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Street Fighter HD Remix Launches With Fan-Made Soundtrack 44

Posted by Soulskill
from the yoga-fire-yoga-fire-yoga-fire-yoga-fire dept.
djpretzel writes "OC ReMix just released a free download of our official soundtrack to Capcom's Super Street Fighter II Turbo HD Remix game for the Xbox 360 and PlayStation 3 consoles. While video game companies have worked with fans in the past, HD Remix is the first major video game with a completely fan-made soundtrack. More than twenty gamers from around the world contributed remixes of the original Street Fighter games' music for inclusion in the updated game, in styles including jazz, hip-hop, reggaeton, spaghetti western, garage rock, big beat and electronica. MP3s and a torrent (also including FLAC) are available at OCReMix."
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Street Fighter HD Remix Launches With Fan-Made Soundtrack

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  • by VinylRecords (1292374) on Saturday November 29, 2008 @03:04PM (#25926769)

    Capcom really outdid the competition with this game. Taking an idea from a hardcore fan, David Sirlin (who produced Capcom Classics Collection and some other stuff for Capcom), to take Street Fighter 2 and update the game with 1080p graphics and new rebalanced moves was something the entire fighting game community wanted like crazy and no surprise the game has come out fantastically. This is easily a sleeper for best game of 2008 on any platform.

    Capcom hired not just OCRemix to do the soundtrack, but they hired UDON Comics (guys who drew SF comics previously), and David Sirlin (a tournament level SF player) to oversee and rebalance the entire game, and they had fans play test the game constantly in local matches in California, and had a beta test for the 360 version to test the net code. And speaking of net code, Capcom consulted the creator of GGPO (a man who also help found the EVOLUTION Fighting Game tournaments) to smooth out the online component of ST:HD Remix. This was basically an all star effort of Street Fighter fans and Capcom to produce something that would appeal to the most rabid hardcore fighting game enthusiast.

    Street Fighter came out in 1987 (SF2 in 1991)...and two decades later the brand is strong as ever because the hardcore fans kept the momentum alive all of these years. And Capcom recognized the overwhelming support from the hardcore faithful and geared the entire game (HD Remix) to the hardcore audience.

    Put some major points on the board for Capcom this week, some other studios should be paying attention, in fact ALL studios should open their eyes up and start moving back to the hardcore fan.

  • Re:Here's hoping (Score:3, Informative)

    by Briareos (21163) * on Saturday November 29, 2008 @04:20PM (#25927303)

    *cough* [] *cough* []

  • Am I alone? (Score:3, Informative)

    by soniCron88 (870042) on Saturday November 29, 2008 @06:55PM (#25928279) Homepage
    Am I the only one underwhelmed by this game?

    The new "HD" graphics aren't THAT great. (They look more like cleaned-up 2xsupersai-scaled versions of the original, new frames?) The game feels like it's locked on a high super-turbo mode. And is the sound MONO? (It only comes out of my center speaker.)

    I still think NeoGeo had the best 2D fighting games, HD or no...
  • Re:Am I alone? (Score:3, Informative)

    by pizzach (1011925) <pizzach&gmail,com> on Saturday November 29, 2008 @11:09PM (#25929801) Homepage

    I wonder if moderators seriously read the moderator guidelines nowadays. There is a line that says "attempts to moderate up more than down." The parent said nothing that deserves to be marked as flamebait.

    I don't own the game, but I too noticed that there was no increase in the frame rate. Something to remember, soniCron88, there is only so much you can upgrade before the game isn't Street Fighter 2 anymore. Keeping the frame rate low is probably the largest reason it doesn't feel like Street Fighter 3 HD remix.

    The sprites are definitely more detailed. Double check some still images []. It's a fact that you may only notice when the game is paused or when you go back and play the original Street Fighter 2. While 2xsupersai will get rid of jaggies on an HDTV screen, it won't add that amount of detail. If the game did zooms when the characters are close together, the upgrade in artwork would be more apparent. But a zooming feature too would make the game feel less like Street Fighter 2. I wouldn't surprise me if the developers tried it and then got rid of it.

    As for the game feeling like it's locked on a high super-turbo mode....I think that falls in with the territory of calling it a remix. Actually, the title of the game describes it very well. Super Street Fighter II Turbo HD Remix...Its turbo street fighter that is remixed in HD. Nothing more, nothing less.

  • Re:Am I alone? (Score:3, Informative)

    by TrancePhreak (576593) on Sunday November 30, 2008 @12:51AM (#25930443)
    You can turn on the orignal sprites for the characters. They are incredibly blurry due to stretching.

There is hardly a thing in the world that some man can not make a little worse and sell a little cheaper.