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Classic Games (Games) Entertainment Games

ScummVM 0.12.0 Released — Support For New Games, Wiimote 76

Croakyvoice writes "The ScummVM Team has released a new version of their program that allows owners of many systems to play the old point and click adventure games of yesteryear. This release sees support for 5 new games — The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The new version officially supports, for the first time, the Gamecube and the Wii, and also the ability to use the Wiimote as a controller. The binaries and the source code are both available."
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ScummVM 0.12.0 Released — Support For New Games, Wiimote

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  • by AndrewStephens ( 815287 ) on Monday September 01, 2008 @07:49PM (#24836171) Homepage

    Nintendo should really be pushing its developers to do this kind of thing. The Wiimote is perfect for point-n-click adventures and the gameplay would suit the causal, cooperative style of play that the Wii embodies.

    An official, licensed version of Monkey Island (for example) would more than pay for itself, especially since the dev costs would be minimal.

  • by quantumplacet ( 1195335 ) on Monday September 01, 2008 @08:13PM (#24836379)

    Zak and Wiki was a well funded, well advertised original IP in the vain of classic point and click adventures developed specifically for the Wii. It sold extremely poorly. I doubt we'll see studios lining up to make adventure games for the console. The simple fact is it was once a great genre and still has it's fans, but it's quasi interactive style just feels outdated in the modern gaming world.

  • Re:Thanks devs! (Score:2, Insightful)

    by electricbern ( 1222632 ) on Monday September 01, 2008 @08:24PM (#24836465)
    DOTT
  • by Jorophose ( 1062218 ) on Monday September 01, 2008 @08:33PM (#24836519)

    Zak and Wiki was an excellent game but it got overshadowed by 1st party games.

    Blame the retailers. 1st party games remain king but they won't keep cool looking games like Zak and Wiki because they want to try out shovelwares (possibly to prove they're shovelware).

    (please stop using IP in that sense, when you do you ruin the point of being alive some days. "intellectual property" should be illegal. It's not an acronym we should all know by heart. =/)

  • by renegadesx ( 977007 ) on Monday September 01, 2008 @08:34PM (#24836531)
    It was a shame Zack & Wiki did poorley, however good point and click adventures dont need the latest and greatest etc. I think WiiWare (once they solve that bloody storage problem) could be the perfect model for this genre.

    Point and click adventures have their audience but will never sell as well as the more popular genre's of today. However used right it can have decent success (Phoenix Wright).
  • by GiMP ( 10923 ) on Monday September 01, 2008 @10:39PM (#24837573)

    Pygame is a python wrapper for SDL, which is abstracts the display. It supports accelerated 2d canvas drawing, it supports surfaces which are more or less sprites. SDL (and by extention, pygame) also supports OpenGL.

    Regarding OpenGL being "slow", I'm not sure where you're getting that idea from. OpenGL is plenty fast if you have hardware acceleration and don't use unaccelerated functions like glDrawPixels.

  • Re:Thanks devs! (Score:3, Insightful)

    by Gulthek ( 12570 ) on Monday September 01, 2008 @11:05PM (#24837799) Homepage Journal

    Loom.

  • by ProppaT ( 557551 ) on Tuesday September 02, 2008 @10:24AM (#24842761) Homepage

    Yes and no. As far as programming apps, such as a Scumm emulator, it's basically the same as programming aps for the GameCube. Homebrew GC has been going on nearly as long as homebrew Xbox so, while it's true that this is an early release and it explains the poor quality, it's not because of the infancy of programming a graphics engine for the gc/wii.

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