The Blending of Music and Games 119
Gamasutra has an opinion piece by the 'father of music games,' Masaya Matsuura, who questions the evolution of video game music (or the lack thereof) as the industry's technological advancements give rise to the capability for greater complexity. "Most games these days seem to use gorgeous orchestral soundtracks. While these large-scale soundtracks may generally be lovely to listen to, if we really think about it, isn't it all a bit lacking in imagination? Thinking about it from a simplistic visual perspective, while films are basically just watched, games are interactive." He also discusses the predilection for games to encourage "competitive fun," as opposed to "cooperative fun." GameSetWatch has a related article which talks about how excellent musical scores can help to create an emotionally charged experience, rather than simply occupying one's mind for a time.
A new kind of problem (Score:2, Interesting)
Well, it is not often that "gorgeous orchestral soundtracks" are thought of as a problem. Imagine how difficult some of the legal battles could be if one used popular music in a game -- unless it is a band like Radiohead
Nothing wrong with orchestral (Score:5, Interesting)
Hmm... the Gamasutra article struck me as a little pretentious, but maybe that's just because I actually like big orchestral scores for games. Some of my favorites include:
Wing Commander: Yeah, it was low quality midis, but at the time, it was jaw-dropping. It felt like you were playing a Star Wars movie on your PC and the soundtrack was a huge part of that. From the intro sequence, with the theme that was more than a little reminiscent of the ST:TNG theme, through to the battle music and the Kilrathi theme (also used for fun in Ultima 7), the music in the first 2 games was awesome. Who can forget the cheesy-but-classic "scramble" music that played before every mission?
Star Control 2: Each of the many alien races in the game had its own music and this played a huge part in setting the atmosphere for every encounter. The Ur-Quan and Yehat music, in particular, have stayed in my mind to this day as examples of great videogame music.
X-Wing: The Lucasarts I-Muse system which changed the soundtrack to reflect the progress of the battle was revolutionary. The audio cues from the music would directly influence your battle tactics. You knew that a few bars of the Imperial March meant that trouble was headed your way.
Pretty much anything Final Fantasy: Ok, perhaps the soundtracks haven't been universally stellar, but pretty much every Final Fantasy game has had a few tracks worthy of real notice. FF6's Overworld theme, FF7's Cosmo Canyon theme (and, of course, One Winged Angel), FF10's "To Zanarkand" and FF11's Memoria de la Stono all stand out as some of the best pieces of video game music ever.
Super Smash Brothers Brawl: The fantastic main theme, which is used appropriately throughout the story-campaign, does a great job in adding a touch of gravitas to what could otherwise be a rather lightweight story.
Dynamic Audio (Score:3, Interesting)
I haven't read the article yet, however I agree that video game music could be more interesting. A classic example is Super Mario 64, where the music changed dynamically with one's environment.
Redbook audio is nice, but some of my all-time favorite video game music came from cartridge-based games: ... Just a thought.
Mega Man 2, Super Castlevania IV, Crystalis, Super Mario World, The Legend of Zelda: A Link to the Past.
Re:Game music (Score:5, Interesting)
Re:Game music (Score:5, Interesting)
Games like that have their music as their representative icon. Not many games have that.
Re:Game music (Score:4, Interesting)
The latest game that I remember with great music was Doom. Those tracks rocked. (Mainly because they were based on classic heavy metal tracks. ) But then when I eventually moved onto newer games (Tomb Raider, Deus Ex) the soundtrack was just a bit of a yawn. I can't even remember if Doom 3 had any music and what it was like.
As any experienced gamer can tell you, great music can make a really big difference to a game. But generally it's regarded as something to slot into the game at the last minute. There are notable exceptions of course - a new Wii game called De Blob [thq.com] was designed ground up with the music in mind. It'll make a big difference.
BTW - if you really want some good rockin' music for your game, get in contact with me
Re:Game music (Score:4, Interesting)
Castlevania (Score:4, Interesting)
For me, the Castlevania games (especially Symphony of the Night) are excellent at combining background art, character design and background music.
Example: SOTN library stage [youtube.com]. Here's a fan playing "Dance of Pales" on his synth [youtube.com].
What can I say? With Castlevania, the music becomes part of the game and contributes to the suspension of disbelief.
AudioSurf! (Score:2, Interesting)
I saw this game at PAX this year. It makes a game out of an audio visualization of any song in your collection.
It's a Steam game and it works (mostly) in Wine, too.
Forget music for games, get a game for your music!
Re:Nothing wrong with orchestral (Score:2, Interesting)