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Role Playing (Games) Operating Systems Software Windows XBox (Games) Entertainment Games

Editor, DLC Coming To Fallout 3 98

Bethesda has announced that an editor for the Windows version of Fallout 3 will be coming in December. They also said the first additional downloadable content for the Windows and XBox 360 versions will follow in January. MTV's Multiplayer blog got a few more details from Bethesda's Pete Hines, who said additions to Fallout 3 will resemble the Oblivion expansion pack Knights of the Nine in size and scope. MTV then brought up the question of how early publishers should provide DLC, pointing to Fallout 3 and Fable II as examples of games for which the expansions were planned to go live only a few months after launch.
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Editor, DLC Coming To Fallout 3

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  • Re:Tell me ... (Score:3, Informative)

    by MemoryDragon ( 544441 ) on Thursday November 27, 2008 @09:40AM (#25908227)

    It depends, at the beginning I felt it lacked... but I am now 20 hours into the game and I am really happy with it. And I loved the old Fallouts!
    The game becomes better the longer you play!

  • by crow5599 ( 994334 ) on Thursday November 27, 2008 @12:33PM (#25909431)
    Seriously. Where's our patch? This is one of the buggiest games I've ever played in my life. I couldn't finish the main quest on the PS3 version because of a game-ending glitch. I had to watch the damn ending(s) on YouTube.
  • Time for piracy... (Score:3, Informative)

    by VinylRecords ( 1292374 ) on Thursday November 27, 2008 @01:57PM (#25910029)

    And companies wonder why we don't pay for their games.

    I pre-ordered a BRAND NEW copy of Fallout 3 for my PS3 (Survival Edition from Amazon) the day it first became available.

    It arrived at my doorstep the same day that the first reviews started appearing, reviews like the one at IGN where they said that the PS3 version was riddled with bugs and glitches and made parts of the game unplayable...of course IGN is in the pocket of the game companies so the PS3 version was given a ridiculous 9.4 out of 10.

    Really 9.4 out of 10 when the game has massive glitches, bugs, and freezes constantly? Many quests cannot be completed due to glitches including sometimes the final quest. 9.4 for that? No ending to the game? NO downloadble content? This is a 9.4?

    So the 360/PC versions get a 9.6/10 meaning that all of these things: massive glitches, tons of bugs, terrible draw distance, no downloadable content whatsoever...........are all worth a combined score .2 out of 10.

    I thought, "ok be optimistic, so I might encounter some glitches that's fine," but before I had even left vault 101 I had to HARD reboot my PS3 not once but three times as the game froze THREE times while I was taking the g.o.a.t. at school. Did Bethesda test the PS3 version? (Rhetorical question. Answer: no)

    Now that the PS3 won't be getting down-loadable content I will be downloading a PC copy and playing that.

    If I had known during my pre-order of Fallout 3 for the PS3 that the game would be nearly unplayable without encountering massive problems and that the game would have no ending to the story...and no DLC to resolve the story in the future...I would have opted to just avoid the game entirely.

    I know some people are going to respond, "you should have gotten the PC version" but as a hardcore PS2 fan (Metal Gear, Final Fantasy, God of War), unless a game is exclusive to the PC (Starcraft II!), if it's multi-platform I usually go for the PS3 version (like I did with Dead Space).

    IGN :

    "Fallout 3 is a top notch shooter-RPG that fails to disappoint in any substantial way. There are minor problems with the game -- issues such as clipping, the occasional framerate chug, and some questionable animation (especially in third-person view) -- but nothing that takes away from the overarching enjoyment you should derive from even a few hours of gameplay."

    This is from the PS3 review. Top notch? No. Better than average. Yes. Worth $60 on the PS3. No way.

  • Re:It's shocking (Score:4, Informative)

    by justinlee37 ( 993373 ) on Thursday November 27, 2008 @05:01PM (#25911079)

    And why would anyone expect it to be?

    Because Fallout 2 had a very in-depth unarmed combat system, with the option of switching between punches and kicks, new moves as your unarmed skill increases, and a smorgasbord of unarmed combat perks. Also in Fallout 2, you could do targeted shots with unarmed attacks; blinding a guy with a karate chop to the eyes never got old.

    Especially because, in Fallout 2, perception was used to determine ranged combat distance modifiers, and blindness reduced your perception to 1. This meant that blinded characters had exceptionally low % chances to hit anyone with a firearm. Additionally, blinded characters often stopped fighting altogether and ran away. Now, if you used sneak to ambush someone, you could potentially blind this adversary with your eye-gouging karate chop before they even had a chance to get a single shot off.

    However, I did have fun as a melee character in Fallout 3. It's all about the deathclaw gauntlet and the shiskebab.

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