:3, Insightful)

      by Ephemeriis (315124)

      I stopped caring about LucasArts when they stopped making space combat simulators.
      I miss space combat simulators... I really enjoyed the FreeSpace games, and X-Wing, Independence War, and Wing Commander...

      Hmmm... Does anybody make space combat sims anymore? I can't think of any in recent history...
      • by rtechie (244489) *
        The best space combat sim in recent years was 2006's Darkstar One [darkstar-one.com]. There was also last year's Spaceforce: Rogue Universe [spaceforce-game.com].
      • Jumpgate Evolution [wikipedia.org] looks pretty intriguing. I'm not sure if that'll scratch my X-Wing itch, but I'm willing to give it a shot, it looks like it has a chance at being good.
    • Re:Meh. (Score:5, Insightful)

      by Alinabi (464689) on Friday June 06, 2008 @02:18PM (#23685961)
      I stopped caring when they stopped making adventure games
    • by Sciros (986030)
      Did you ever play Jedi Knight II? Heck of a game on PC, especially with how much work the mod community put into it. Fantastic online multiplayer where I used... Link with the Master Sword (in place of a lightsaber) hehe. That, Shadows, and KOTOR are probably the 3 best SW games I've ever played.
    • by ubrgeek (679399)
      Oh, I don't know, I'm glad they might be making " the Official Indiana Jones' game." I've felt bad about playing the unofficial versions all this time.

      What the hell does the "official" version mean? LucasArts released all of the others, haven't they? Well, with the exception of the truly terrible role-playing game version [wikipedia.org].
  • NOOOOO!!!! (Score:5, Insightful)

    by Hatta (162192) on Friday June 06, 2008 @01:48PM (#23685489) Journal
    KOTOR3 as an MMO? That's awful. KOTOR 1 and 2 were the best adventure games to come out in a long time. That's what I want more of, adventure games.

    I want a game with a compelling story, and interesting puzzles interwoven into the plot. I don't think that's possible to do with an MMO. I want to be the (singular)hero, the protagonist to the story. You can't have a compelling story with thousands of protagonists.

    This is really bad news.
    • Relax -- it'll only be your favorite game for about a year.

      Eventually, they'll find some way to cock it up.

      It IS Lucasarts, after all -- they have a reputation to uphold!
    • by Taibhsear (1286214) on Friday June 06, 2008 @02:21PM (#23686001)

      This is really bad news.
      I got a bad feeling about this.
      Fixed that for you.
    • I haven't played it, but from what I understand Age of Conan actually does do a pretty good job of telling a compelling story in which you are the main character through its lengthy single player segments.
    • by sukotto (122876)
      I want that too. But I also want to beat the snot out of other people with a lightsaber (and possibly force levitated objects or choking) in multiplayer.

      Best of all worlds as far as I'm concerned :-)
      • by Hatta (162192)
        I also want to beat the snot out of other people with a lightsaber

        That's what the Jedi Knight series is for. We need another release of Jedi Knight badly.
        • We really do. Maybe The Force Unleashed will give me an outlet for my lightsaber-wielding needs... only time will tell, I guess.

          Also, we need another game in the X-Wing series even worse. I'd pretty much kill for another one of those...

    • by aztektum (170569)
      I think you COULD have a good story based MMO. Not at first, but over time. My idea is as such...

      1. Make WoW with an open static world.
      2. Create toolset letting players write adventures (ala NWN)
      3. Release game to masses
      4. ???
      5. Profit111!!
      • by Hatta (162192)
        What do you mean by an "open static world". You can't have much of a story if the world is static(unchanging).
        • by aztektum (170569)
          I mean like an "over world". Scripted story parts could unfold in pubs/cantinas in the over world, "meet here to start" type of thing. only people in your group are subjected to an NPC's babble while the rest of the players run around oblivious.

          but you also allow instanced dungeons. it would move from between the seamless worlds like WoW/SWG/etc have into instances and back out. but you'd have one main big world is what i meant by "static"

          i don't really care very much about the world itself changing. you co
      • by Darth (29071)
        you left off :

        6. Get sued into oblivion by hordes of parents when some jackass creates the "Find the ancient cock sculpture of Algernon" quest.

        The idea could work, but there'd need to be a gatekeeper on the content flowing into the game and that would be very hard to implement effectively.

        • by aztektum (170569)
          you could have a small staff that QA's submitted modules, but really it could be as easy as "deputize" the player base. have random "mod points" given to players (that sounds familiar) and point them at "new" quests/stories submitted to play through for QA to make sure someone isn't gettin' loot called "Elixir of Sum Yung Gai" or "Go here and watch me fuck your mom!" quests.
  • by Anonymous Coward on Friday June 06, 2008 @01:54PM (#23685587)
    LucasArts just hasn't been the same since the late 90's. Deciding to solely exploit the Star Wars franchise instead of the incredible IP they had built up over the last decade was probably the worst decision they could have made.

    Now, we're all a little tired of the endless Star Wars games (and not even the great ones, like Tie Fighter!), and they're laying off staff and outsourcing to continue producing the same Star Wars crud.

    Not a good sign for LucasArts' future if you ask me.
    • by sukotto (122876)
      This new Lucas Arts is more in line with George's original vision. :-(
    • by servognome (738846) on Friday June 06, 2008 @04:01PM (#23687457)
      I think the key problem was once the adventure game genre dried up, Lucas arts couldn't reinvent themselves and ended up with just the Star Wars franchise to exploit.
      • by westlake (615356)
        I think the key problem was once the adventure game genre dried up, Lucas arts couldn't reinvent themselves and ended up with just the Star Wars franchise to exploit.

        Would it have been so impossible to bring to a story oriented RPG or shooter the originality and imagination of Grim Fandango?

    • by STrinity (723872)

      Deciding to solely exploit the Star Wars franchise instead of the incredible IP they had built up over the last decade was probably the worst decision they could have made.
      Yeah, where's "Howard the Duck Solves the Radioland Murders" and "Willow XXVII: The Pooping Pigeons of Pelyndrin"?
  • by NewbieProgrammerMan (558327) on Friday June 06, 2008 @02:06PM (#23685759)
    ...because I have no fucking clue what KOTOR is?
    • by Anonymous Coward on Friday June 06, 2008 @02:10PM (#23685833)
      Knight of the Old Republic
    • by pluther (647209)
      Yes.

      For three reasons:

      1. Not knowing what KOTOR is. This is, of course, the very least of the un-nerd-like tendencies displayed in your post.

      2. Not bothering to look it up. Assuming it stems from laziness rather than a lack of curiosity, this still isn't enough to completely lose nerddom, though it's getting close.

      3. Being proud of your ignorance rather than making an attempt at fixing it. Sorry, this is the end for you. Turn in your nerd badge and take those pens out of your pocket. Go buy some beer

  • by stardude82 (1030976) on Friday June 06, 2008 @02:08PM (#23685797)
    Or Grim Fandango 2 on the list. Sigh...
  • NDAs (Score:3, Insightful)

    by pak9rabid (1011935) on Friday June 06, 2008 @02:11PM (#23685843)
    I see those NDAs that LucasArts probably made their employees sign went a long way.
  • Plans for partnering with 3D Realms to assist in programming Jar Jar Binks as the head "bad guy" to kill at the end of Duke Nukem Forever have been put on hold. Oh darn! =)

  • I don't really care about the other games, but I want a KOTOR 3 dammit! =(
  • by mandark1967 (630856) on Friday June 06, 2008 @02:48PM (#23686391) Homepage Journal
    When the inevitable happens and a disgruntled former employee goes berzerk when told he is laid off and is then shot by a security guard, you can bet George Lucas will edit the security cam footage to make it appear disgruntled worker shot first.
  • Deathstar go boom! (Score:5, Insightful)

    by Jackie_Chan_Fan (730745) on Friday June 06, 2008 @08:45PM (#23690091)
    I felt a great disturbance in the Force...as if a 100 voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

    Lucas the great rebel... is really just another corporate dick.

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