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Bioshock 2 Trailer Released, Platform Information Revealed 85

Posted by Soulskill
from the pretty-pictures dept.
arcticstoat writes "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live. Your choice even affects whether you're given one of three possible endings of the game, and their story will now continue to be told in the sequel. 2K Games has just released a trailer for the new game, showing what appears to be a grown up Little Sister, still clutching a toy, while the city structure of Rapture springs up around her. No gameplay is shown, but it does give a hint as to what the game will be about, and it looks as though the game may take you onto dry land." Gamespot initially confirmed the trailer's authenticity after it was leaked last week. A representative from 2K Games also mentioned Bioshock 2 was "destined for the PlayStation 3, Xbox 360 and Windows PC platforms."
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Bioshock 2 Trailer Released, Platform Information Revealed

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  • by TheSambassador (1134253) on Friday October 24, 2008 @01:21AM (#25494379)
    Seriously, they tell us nothing about the game. Think about how much time was probably spent on the trailer compared to how little it actually reveals. It's nice to know that such a game is in the making, but let's get a bit more information!
    • by esocid (946821) on Friday October 24, 2008 @02:00AM (#25494595) Journal
      A: It's a teaser. From the verb to tease - to arouse curiosity without fulfillment.

      It's a useful marketing tool. They aren't supposed to tell you anything about the game. They're supposed to arouse your curiosity and make you wait avidly for the next little tidbit of information. Hitchcock was great at marketing...wait, that's suspense.
    • by Anonymous Coward on Friday October 24, 2008 @03:00AM (#25494915)

      It's called subtlety. Here are some suggestions:
      - It's about 12-15 years in the future (age of the girl who we are assuming is a little sister)
      - The title that appears at the end if covered in sea crap, suggesting that Rapture has decayed
      - The butterfly springs out of a friggin barnacle, suggesting that something weird has gone on with the sea-life
      - We can make the assumption that the game will be similar; a run around, shoot things, gain powers, follow a story of some sort.

      I thought it was quite an elegant teaser.

      • by fortunato (106228)

        I'm with you! And I love your interpretation of the teaser. I was thinking like this:

        - Its about 12-15 years in the future (like you said)
        - The title at the end appears covered in barnacles which suggests to me that Rapture has decayed even further (barnacles imply long periods of time with no/little movement/change)
        - The butterfly springs out implying that maybe Rapture is now on the surface (i.e. An undersea volcano pushed all of or part of Rapture up to the surface as an island)
        - The sand castle Raptur

  • by Anonymous Coward

    So...What's the cache?.
    PC - Requires you to let 2k Games insert a GPS into your arm.

    Xbox 360 - You already have a GPS in your arm

    Ps3 - ?

  • Umm (Score:5, Informative)

    by Shadow of Eternity (795165) on Friday October 24, 2008 @01:46AM (#25494519)

    Three endings? Bullshit, two of those were the EXACT SAME ENDING with a different tone of voice reading the same lines. I don't count that as a seperate ending, if I did I'd need to say that every FMV ever is an infinite number of endings because i can change the volume on my headphones.

    • Re: (Score:2, Informative)

      by SirSmiley (845591)

      Not only that, but if you extract the adam from more than 1 little sister i think you automatically get one of the bad endings (which are the same as far as i could tell)

      • by jgtg32a (1173373)
        2 or more little sisters = bad all of them = really bad
      • Re: (Score:3, Funny)

        by nobodyman (90587)

        Yes, well, murder is like that. You try to tell the jury about all the people your *didn't* kill, but they still end up focusing on the people you did murder... no matter how small the number.

    • I only did one play through since I thought there would be only one more "bad" ending. What were the two bad ones?
      • You can find them on youtube. You'll either have a voiceover that sounds sorta angry or sorta sad, but reading the same lines either way.

  • Great Story (Score:4, Insightful)

    by fortunato (106228) on Friday October 24, 2008 @02:55AM (#25494887)

    If most games that came out today had a story half as good as the one in Bioshock gamers would be really spoiled. At least for me, Bioshock was the most fun game to come out in a long, long time and 80% of that was due to immersion factor. The gameplay itself was really nothing revolutionary at all. It was the great story and the feeling that you were actually influencing things (which ironically you were not!) that sucked you in.

    I can't wait for the new one!

    • Re: (Score:3, Insightful)

      by Dutch Gun (899105)

      Well, it was the gameplay that killed it for me. I'm certainly not an ace gamer, but I can finish most shooters on "Normal" difficulty without too much of a problem. Every time I tried to take on a Big Daddy (which the game heavily implied you needed to do, shortly after demonstrating what badasses they are and how you should avoid them), I'd just end up wasting most of my ammo, and end up with a drill planted in my intestines.

      Naturally, if I wanted to, I could just keep respawning and beat the damn thing

      • I got through the whole game, and I must say that the first one or two encounters with Big Daddies are horribly balanced. In one of the cases, I had to respawn ~10 times to kill the damned thing. I watched a friend play it for the first time, and he had almost exactly the same experience at that spot.

        IMO, the rest of the game just gets easier the farther you go. None of the others gave me trouble like that; I think I died maybe 5 or 6 more times in the whole rest of the game, and maybe less. Those first

        • by Moryath (553296) on Friday October 24, 2008 @10:37AM (#25498457)

          I beat the first Big Daddy without dying. I realized that what I had to do was NOT try to go up against him in melee. Shoot, dodge, stay WELL away, and all was fine. If you run at him like a lemming, sure you're going to end up with a drill planted in your ass: that's what he does.

          Take a moment and use that grey matter between your ears. YOUR solution was to be like a lemming because you could just respawn. Some of us prefer to play intelligently instead.

          • I had a similar experience as well. I think I died once against the first big daddy because I inadvertently damaged him while I was chasing a splicer and he rushed me before I could hide. After that, killing the big daddies was always straight forward enough. I'd just stock up on ammo and health packs and then make sure I kept something between me and them. The freeze / electrifiy splices let you freeze the big daddy and take pot shots at him. I'll admit it's intimidating the first time but it's not unreaso
          • by Dutch Gun (899105)

            *sigh*. I knew I'd get someone like you telling me how you were able to beat him without dying, and how apparently I just sucked. As inevitable as the tide.

            So, congrats, you're obviously a better player than I am. I had to die a time or two before I understood that he could *outsprint* me even though he's wearing a giant iron suit. I may not be a genius, but no, I didn't try to engage him in melee on the first go around. I eventually learned how to beat him, of course, but one of the annoyances of the

          • Hm, maybe it wasn't the first one. It was the first one that could shoot at you.

          • I stayed well away and still got my virtual ass handed to me. I guess it's a no win situation... I think I respawned like 4 times before I knocked that thing down...
            • my tactic was to reload the game each time I died, including all of the big daddy fights. Needless to say, I ended up reloading the game a great deal before that worked out. The 1.1 patch of the PC version allows you to disable the chambers, as well.

              If you play the game by your own rules, it can be a great deal of fun. :)

              • I just bought the game on PS3. My lappy isn't powerful enough to run a higher end game like Bioshock.
      • by AIkill (1021773)
        The point behind getting the Adam is so that you can get more abilities and improve those your already have. It is also the collection of Adam that leads to the endings.

        As for the big daddies, all you really need to beat them is armor piercing rounds for any of your guns and shoot them in the head. Once you have the AP rounds, the big daddies and rosies will be easy to kill. And as for the wrench, use that ONLY on the mutants, and save your bullets for big daddies, bosses, and Rosies.
      • by Prien715 (251944)

        I thought the big daddies were too easy.

        Personally, I just used the electric ammo in the chemical gun and you could kill them without ever getting touched by mindlessly holding down MB1 until it died.

        Before that, the electric ammo for the shotgun did the job quite nicely too.

        Maybe I'm a little too smart for my own good, but I thought the whole point of good weapons was to beat bosses. You use the wrench to kill peons.

    • by ConanG (699649)
      To me, gameplay is KING. I don't really care too much about anything else. It can be a puzzler, fps, adventure, flight sim, driving, music-based, or rpg. Or any other type. If it's not fun to play, it's not worth playing.

      Bioshock is extremely repetitive, and the story is NOT all that interesting to me. I agree with Dutch Gun and I didn't finish it either. Not to say I hated it or anything. It was OK. But just.

      I bought it because it was so highly reviewed. If this is among the best games of the year, t
      • I liked the story in Bioshock, a lot actually, but I get that it's not the most accessible. There's a heavy philosophical aspect to the story which is revealed through the audio diaries you collect as you go. I thought that the topics the diary writers wrestled with were very interesting.. Cosmetic surgery, genetic modification, limits and consequences of ambition, free will, etc.

        Beyond that, the world itself is pretty cool and I love the concept of a city under the ocean (it recalls the stories of Atl
  • SYSTEM SHOCK 3 PLZ (Score:1, Interesting)

    by Anonymous Coward

    Who gives a hoot about bioshock

  • by rarel (697734)
    My God, it's full of stairs!
  • by Ostracus (1354233) on Friday October 24, 2008 @04:12AM (#25495287) Journal

    "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live."

    It wasn't that tough a choice.

    • I'm calling a social worker on you!
      • The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child. You on the other hand with no further info automatically seem to conclude that either the person killed a child for a minor reward OR that someone who does NOT kill a child for a minor reward needs to be taken into care.

        • by meringuoid (568297) on Friday October 24, 2008 @07:51AM (#25496419)
          The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child.

          Really? Because if you save them, you're missing out on a whole lot of Adam. I tried saving a few of them to see what the reward for being good was; the 'hypnotise Big Daddy' was useful occasionally, but on the whole I prefer to take the Adam and spend it on what I want, rather than letting it go in the hope of getting hand-outs later. I mean, am I not entitled to the sweat of my brow?

          • by elrous0 (869638) * on Friday October 24, 2008 @08:12AM (#25496675)
            Doesn't matter. Your free will was just an illusion anyway.
          • by nweaver (113078)

            You aren't missing out on a "whole lot": You end up being about 80 ADAM down per 3 little sisters, or 320 in the whole game. I'm sure there are 320 atom worth of useless upgrades you don't need to buy in return for some pretty cool bonuses.

            • You aren't missing out on a "whole lot": You end up being about 80 ADAM down per 3 little sisters, or 320 in the whole game. I'm sure there are 320 atom worth of useless upgrades you don't need to buy in return for some pretty cool bonuses.

              This is true... and hell, having saved all the precious little things, I still had a surplus of a few hundred ADAM when the credits rolled. It's not like I was being unduly stingy, either; fights with Big Daddies usually lasted about 10 seconds, and the final boss went down like a chunky street-walker.

              The penalty for saving the little sisters really is negligible, and as a bonus, I didn't have to murder a dozen screaming little girls. I consider that a pretty good deal, although I imagine everyone's milea

          • by scribblej (195445)

            Hahaha, your post cracked me up.

            Just to be clear, you don't really lose out much by saving them, IIRC you just get most of that Adam you missed out on later in the game when you get to the 'little girl lair' - can't remember what it was called now, where all the ones you saved are hanging about.

          • by rahvin112 (446269)

            If you had played the good role more than a couple minutes you would have realized that saving the girls netted you far more in the long run. Someone ran a graph of total ADAM and in the end if you save the girls you end up with more. Not only that but you get freebies and some items are cheaper as a result. Not only that but the ending was different depending on if you saved them or not.

            It was actually interesting in how they coded it because being bad netted you bigger rewards in the short run, but if you

    • As Ben "Yahtzee" Croshaw [escapistmagazine.com] said (paraphrasing):

      The game designers CLAIM to give you choice, but that choice effectively boils down to to Mother Teresa or baby eating

      I love his reviews. Said it all really. :)

  • The hardest part of playing Bioshock was having to go through all those DNA tests to ensure that I was the one who purchased and opened the retail box before it would let me play. Then there was that whole thing about pouring gasoline over the second CD drive in my machine.

    • by meringuoid (568297) on Friday October 24, 2008 @08:55AM (#25497123)
      Apparently they're going to make the DRM less intrusive on this one. They've just written on the disc 'Would you kindly not pirate this game'.
      • by Dan667 (564390)
        Stop it already. I beat the crap out of my computer with a golf club.

        wow it still works...
    • I don't care what they do to the boxed version, but if they can manage to get their heads out of their asses and put the game on Steam without their own stupid DRM on top of the Steam DRM, then they'll have my $50 (or $60, maybe, though I might hesitate at that price) on launch day.

      Otherwise, I guess I'll just find some other way to play it. Like I did for the last one, minutes after I was on the "buy" page in Steam but remembered hearing about extra DRM, checked Wikipedia, and bought STALKER: Shadow of Ch

      • After going through a nasty experience with SecuROM blowing up in my face a few months ago (and getting it yanked out of my system), I finally decided to check to see if the SecuROM-free NoCD crack would work with the Steam version of BioShock. I'm glad to say that it does! So I've finally been playing through the game for the first time this past week. I should finish it sometime this weekend. I've been enjoying it so far. But yeah, I agree that SecuROM should never been included with the game, and especia
  • Excellent (Score:4, Funny)

    by Thyamine (531612) <<thyamine> <at> <ofdragons.com>> on Friday October 24, 2008 @07:19AM (#25496239) Homepage Journal
    I loved BioShock, as some have already mentioned, because of the atmosphere it generated. I know some people don't care at all, and simply run through every game they play, but I loved the fear and apprehension they included in the game as you start to learn about Rapture.

    This teaser definitely appeals to me since I have a Little Sister themed ring tone and notification message on my cell phone. And yes, I may be a little disturbed.
    • by steveo777 (183629)

      I'm intrigued. What does the ring tone do/say?

      • Re: (Score:3, Funny)

        by meringuoid (568297)
        I'm not sure what you'd have for a ringtone, but I'm tempted to sample 'Mr Bubbles! Mr Bubbles, wake up!' for my alarm sound.
        • by steveo777 (183629)

          I like it! I used to have an amalgam of Metal Gear Solid noises on my phone. The codec for the rigntone, the "Alert" noise and music for my alarm, and it shouted "SNAAAAAKE!!" when I got a text. Pretty fun stuff.

        • by Thyamine (531612)
          The 'Look Mr. B, an angel!' is for when I get a text message.
      • by Thyamine (531612)
        It's the song when you are crawling in the rafters seeing her for the first time:

        Mr. Bubbles, Mr. Bubbles, are you there? Are you there? Come and give me lollies, come and bring me toffees. Teddy bears. Teddy bears.
  • Awesome news (Score:2, Interesting)

    I can't wait for Bioshock 2. This is one of the rare games where I simply couldn't play as evil, because it was just too gut-wrenching awful to hurt those little sisters, twisted as they may be by the Rapture genetic re-engineering. This game is basically the "Good" end of my gaming spectrum, opposing every Star Wars game I've ever played where I inevitably end up as a dark force warped being of Snidely Whiplash villainy. http://penny-arcade.com/comic/2003/7/23/ [penny-arcade.com]
    • by PylonHead (61401)

      I had the same experience.. I was going to replay it to see the other ending, and then suddenly she was there cowering in front of me... Could I really kill a little girl and suck out her adam?

      Nope.

  • by Anonymous Coward

    Would you kindly give us some screenshots and gameplay footage?

  • by Joe The Dragon (967727) on Friday October 24, 2008 @08:04AM (#25496587)

    How bad will the DRM be in this game? better or just as bad?

    • by steveo777 (183629)

      They give your little sister a code and she has to input it every time you want to play. So you'll probably end up having to appease her with cupcakes and shoes... Or you can open her up and find it written on the inside of her ribcage.

  • by KefkaZ (1393099)
    Would you kindly post some more details about the game?
  • by Lord Byron II (671689) on Friday October 24, 2008 @09:18AM (#25497381)
    If you've ever seen the original BioShock teaser trailer, it was made before the game was, and much of the art/design was unique to it. The final game is significantly different than that teaser.
  • by Konster (252488)

    Sweet, now it's big sisters and a little daddy. :)

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